GIFCon 2022 Fantasy Across Media Speaker Abstracts

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The Programme can be found here. 

Keynote and Roundtable bios are here.

Workshop Information can be found here.

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This document is updated as needed. 

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Panelists in alphabetic order:


Alexandra Gushurst-Moore  

Abstract: 

Space and Time in Visual Works of Fantasy: Towards a Methodology 

This paper examines the presentation of space and time in visual works of fantasy in order to ascertain a core methodology for their discovery. It thus takes up George P. Landow’s challenge to discern ‘something, whether the reactions of a character within a literary work or some other device, [which] must signal us that we are to take certain elements as fantastic.’ As the primary arbiters of reality, conceptions of space and time are fundamental to the construction of the real world within our individual and communal imaginations. It follows, therefore, that any attempt to create an evidently non-realistic “world” must subvert the realistic presentation of these two forces. This paper examines how space and time are presented within visual works of fantasy, drawing examples from the late nineteenth century British art to establish how the mode was developed within the work of artists such as Dante Gabriel Rossetti, Edward Burne-Jones, and George Frederic Watts in concurrence with the literary genre developing in the work of George MacDonald and William Morris. By this means, this paper presents a typology of three presentations off spacetime in visual fantasy: enclosure, density, and distortion, which serve as a framework for the designation of visual works of art as fantasy. Thus, by examining how fantasy artists manipulate space and time in their paintings, a better definition of the mode is ascertained, with ramifications for how we understand and interpret both fantasy art and literature. 

Bio: 

Alex Gushurst-Moore is a Research Affiliate at the University of York, where she has recently completed a PhD titled “The Making of Modern Fantasy in the Visual Arts of England, c. 1850-1920”. She has lectured extensively on late Victorian and Edwardian fantasy art and literature and was recently a Louise Seaman Bechdel Fellow at the University of Florida. She holds degrees in English Literature and Art History from the universities of Edinburgh and Oxford. 

Alfredo Mac Laughlin 

Abstract: 

Philosophy Quest! Using Fantasy in a Game-Based-Learning Philosophy Course  

In this presentation I share my experiences devising and teaching a college-level Introduction to Philosophy as a full semester fantasy role-playing experience. The course introduces students to an epic fantasy narrative: the head of the kingdom is dying of a mysterious nihilistic illness, and bands of “adventurers” (each a team of 4-5 students) compete to discover a viable “meaning of life” that may save the kingdom. The adventurers then travel the land, encountering historical figures representing specific philosophical views. Each class presents the students/adventurers with a new challenge that is done in a game format (riddles, scavenger hunts, puzzles, even a simplified D&D session), which introduce the students to philosophical concepts (theory of knowledge, meaning of life, wonder, nihilism, individualism, communitarianism, Aristotle’s “golden mean” and so forth). While there is a graded element, the course design draws on the students’ playfulness and competitive spirit as the central motivation to complete course objectives. The presentation may be of general interest as a non-traditional, interactive use of fantasy themes, and may be of particular interest to scholars and teachers interested in game-based learning as a non-traditional teaching technique. 

Bio: 

Alfredo Mac Laughlin was born in Argentina and got his Ph.D. in Philosophy at Loyola University Chicago. He teaches philosophy and applied ethics at St. Ambrose University in Davenport, Iowa. He is Editor of the Journal of Science Fiction and Philosophy (jsfp.org) and co-editor of the International Journal of Fantasy and Philosophy (ijfp.org). 

Alice M. Kelly 

Abstract:  

Dark Swans: Otherness, Queerness, and Femslash Reimaginings 

The ‘Swan Queen’ ship from the television show Once Upon a Time (ABC, 2011-2018; Disney+, 2021-), pairing Emma Swan and the Evil Queen (Regina Mills), has inspired the most prolific fan writing community for a femslash ship featuring a character of colour for the last 7 years (centreoftheselights). Despite this, and in keeping with the persistent neglect of femslash fandom and fandoms of colour, this ship has thus far received little scholarly attention outside of (and even within) fan studies. This paper highlights the pertinence of ‘Swan Queen’ fanfiction to both queer and fantasy scholarship, by looking at how fan authors treat the figure of the ‘Dark One’ in OUAT – a figure exemplifying mainstream, Anglophone fantasy’s reliance on the dark margin to cohere whiteness as goodness (Thomas 2019, 37). In OUAT canon, the white saviour, Emma Swan, becomes the ‘Dark One’ (or ‘Dark Swan’) to save a very white town (and text) from an even more deeply endarkened, or re-endarkened, dark other (the reformed Evil Queen, played by the only main cast member of colour, Lana Parrilla). ‘Swan Queen’ fans, however, reimagine this plot point romantically, as an act of true love. Abandoned at birth by her parents, Snow White and Prince Charming, to fulfil her destiny as saviour, Emma, like Regina, has also been marginalised and victimised by the supposed benevolence of white heroism’s moral codes. ‘Swan Queen’ rewrites of Emma’s sacrifice contend that her own experiences of (class-based) Othering mean she can survive and even embrace the dark margin, making Regina not the irredeemably lone Dark Other, but a person who deserves saving from the burden of more darkness. Whether parodying the homophobic associations of queer villainy or confronting histories of abuse, the folkloric plurality of the Dark Swans of Swan Queen fanfiction represent queerer fantastics. 

Bio:  

Alice M. Kelly is a Fellow-in-Residence at the University of Oxford’s Rothermere American Institute working on queer forms of temporality and embodiment in femslash fan works (fan-authored narratives pairing female characters from pre-existing literature and media in romantic relationships). She has published widely on the relationship between queer female fan cultures and lesbian literary history in Transformative Works and Cultures, LIT: Literature, Interpretation and Theory, The European Journal of English Studies and Studies in Popular Culture. Her first monograph, Decolonising the Conrad Canon, brings together adaptation, fan, feminist, queer and postcolonial studies to interrogate the construction of the colonial literary canon (Liverpool UP, Feb 2022a). She is currently working on her second monograph, Once Upon a Queer Time: Femslash, Fairy Tales and Swan Queen Fanfiction, which presents a new theory of queer, fan, and fantasy time based on fanfiction from the internet’s biggest femslash fandom of colour. 

Amanda Zilla  

Abstract: 

Meta-television as Structural Tool: The Creation of Metafantasy in Marvel’s WandaVision (2021) 

“WandaVision adheres to the fantasy genre through its incorporation of the supernatural, magic, the presence of fantastical phenomena in the development of plot and the spatial storyworld, and the struggle between the forces of goodness and evil (Herman et al 160-1). However, it is the inclusion of meta-television as a structural technique within the limited series which cements its classification as metafantasy. This paper will explore the manner in which meta-television works to construct metafantasy by producing multiple parallel planes of reality within the narrative world. These planes include the fantastical television-inspired version of Westview and the text actual world beyond the transparent boundary, which is, a fictionalized New Jersey spatialized within the Marvel Cinematic Universe (MCU). , Each episode of the limited series is inspired by popular television shows from bygone decades. This paper will examine how the choice in sitcoms, their translocation of character and audience to these time periods and the characteristics of each era of sitcom television facilitate the creation of fantasy within the already fantastical storyworld. In the televised version of Westview, the dead have been resurrected, children have been conceived between humans and sentient beings, and inhabitants live their lives as predicated by their sitcom identities and roles. Beyond the boundary, attempts are made to prevent any further threat from villains with superhuman abilities, and America tries to grapple with the resurrection of individuals who died as a result of Thanos’ snap, an act referred to within the MCU as the “Blip”. This paper will also examine the ways in which radio waves and electromagnetic signals build portals between the possible worlds of the series and between series and audience. This allows for fantasy to be created and unraveled for characters and viewers. Works Cited Herman, David, et al., editors. Routledge Encyclopedia of Narrative Theory. Routledge, 2010.  

Bio: 

Amanda Zilla is a PhD Literatures in English candidate at The University of the West Indies, St. Augustine, Trinidad. Her research interests include virtual reality technology, transmedial narratology, and the adaptations of Caribbean literary texts into new media formats. Some of her publications and conference presentations include “Khaled Hosseini’s Sea Prayer: Virtual Storytelling and ‘User Response’ in Fictionalised Migrant Narrative” & “Adapting Caribbean Literary Texts into Virtual Reality: A ‘User-Response’ Approach”. 

Anika Klose 

Abstract: 

I Am The Monster You Created: Deconstructing The Monstrous Other in Andrezj Sapkowski’s The Witcher Adaptations 

The well-established link between women and monstrosity permeates different media, but is especially notorious in video games. When female characters aren’t infantilised damsels in distress in need of a male hero, they are often monstrous and/or hypersexualised. The horror arising from the female Other disrupts the symbolic order and is rejected by the patriarchal normative, which is why the women must always be slain by the male protagonist, who punishes them for their unchecked sexuality and power. But this phenomenon is not linked to video games alone, as is demonstrated by Andrezj Sapkowski’s The Witcher. Recent adaptations that include the Netflix series of the same name, several video games, and the most recent anime The Witcher: Nightmare of the Wolf showcase how the three versions clash when it comes to the topic of monstrosity. Not only do I want to explore how each medium depicts female bodies and their links to monstrosity, but also their oscillation between hybridised binaries such as “half-alive, half-dead, […] obscurely/obviously repellent specter/creature” (Hogle). While horror media usually only feature a handful of monsters that disrupt the symbolic order, fantasy worlds frequently offer entire monster civilisations that populate the world. “In this sense, monstrosity is normalised in science fiction and fantasy […]” (Stang). Despite the fact that Geralt as a witcher is coded as a monster himself, the three forms of adaptations take contrasting stands on (female) monstrosity in order to tackle their target audiences. Therefore, I will focus on a comparative analysis between all three adaptations elaborate on the pressing questions that arise and deconstruct the binaries: who should be feared? Who should be locked up? And who is truly monstrous?  

Bio: 

Anika Klose is an undergraduate student in media in culture science at the Heinrich-Heine-University in Dusseldorf, aspiring to complete her B.A. thesis in summer 2022. As an illustrator and student assistant, she is currently involved in the project “Charting the Australian Fantastic”, lead by Bettina Burger and Lucas Mattila. Within the frameworks of the project, Anika Klose published two blog posts on Australian speculative fiction and held her own lecture on Jay Kristoff’s Empire of the Vampire. 

 
Anthony E. Dominguez 

Abstract: 

Split-Screen(s): Interfacing with Shibuya in The World Ends With You 

In 2007 Square Enix released the action role-playing game The World Ends with You for the portable Nintendo DS console. Players take on the role of Neku Sakuraba, a teenager drawn into the Reapers’ Game, a weeklong competition where participants must fight to survive. The battle system emphasizes using both screens of the Nintendo DS by allowing players to control two characters on the top and bottom screen respectively. Although The World Ends with You received critical acclaim, reviewers also found the battle system too frustrating. Later versions of the game, including a 2012 iOS and 2018 Nintendo Switch port, retweaked the battle system so as to fit on one screen. Yet, in shifting combat to one screen, these later iterations of The World Ends with You lack the complex relationship players build between themselves and to the game’s setting, the Shibuya ward in Tokyo, Japan vis-à-vis screens. In utilizing Shibuya, The World Ends with You integrates elements of Japanese youth culture into its gameplay, such as fashion and food which are used to enhance the player’s stats. Real locations from Shibuya also serve as locations in-game, such as the 109 department store. Often compared to Times Square, Shibuya’s own screens mediate the experience of Shibuya as a place of excitement and possibility. I argue then, that in emphasizing the locale of Shibuya in setting by engaging players through dual-screen technology, The World Ends with You mimics the shattered spatio-temporal subjectivity offered by urban screens. Consequently, the Nintendo DS console itself becomes a portable “node” of Shibuya, similar to the famous Hachiko statue or Tower Records. Yet, the Nintendo DS also exists as a a node between the boundaries of real and virtual space thereby reorienting our understanding of the local and global.  

Bio: 

Anthony Dominguez is a PhD candidate in Cinema Studies at NYU Tisch. He holds an MA in Film Studies from The Graduate Center City University of New York, and a BA in English and Film from the University at Albany. His dissertation focuses on Times Square, and the influence of global capitalism on public space, architecture, corporate advertising, and military powers. His research includes urban screens; Japanese media; and the late-cinema of Jean-Luc Godard. 

Anna Milon  

By My Hand Alone: Augmenting Live Action Role-Play Experiences through Writing.  

In response to the conference’s call to explore fantasy and the fantastic beyond the printed word, this paper focuses on fantasy Live Action Role-Play (LARP), a hobby that uses improvised collaborative storytelling to create an immersive world that players operate in. Despite the intangible nature of the LARP experience, written word is insidious within it. This paper explores both diegetic (letters written by characters) and non-diegetic (fanfiction written by players about their characters) written text in the Curious Pastimes LARP system. , While Role-Playing Games are often multimedia endeavours, they can be read as hypertexts which build on a printed source, such as a rulebook, and refer to popular media consumed by the players. Interpreting RPGs as text, Jessica Hammer proposes a three-tier system of authorship, where the primary author is the world-builder, the secondary author is responsible for the events that occur in the world, and the players are tertiary authors that create a text through playing the game. However, the presence of texts written by players suggests the existence of a fourth tier of authorship: one where players augment their experience of the game through the medium of written text. This paper explores the impact of these textual artefacts on gameplay and their influence on LARP as hypertext. 

Bio: 

Anna Milon is a third-year PhD student at the University of Exeter, where her project focuses on the Horned God in modern fantasy fiction and Live Action Role-Play. Anna holds a BA in English Literature from Royal Holloway, University of London, and an MA in Medieval Literatures and Languages from the University of York. She sometimes reviews speculative fiction for the Libri Draconis blog and has a penchant for silly hats. Her paper was in no small part inspired by the many Role-Play letters she both sent and received during lockdown. 

Arusharko Banerjee  

Abstract: 

A Study in Non-Anglophone Fantasy Literature: Graphic Re-presentation of the Mahabharata Mythology 

Countless works by Indian authors have variously re-imagined, or re-worked the mythological tales presented through the great Indian epics, namely the Ramayana and the Mahabharata. However, various contemporary Indian authors, most notably Amish Tripathi, Kevin Missal, Kavita Kane, Ananda Neelkantha, and Ravi Shankar Etteh besides re-working and re-presenting the mythological tales of the Ramayana and the Mahabharata, have also liberally added various popular science fiction and fantasy fiction tropes to their novels. Not only has this helped in adding new critical perspectives to these Indian epics; but also made these ancient tales extremely palpable to the young readers. With this in purview, the following paper wishes to look at two contemporary Indian re-workings of the Mahabharata, in the form of graphic novels, namely Shibaji Bandyopadhya’s Vyasa, and Amruta Patil’s Adi Parva and Sauptik. At the very outset the paper examines how and in what significant way does the medium of graphic representation significantly contribute in making the Indian epic Mahabharata very popular among the young Indian readers? In addition to this, the paper also wishes to examine, how representing various facets of the Mahabharata mythology have been deliberately represented in these graphic novels, using similar techniques used in fantasy fictions. Finally, the paper also wishes to throw light upon the fact, that how these graphic novels have been heavily influenced by the contemporary cinematic representations of superheroes, such that the epic heroes of the Mahabharata have been re-presented with touches of fantastical / science-fictional elements (such as having bionic arms or futuristic eye-pieces). Thus, the paper wishes to unravel how contemporary, non-Anglophone, fantasy literature, through its experimentations in genre and media, have significantly altered the art of story-telling.  

Bio: 

The author is presently employed as a lecturer in the department of English at Kidderpore College, Kolkata, West Bengal, India. The author holds a Master’s degree in English from Jadavpur University, and an MPhil degree in English from Viswa-Bharati, Shantiniketan. 

Barbora Kaplánková 

Abstract: 

One of These Things Is Not Like the Others: Princess Cursed in Time and The Issue of Czech Fantasy 

The Czech film lacks in large, culturally influential fantasy franchises akin to Harry Potter, but we are rich in films fitting into one particular category under the fantasy umbrella – the fairy tale film. Thanks to its long tradition the Czech (and Slovakian) culture houses countless princesses, princes, witches, water spirits, devils and exceptional commoners, often entangled in morally educational adventures, with a political allegory or two. And to this day, a new fairy tale is delivered every year on Christmas in prime time on TV, next to fairy tales that are several decades old and still very well loved. Interestingly though, the use of the term „fantasy“ in relation to these films is virtually non-existent. The most prominent examples of Czech fantasy are seemingly not being considered as such at all, judging from the media commentary and various Czechoslovakian film databases and online archives. That is, until Princess Cursed in Time (2020). This film bears the fantasy label on the Czechoslovakian Film Database, together with the fairy tale one, and that is the main subject of this paper. I aim to find out what differentiates Princess Cursed in Time from „just“ fairy tales (and so what prompted this difference in labeling) and what this could tell us about the relationship between these two terms in the Czech filmic landscape. I approach these questions by means of analysis of the film itself and its relation to fantasy, and of the media commentary focused on this film and the categories of filmic fantasy and fairy tale in general. Given that Princess Cursed in Time came along shortly after The Hastrman, which was a quite rare example of local mainstream fantasy for adults, I believe it could be considered yet another step in a new direction for Czech fantasy.  

Bio:  

Mgr. Barbora Kaplánková (*10. 10. 1994) attends a PhD. programme Theory and History of Theatre, Film, Radio and Television at Palacký University in Olomouc, Czechia. She graduated from a master’s programme (Film Studies and Television and Radio Studies) at said university in 2020. In her dissertation Barbora focuses on representation of binary gender in contemporary fantasy film franchises. She is interested in fantasy, horror, children’s film and animation, and so far contributed to two publications with articles on animation – one focused on work of Jan Švankmajer, the other on current events in the Czech film industry (2018). 

Bettina Charlotte Burger 

Abstract: 

From Trickster to Villain to LGBT icon – Loki God(dess) of Mischief Across Media  

In 2016, the Babadook, the eponymous monster of a 2014 Australian horror movie, was adopted as an icon by the LGBT community, and he remains perhaps the most famous monster/villain celebrated by LGBT fans, but he is far from the only one. The tendency to latch onto (often monstrous) villains in particular as a source of queer representation can be partially explained by a troubling history of queer-coding villainous characters in popular media. There are, however, multiple ways for a villain to become an LGBT icon, so to speak, including those where queerness is more explicitly present in the source material or where queer representation has been increasingly adopted by both official content creators and fans. In my talk, I want to explore how the character of Loki has changed and continues to change in terms of queerness as he travels across media. Within the Marvel universe (both cinematic and otherwise), the depiction of the Norse God of Mischief has undergone significant changes, perhaps fittingly for a literal trickster figure. I will mainly analyse Loki’s appearances in the MCU, in the collection Loki: Agent of Asgard, in Mackenzi Lee’s Young Adult novel, Loki – Where Mischief Lies, and in the trickster’s newest media appearance, the 2021 Loki series, to see how Loki’s queerness is alternatively read into the source material, embraced by it, or ambiguously hinted at. I will focus on how the representation of queerness changes from medium to medium and how these changes relate to a medium’s specific affordances or to changing acceptance of queerness within target audiences. Additionally, I will also take into account how Loki’s original queerness, stemming from the gender fluidity exhibited by the Norse god in The Poetic Edda, has contributed to Loki’s portrayals across media.  

Bio: 

Bettina Charlotte Burger is a research assistant, lecturer, and doctoral candidate at the Heinrich-Heine University of Dusseldorf. Their dissertation argues that fantasy literature ought to be considered as world literature in its scope and that world literary readings of individual examples of world fantasy are highly productive as well as necessary. They have co-edited a collection on Nonhuman Agencies in The Twenty-First-Century Anglophone novel as well as several articles in the field of speculative fiction. Additionally, they are a Digi Fellow and project co-leader for “Charting the Australian Fantastic”, for which they produce Open Educational Resources. 

Caighlan Smith 

Abstract: 

A Hero’s Morality Play: Epic Fantasy Heroes and Morality Mechanics in Video Games 

In considering Epic Fantasy, Tolkien inevitably comes to mind, alongside other more modern popular works such as Martin’s A Song of Ice and Fire or Jordan’s The Wheel of Time. But what happens when the narrative tropes represented by such Epic Fantasy stories are channeled through the medium of video games? How does the story and the consumer’s reaction to the story change when the consumer is required to step into the shoes – or take up the sword – of the Epic hero themselves? In this presentation, I seek to analyze the ludonarrative operations (how gameplay and narrative work together to create the gaming experience) of several Epic Fantasy games which employ either explicitly or by implication morality mechanics through player in-game choice, such as the Fable series (2004-2010), the Dragon Age series (2009-2004), and The Elder Scrolls V: Skyrim (2011). I expose how allowing the player moral choice within such narratives might enhance player engagement to the narrative they are personalizing, but at the risk of disengaging players from the ethical implications of the choices they have made. To engage in morality mechanics through Epic Fantasy video games complicates player ethical involvement as (1) the fantastical setting places moral scenarios a step away from “reality” and (2) the player’s assumption of the hero role in these games often goes unchanged despite player actions; a player can lie, cheat, steal, murder, and still narratively retain the role of heroic savior in the main plot. This paper therefore seeks to investigate how the video game consumer’s moral playing of the hero – as opposed to the literature or film-consumer’s moral judgement of the hero – can change perhaps not the overarching glory of the Epic Fantasy hero plot but, and perhaps more insidiously, the day-to-day living as a hero in a virtual fantasy world. 

Bio: 

Caighlan Smith is a PhD student with the English Department of Memorial University of Newfoundland, holding a B.A. (Hons.) in English from Memorial University and an MLitt (with Distinction) in Fantasy from the University of Glasgow. Her current research interests include power dynamics, gender, monstrosity, fantasy, and hero narratives in video games. 

Carmen Hidalgo-Varo 

Abstract:  

Bridging Fact and Fiction through the Internet: Jasper Fforde´s Narratives 

One of the most outstanding characteristics of Jasper Fforde´s novels is the combination of different genres, such as Science Fiction, Dystopia, Uchronia, Satire or Fantasy, which he complements with huge amounts of verisimilitude and references to the outside-of-the-novel world. Besides, Fforde also has a website (www.jasperfforde.com) which, beyond being a platform for keeping readers updated with news, new books and upcoming events, also serves as an extension of his literary worlds. Readers who want to get extra features and information about any of the characters (e.g. there is a biography extension of the protagonist in The Eyre Affair, Thursday Next), places, companies (readers can access the website of one of the companies inThe Eyre Affair, the Goliath Corporation), celebrations, etc. in the novels, just have to dive into the Ffordian website. Using Gerard Genette´s well-known terms, it can be said that, within most of Fforde´s fiction, there are three levels of narration: the diegetic level, the metadiegetic level, and the extradiegetic level, which is outside the fictional world itself (225). According to this distinction, the aforementioned website is located within the extradiegetic level, since it does not belong to the fictional worlds. However, this websitein itself also possesses this narratological structure because Fforde extends the narration of his novels into the web. Thus, in the present paper, I want to explore how the Internet (his website) is the bridge between his books, the characters, and readers; also possessing an internal narrative organization that is interrelated with the one found in the novels, which creates a “double-sided” narration: the Internet is used as a tool for enriching the fiction that, otherwise, would “die” at the end of the books. Furthermore, I expect to conclude that Jasper Fforde creates several levels of narration that co-exist and depend on each other, even though they are found in different realms of narration. 

Bio:  

Carmen Hidalgo-Varo is a second year PhD student in Science Fiction and Social Engagement at the University of Granada, Spain. She has been awarded with an Arqus European University Alliance scholarship to carry out a research stay at the University of Graz (Austria), where she will stay until February 2022. Her main research interests include Science Fiction, Speculative Fiction, Postmodernism, Posthumanism, Social Engagement and Popular Literature. She is at present the co-moderator of the Writing Group of SAAS (Spanish Association of American Studies) Young Scholars and member of the research group GRACO: Studies in Literature, Criticism and Culture (HUM676) of the University of Granada. 

Carrie Spencer 

Abstract:  

From Side-line to Storyline: How the Inclusion of Parents on Supernatural Adventures in US Teen Telefantasy is Changing Constructions of Adolescence  

My paper will explore evolutions in televisual and narrative strategies of US teen fantasy television series since the 1990s through considering the shifting portrayals of parent-adolescent relationships. I utilize the culturally constructed, and therefore contingent, category of “telefantasy” (Johnson 2005) to explore the generic hybridity and continuous development of tropes, techniques and conventions in US teen fantasy series. Specifically I analyse “fantastic realism” in which fantastic (supernatural or alien) events or characters occur in a recognisable world but, crucially, in which “fantasy is not absorbed into reality; it remains strange and impossible either to the reader, or to the character it affects” (Waller 18). Fantastic realism demands attention to both socio-cultural conventions and unexpected external disruptions, fuelling the continuous development of genre combinations, visual styles and narrative strategies. To aid my analysis I apply the poetics of “complex TV” (Mittell 2015) developed in US programs since the 2000s to demonstrate that teen telefantastic-realism has progressively de-emphasised “teen issues” and the use of the fantastic as metaphor for the changes, power and marginalisation experienced by adolescent protagonists. To explore how US teen telefantastic-realism has evolved its televisual and narrative strategies for representing the “strange and impossible” within a recognisable textual world, I delineate the changing role of parent characters from attempts to be supportive (Buffy the Vampire Slayer) or provide guidance (Smallville), to involvement in adolescents’ battles against the supernatural (Teen Wolf), to parent and adolescent characters fighting alongside each other, each with their own supernatural storylines (Stranger Things). I argue that the development of US complex teen telefantastic-realism emphasises social issues and moral questions in response to the unexpected, reconstructing both adolescence and adulthood as uncertain and contingent. Through ongoing narrative negotiations of everyday expectations and “impossible” disruptions, US teen telefantastic-realism can offer reconstructions of socio-cultural and generic expectations.  

Bio:  

Carrie Spencer is a PhD researcher at the University of Cambridge (UK) applying care ethics to portrayals of Mad and ‘mentally ill’ mother characters in Young Adult literature. Carrie’s work on Maggie Stiefvater’s YA fantasy Raven cycle appears in Images of the Anthropocene in Speculative Fiction: Narrating the Future, Tereza Dědinová, Weronika Łaszkiewicz, Sylwia Borowska-Szerszun (eds), 2021. Her current work under review includes research on care ethics and masculinities in the Teen TV series Teen Wolf , and narrative patterns of bi-negativity in US YA novels of the past ten years. 

Christopher Lynch Becherer 

Abstract:  

Schisms in the Discworld Fandom, or, Who Watches The Watch 

The BBC series The Watch (2021) was the first major adaptation of Terry Pratchett’s Discworld novels for television. Coming to the screen six years after Pratchett’s death, the series was eagerly anticipated by fans, particularly as it focused on one of the most beloved strands of the Discworld: the bumbling and ineffective Night Watch. As casting announcements and publicity photos trickled out, however, and it became clear the series would depart dramatically from the original books in both look and tone, anticipation turned to nervous and critical speculation. My paper will examine the lead up to the first episode, deconstructing the fraught discussion within the fandom: while still in its chrysalis state, the BBC’s adaptation existed as a Rorschach test for what the Discworld can or should be in 2021. In the few short years following Pratchett’s death, the BLM movement and ACAB discourse cast a critical eye over representations of police in culture, and the culture wars over gender identity put a spotlight on the casting of a non-binary actor in the role of Cheri the Dwarf. In response, my paper will examine the letters pages of the Discworld Monthly, a long running online Discworld newsletter, particularly the exchanges provoked by a problematic letter bemoaning this new ‘woke’ adaptation of Pratchett’s work. Deconstructing this letter, and the responses to it from both readers and editors, allows us to reflect on the schisms in Pratchett’s huge international fandom. How can a supposed fan of Pratchett’s famously humanist works write a letter including racist jokes? How can the editors of this devoted newsletter dismiss angry reactions by stating that all opinions are valid? I will argue that reading the readers allows us to better examine how fantasy worlds continue to change and evolve long after the final page.  

Bio:  

Chris Lynch Becherer is a PhD student at the University of Glasgow, studying Terry Pratchett’s Discworld series. Awarded the 2015 Thomas Reid Bursary, he was the co-editor of the creative writing journal From Glasgow to Saturn from 2015 to 2016, and co-founder of the 2017 Glasgow International Fantasy Conversations symposium. in 2021 he co-founded the fantasy theatre company Puck’s Players! 

Devika Mehra and Supriya Baijal 

Abstract: 

Fantasy, Nation, and the Hindi televisual space: A Study of the T.V. Adaptation of Devki Nandan Khatri’s Chandrakanta 

This paper will investigate the implications of adapting a 19th-century epic fantasy Hindi novel for a post-liberalization Hindi society. Various scholars like Francesca Orsini, Arthur Dudney, Bharti Arora, and Aman Kumar have explored the combination of the dastan (storytelling) tradition, the fantastic Western literary tradition, and the experiments in Hindi literary prose during the colonial period. As Alok Rai points out, Chandrakanta represents a certain type of Hindu, and not Hindi, nation-state, yet the novel is strongly influenced by the Urdu dastan tradition with its references to Ayyars (spies, tricksters) and Tilism (sorcerer’s craft) as well as the ancient dastan of Amir Hamza. It is interesting to note the influence of this epic fantasy novel on the social fabric of Indian society through its various media adaptations since the 1990s. The 1994 adaptation comes with the advent of the satellite T.V. network, the upward mobility of the middle classes, and the developments in the T.V. serials’ narrative configurations. Just as the novel Chandrakanta was a modern Hindi best-seller, the 1994 T.V. adaptation is significant for its fame and cult following. The various shifts in the contemporary adaptation highlight two strands. Firstly, it represents an intrinsically Indian fantasy literary tradition rooted in modern Hindi prose and ancient Urdu dastan. Secondly, it mirrors the construction of nation and culture in Hindi T.V. serials. These shifts provide a new meaning to a pre-modern text and an older oral narrative tradition. The work is significant in its usage and influence of the oral, the print, and the televisual. Key Words: Dastan, Modern Hindi literature, Hindi novel, epic fantasy, Hindi T.V. serial. References: Rai, Alok. Hindi Nationalism, Tracts for the Times 13. Orient Longman, 2001.  

Bio: 

Dr Devika Mehra is a research associate in the School of English Literature, Language, and Linguistics at Newcastle University, UK. Her research interests include a study of cross-cultural connections across different cinematic traditions, issues of marginalisation and diversity in contemporary global children’s fiction, children’s visual and digital cultures. She has published and presented internationally in these areas.  
Ms Supriya Baijal is a research scholar in the Department of English Studies at Dayalbagh Educational Institute. Her research interests are children’s literature, literary theory, and texts of popular culture. She has recently presented a paper at Children’s Literature and Digital Humanities, the University of Antwerp 23rd-24th October 2020 and Samuel Beckett and the Anthropocene, Trinity College Dublin 4th-5th December 2020. 

Dipanwita Paul 

Abstract:  

Durga Meets The Avengers: How Fantasy Texts are reimagined in the religious festivities of Bengal  

Durga Puja, an autumnal Hindu religious festival celebrating the victory of the ten-armed goddess Durga over a buffalo demon, has emerged as a leitmotif to the global Bengali populace. The ten-day-long celebrations ranging from dedicated tv and radio programs, ritualistic retail practices, government endorsements, elaborate festivities with award and felicitations sponsored by corporate giants to venerate competing “”clubs”” and “”associations”” for producing the most innovative idols and pandals for the goddess, has developed into a billion dollar industry. “”Themed”” pandals and idols (colloquially known as “”Theme Pujo””) have become astronomic specimens of competitive showmanship where thousands of artists, artisans, technicians, etc. collaborate to crystallize the most unique and extravagant ideas, to draw lakhs of awestruck visitors every year. Despite being an ethnocentric religious festival, superheroes, wizards, Disney princesses pop up alongside the Goddess in some fictive consanguinity. Characters and scenes ranging from global fantasy giants like Harry Potter, Star Wars, Avengers, etc. not only appear as mere decorative pieces, they inspire newer, different narratives which even Durga partakes, to reinterpret the ancient religious myths and motifs. Therefore this paper traverses through decades of such “”Theme Pujas”” to investigate the negotiations and spatial relations in which the ancient Hindu religious rituals and these fantastic texts cohabit without hindering the religious ethos and sentiments of the local believers, worshippers, and spectators. The paper would also bring up the local narratives that have been woven surrounding the superheroes and wizards that may never reach the literary and filmic canon but have been enough to leave the quotidian local populace, with no awareness or exposure to the feats of Potter or Parker and yet welcoming them in their own homes, through their homegrown stories.  

Bio: 

Dipanwita Paul is a Queer Feminist-Activist, and a Graduate student of Jadavpur University (Kolkata), Department of English. They are a member of Women Against Sexual Harassment, and Das Theke Das Hajar, both forums combating sexual harassment in the workplace, and has been active participants in the Feminist, Queer Rights, Caste-Based, and Anti-CAA, NPR, NRC movements in India. 

Douglas A. Van Belle 

Abstract:  

Metal as Medium: An Artisan Bladesmith’s Insights into the Fantasy of Magical Weaponry 

Over the last half century, blacksmithery has rebounded from a trade on the verge of extinction to become a vast and thriving international artisan community, and in that rebirth, countless lost methods and techniques of the bladesmith have been rediscovered, or reinvented. Putting these formerly lost elements of the craft back into practice, particularly when considered in the context of a modern understanding of metallurgy, suggests that many characteristics of mythological weapons may be well-grounded in reality. Back when the formulation of iron and steel varied tremendously and unpredictably, even within a single batch made from a single source of ore, and working that steel was as largely an art that was cloaked in secrets and the inexplicable knacks and tricks that practitioners had developed through trial and error, legendary weapons may simply have been the product of occasional convergences of the right trace elements in the steel with the techniques that happened to maximise the qualities of that base material. Similarly, many aspects of fantastical weapons that is often ascribed to magic, such as an unnatural gleam or even a blue ‘glow,’ may reflect common, natural variations in trace amounts of nickel, cobalt, chromium or other alloying metals. Other ‘magical’ characteristics of weapons, such as the belief that a blade had an ego of its own, may simply reflect the challenges inherent in producing a long, thin blade. One of the more common impressions that inevitably arises in process of hand-forging a long blade is that the steel itself will seem to have a mind of its own. It is almost as if the blade is determined to take on a certain shape. These and other possibilities are explored by reflecting anecdotes and insights gleaned from forge upon the common tropes of fantasy and myth. 

Bio: 

Dr. Douglas A. Van Belle is a Senior Lecturer of Media and Communication at Victoria University of Wellington, a science fiction and fantasy novelist and screen writer, and the owner of Pleasantly Insane Forgery of Ohau, New Zealand. His academic research ranges from media’s effect on the politics of war and crisis, to the role of speculative fiction in the relationship between science and society. As a bladesmith he is known for producing custom designed knives for professional chefs around the world. 

Eilidh Harrower 

Abstract:  

“I’ll see you again in 25 years” – Liminal Boundaries of Genre, Time and Plot in ‘Twin Peaks 

‘Twin Peaks’ was created by David Lynch as a commentary on television of the late 80s in which cop dramas and murder mystery programmes ruled the screens, making murder and violence easily palatable for the masses. Within the structure of ‘Twin Peaks’, Lynch chooses to blend the realistic form and style of these cop dramas and mystery programmes with fantastic elements, placing the show in a category similar to that of ‘magic realism’. This blending of realism and fantasy, as well as the blurring of typical tropes of popular television at the time, immediately sets ‘Twin Peaks’ in a liminal space within the television medium. This liminality is only emphasised by the production timeline of the programme (the 25 year wait), as the television programme exists in a world of fiction and reality simultaneously. As it crosses the boundaries of genre, the show continues to push these liminal boundaries within its setting, plot and characters as well. The town of Twin Peaks exists at a liminal boundary, in which the fantastical world of “The Black Lodge” exists just beyond the veil. Once a person is exposed to the liminal boundary at work, they themselves inhabit a liminal space between Twin Peaks and “The Black Lodge” in which they become increasingly aware of discrepancies in the real world, while simultaneously becoming more knowledgeable of aspects of the fantastic. In this paper, I will explore the liminal aspects of ‘Twin Peaks’, including Lynch’s vision for the show, the way he engages with genre, the depiction of liminal boundaries and spaces within the narrative of the show, and how those boundaries and spaces influences characters within the show. I hope to move towards defining how Twin Peaks, and other works of fantasy like it, can be explored with regards to the liminal.  

Bio: 

Eilidh Harrower completed her MLitt English Literature at the University of Glasgow in 2021, in which she achieved Distinction. Her dissertation explored the connection between theatre studies and literary studies – originally training as an actor has shaped the interests Eilidh has. Her research interests include, but are not limited to, transmedial studies, horror, ecology, witchcraft and paganism, creative writing and experimental forms of literature. Eilidh had the honour of making her academic debut presenting at the Dissenting Beliefs conference held by the University of Glasgow, in December 2021, and is excited to continue her work in academia. 

Elizabeth Boothby 

Abstract: 

“Mom, it’s not you”: The Owl House, validation seeking, and the queerly-othered mother figure in children’s fantasy media  

This paper seeks to analyze and advocate for an often-overlooked form of queer representation in children’s fantasy media: that of the queer, socially awkward, adult mentor/ mother figure. This paper’s primary focus is the relationship between Luz, the queer child protagonist, and Eda, ‘the Owl Lady,’ in Dana Terrace’s animated Disney show, The Owl House. By ‘queer’ this paper refers to both explicitly LGBTQIA+ adults, as well as those who embody more metaphorical forms of non-conformity, such as an inability to exist in their fantastical society in a ‘normal’ way, i.e., lacking magic. This paper builds on studies of fan culture, queer theory, and disability theory – specifically M. Remi Yergeau and Nick Walker’s concept of “neuroqueerness” – in order to outline the social importance of the queerly-othered mother figure trope, as well as the ways in which The Owl House expands and improves upon it. The particular power of queerly-othered magical adults, like Eda, is that they are able to validate the child protagonist – and by extension many viewers – in a way their ‘real’ parents cannot, because of shared experiences of queer otherness and/or trauma. Eda represents, for both young queer viewers and chronically invalidated adult ones, an authentic, vulnerable, empowering queer adult who is capable of change and deserving of familial love. But in many of these narratives, the queer child feels they must choose between their ‘real’ parent and their magical ‘found’ one. The Owl House also engages directly with the pain of this perceived ultimatum, through Luz’s human mother, Camila. The Owl House therefore provides crucial representation of the diverse validation-seeking needs of queer and neuroqueer children, while simultaneously providing older viewers with a healing and affirming narrative of queer family co-making. 

Bio: 

M. E. Boothby (she/they) is a temporary, human-shaped assemblage of matter and microorganisms, currently existing on the traditional territory of the Beothuk and Mi’kmaq peoples, on the island of Newfoundland, Canada. They have studied at Queen’s University, the University of Edinburgh, and Memorial University, and their research explores the queer, neuroqueer, and ecocritical intersections of science fiction and fantasy, with an emphasis on how fiction can influence societal change. They have a soft spot for monsters, and like to write about apocalyptic fungi, intelligent cephalopods, and magical or mutant children. 

Emma French 

Abstract:  

  
This Was Supposed to be the Evil Game!’ – Playful and Critical Subversion in D&D and Dimension 20’s Escape from the Bloodkeep 

This paper will examine how Dungeons & Dragons (D&D) can be used to both playfully critique and subvert aspects of the fantasy genre and fantasy canon that it is often thought to enshrine. Utilizing Escape from the Bloodkeep – a livestreamed campaign produced by Dimension 20 – as a case study, I will look at implications of form: how D&D’s status as a game encourages satirical approaches to genre; the impact of its collaborative nature as a storytelling medium upon narrative structure; and how the informal and unofficial status of the stories produced encourages transformative readings of traditional texts. Escape from the Bloodkeep presents itself as a pastiche of J.R.R. Tolkien’s Lord of the Rings, in which players roleplay the forces of evil, allied in a parodic version of Mordor and soon to be defeated by Middle Earth’s heroes. Initially, this cast of ‘vile villains’ begin by satirising Tolkien’s text, as well as tropes that it has helped to establish within wider fantasy genre culture. This playful and comedic approach reflects D&D’s nature as a game, as well as the Dimension 20 cast’s roots in improvised comedy. However, as the story progresses, the queer and BIPOC cast also produce critical feminist and queer interpretations of Tolkien’s work. In particular, the female and nonbinary players within this group – Erika Ishii, Rekha Shankar, and Amy Vorpahl – encourage an expansion of female points of view and feminine agency within the text, creating a counternarrative of nuanced relationships between powerful women, often relegated to the background of Tolkien’s world. The inherently collaborative structure of narratives created through D&D also results in a challenge to Tolkien and other fantasy authors’ representation of evil. Both these (re)interpretations are examples of tertiary authorship within TRPG narratives (Jessica Hammer, 2007). Players are given equal authority to the game system when crafting their story, and use this empowered narrative agency to question the traditions of genre fantasy.  

Bio:  

Emma French (she/her) is currently studying for a PhD in Fantasy Literature at the University of Glasgow. Her thesis examines how Dungeons & Dragons consolidates notions of fantasy, while also giving players agency to subvert genre convention. She is a member of the Glasgow International Fantasy Conversations committee, and an editor at Mapping the Impossible: Journal for Fantasy Research. Her current player characters include a sad vampire paladin, a traumatised sorcerer, and an actually pretty well-adjusted wizard. 

Eva McLean 

Abstract: 

‘How strange and brief all of this is’: What Remains of Edith Finch, Empathy and Liminal Fantasy  

What Remains of Edith Finch (2017) is not considered a horror game, but that does not stop it from being one of the most haunting games ever created. The BAFTA award winning video game features fantastical elements, but this paper argues that what makes the narrative compelling is the way that it manages to mirror the tragedies of reality. Each member of the Finch family meets their untimely demise as experienced by the player through the harrowing use of first-person gameplay. Whether this is down to a family curse, or a string of bad luck is never confirmed and this is only the beginning of the liminal space the text grapples with. There are no ghosts in the fantastical sense, but the Finch house is haunted with the memories of those who once called it home. Therefore, in this paper I will study this blend between the fantastical and the mundane with regard to liminal fantasy. To do this, this paper draws upon Farah Mendlesohn’s taxonomy focusing on her category of ‘liminal fantasy.’ This paper also assesses how player agency can have considerable power in terms of creating investment and conjuring empathy. The inclusion of first-person gameplay places the player into this mundane setting to ‘experience alternate situations and ways of being human’ (Isbister 2017:8), highlighting the game as a unique medium for engaging in empathy. Ultimately, it is a game that features a great deal of death, but in doing so teaches us to embrace life. Edith is fearful of the house in the beginning, and she is right to be – while there are no ghosts within the walls, the game hints at something far more terrifying: our own mortality. Therefore, this paper further unpacks Jesper Juul’s point that, ‘perhaps: when playing games, we are all philosophers’ (Juul 2013:43). 

Bio: 

Eva McLean completed her English Literature Postgraduate with Distinction at the University of Glasgow focusing on the overlap between ecology, creative writing and visual art. Eva also earned her English Literature Honours degree at the same university with her thesis on the study of Ekphrasis and Nineteenth-Century Literature. Eva volunteers as a moderator for the Centre for Fantasy and the Fantastic and an illustration of hers is published on the Centre blog. Her research interests are in the digital humanities, environmental humanities, ekphrasis and creative writing. Eva is undergoing a publishing internship and runs a bookstagram in her free time. 

Gabriel Elvery   

Abstract: 

Fantastic Friends and Where to Find Them: Fantasy Friendships with Video Game Characters 

This paper outlines my theory of the Digital Fantastic – a theoretical framework for understanding the fantastic in video games, created using applied player reception theory. The Digital Fantastic salvages Todorov’s (1973) theory of hesitation for use in Game Studies to examine players’ relationships with Fantasy characters. The theory posits that hesitation is created in video games via the evocation of real emotions felt for fictional characters, eliding the binary between experiences which are considered ‘real’ and those considered Fantasy: the fictional nature of characters is forgotten – even if fleetingly. Video games that focus on social interaction, including elements of game breaking and meta-commentary (such as Mystic Messenger and Doki Doki Literature Club) serve as generative sites of hesitation capable of facilitating parasocial interaction (Horton and Wohl, 1956) when played in an involved mode. Relationships with Fantasy characters that feel real, cause players to move beyond the easy simultaneity of Saler’s (2011) theory of ‘double consciousness’ and treat characters with the gravity of off-screen interaction. To demonstrate my theory, I outline my analysis of the video game Undertale, using Fantasy and media theory, supported by player responses gathered from comments and reviews. I selected Undertale due to the outspoken nature of its fanbase, whose responses drew my attention to the quality of the parasocial relationships it facilitates. My conclusion will reflect on the practical applications of my theory by considering how hesitation can be used to help students develop a playstyle that encourages critical immersion. It is my intention that the theory of the Digital Fantastic can be used to help make players cognizant of the workings of video games to reap the social and educational benefits of affective engagement with digital fantasy worlds.  

Bio: 

Gabe is an LKAS PhD funded researcher at the University of Glasgow. They joined Glasgow to complete their Fantasy MLitt, and prior to that completed their Undergrad Degree in English and Comparative Literary Studies at The University of Warwick. Their current research project is focused on theorising applied player-reception theory for the Digital Fantastic in video games and considering the uses of this theory as a teaching tool. They are a co-organiser of the Game Studies at Glasgow reading group, Vice Editor of Press Start Journal and a member of the Games and Gaming Lab at The University of Glasgow. 

Hannah Barton 

Abstract: 

The Weathering is Magical: The Mundane Moments in Climate Change 

This paper will analyze the anime movie Weathering With You (2019) as an exploration of how magical realism, when used with climate narratives, can present the magical in a mundane manner. Weathering With You (WWY) demands that we reflect on what this paper argues as ‘magic in the mundane’ as director Madoko Shinkai reflects on the connection we share with the weather. WWY tells the story of a drowning Tokyo amid an everyday love story between two teenagers: Hodaka, a runaway in search of a new life; and Hina, a young girl that discovers a shrine that gives her the ability to make the sunshine through the rain, giving her the title of ‘sunshine girl.’ First, this paper will discuss WWY as a magical realism text as it presents the fantastic in a mundane manner as it juxtaposes the real and the unreal. This will be analyzed through both the narrative of the ‘sunshine girl’ myth, based on teru teru bozu, or the sunshine doll myth, while also analyzing WWY’s physical setting itself in terms of the animation of the sky, clouds, and the rain. This animation is not only key for anime as a medium, but also for WWY’s story, mythology, and climate narrative. Second, as the citizens of Tokyo accept Hina as the ‘sunshine girl’, Shinkai uses magical realism to help depict a flooding city through a children’s love story. The movie’s climate narrative as magic within the mundane exposes both the profound environmental responsibilities that Hina shoulders throughout the movie, while also expressing that climate narratives can be more than apocalyptic: they can be about people, their relationships, and the choices they make. These connections in WWY display the conjunction of anime’s power as a medium to expand magic within the mundane and how we can dismantle boundaries between us and the natural world. 

Bio:  

Hannah is a PGT Fantasy student at the University of Glasgow. She has presented papers at ICFA 2020 conference, Cappadocia University’s Pandemic Imaginaries conference, and the Society for Comparative Literature and the Arts (SCLA) conference. Hannah has also written works for U.S. Studies Online (USSO) over Tolkien’s literary cartography and for the Centre for Fantasy and the Fantastic’s Dungeons and Dragon’s event. Her research concerns Climate Imaginaries, New-Weird, Horror, Spatiality studies, Ghost studies, and Game studies. 

Iana Nikitenko 

Abstract: 

Nostalgia and the Challenges of the Modern World in “Chilling Adventures of Sabrina”  

People used to reconstruct old stories, in particular those they first contacted with during their childhood or adolescence (Bortolotti and Hutcheon, 2007), thus adapting the plots to modern reality, both through the coverage of new topics of concern for society and through their expansion to different media platforms, including transmedial expansions of the plot. Thus, these stories are given a “”second life”” through modernization and various extensions. Based on the example of Netflix adaptation of Sabrina Spellman’s story — “”The Chilling Adventures of Sabrina”” (2018-2020), where a modern agenda has been added to the original plot, affecting issues of feminism, gender, and racial discrimination, this paper will examine how nostalgia-based narrative can be merged with the inclusion of modern socio-political issues. The presence of nostalgia in this series has already been studied from the point of view of characters’ sentimental longing for the past and the audience’s desire to find all the references to popular culture (Sean Tiffee et al., 2020), alongside with a feminist agenda of the show (Brüning, 2021; Henesy, 2020), but the relationship of nostalgia with the adaptation of the plot and characters to modern realities has not yet been outlined. This work aims to understand the reconstruction of the image of Sabrina Spellman in the Netflix new version to demonstrate the influence of nostalgia and the outside world context on the formation and change of the identity of both the main characters and the audience, focusing on the potential nature of the relationship between the viewer and the main character and the reasons for this interaction (Rain and Mar, 2021), answering the question — how did the creators of the series manage to both maintain the nostalgic authenticity of the plot and modernize it, thus pleasing fans of the old story and recruiting new ones?  

Bio: 

Iana Nikitenko is an Erasmus Mundus Master granted student in Children’s literature, Media and Culture in the School of Education department, University of Glasgow. She holds a BA in Media Communications from the National Research University “”Higher School of Economics””, Moscow, Russia, where she worked as a teaching assistant in Transmedia and Cinema Studies courses. Her main research interests centre around children’s literature and media, transmedia studies, comics, and identity construction.

Ida Yoshinaga  

Abstract: 

Fantasy Modes that Fuel Sadcoms: the Generic (Genre) Labor of Millennial Community Expression Innovates Televisual Pre-production Cultures 

When literary scholars Rosemary Jackson and Tzvetan Todorov came up with their classical conceptualizations of fantasy, they could not have imagined the deft, hyper-discursive uses of this flexible genre today. For fantasy is not only, as Jackson might have imagined it, a “literature of subversion” against unjust societal structures, but (perhaps more conservatively speaking), one that fuels personal coping and adaptation—so as to lay down the work of critical self-exploration and self-expression to occur parallel with, if not prior to, political challenges to oppressive social institutions. Neither is it, as Todorov had envisioned, merely a hesitational midpoint between a reader deciding whether a storyworld’s event is either uncanny (explicable by the laws of science) or marvelous (supernatural and thus not cleaving to those physical rules); rather, going against this theorist’s artificial limits of fantasy, the genre can function poetically as figuration and allegorization—operations that actually underplay the hesitating tension of whether what is occurring is, in fact, real—in favor of sneakier, far more abstract narrative conventions: enjoyable metaphorical “play” that Todorovian approaches the genre under-emphasize. This paper explores these coping and ludic aspects of fantasy as a hybridizable genre modality, by turning to the mid-2010s innovation in television, cable, and streaming narrative media of the “sadcom,” the dark and cynical, often absurdist and nihilistic, socially observant, small-screen comedy (e.g., Bojack Horseman, Lodge 49, Crazy Ex-Girlfriend, Mary + Jane, Happyland, Atlanta). Sadcoms build upon fantastical modalities which arouse a sense of whimsy, speculation, wonder, liminality, and terror among viewers, to allow them to survive a savagely oppressive neoliberalist era and to delight in imaginative yoga for deeper thought, so as to be reassured of their humanity.  

Bio: 

Ida Yoshinaga, Assistant Professor of Science Fiction Film at the Georgia Institute of Technology, serves as Vice-President of the Science Fiction Research Association. She has co-edited Uneven Futures: Strategies for Community Survival from Speculative Fiction (with Sean Guynes and Gerry Canavan, MIT Press, 2022) and has published in Science Fiction Film & Television, The New Ray Bradbury Review, The Routledge Companion to Media and Fairy Tale Cultures, Postmodern Interpretations of Fairy Tales, and Marvels & Tales. She helps produce Indigenous cinema including the award-winning “Sina Ma Tinirau” (2021, dir. Vilsoni Hereniko), and specializes in pre-production, story development, and screenwriting. 

Jack Fennell  

Abstract:  

Thermonuclear Druid Power: ‘Post-Truth’ Fantasy and the Re-evaluation of the Celt  

At the end of September 2021, a fund-raising campaign was launched for an American web series named “”Celtics,”” which purported to tell the story of “the Celtics” and their fight against the “globalist” Roman Empire. Following an initial spat with Irish and Scottish pagans on social media, the series was brought to the attention of the wider population when the director pre-emptively blocked anyone who might criticise his pet project – which turned out to be the majority of Twitter users in Ireland, Scotland and Wales, many of whom had never interacted with the company’s account at all. Now alerted to the production’s existence, Twitter users of the ‘Celtic Nations’ gleefully descended on Celtics’ promotional materials, which revealed an idiosyncratic fantasy world combining racist rhetoric with a jumbled pantheon of Celtic gods, poorly understood mythology, bad linguistics, and invented history – including elves, set designs resembling Star Wars’ Ewok village, and a Gallo-Roman god depicted as an Irish sun deity with “thermonuclear druid power.” The director responded to the few critics who had not been blocked by insisting on the literal truth of everything the series was intended to depict. In this paper, I want to use this particular omnishambles as a starting-point to examine a recent popular re-evaluation of the use of ‘Celtic’ imagery in fantasy fiction, which includes social media backlashes against the Anglicisation of Gaelic names in American film production, the haphazard blending of generic ‘Celtic’ signifiers with those of other cultures (often Native American) in RPG rulebooks and supplements, and the use of Irish, Gaidhlig, Scots or Welsh as ‘discount Elvish’ in fantasy literature. I wish to discuss the extent to which such backlashes are required, and to what extent are they counterproductive.  

Bio:  

 Jack Fennell teaches at the University of Limerick. He is the author of “Irish Science Fiction” (2014) and “Rough Beasts: Monstrosity in Irish Literature, 1800-2010” (2019), both from Liverpool University Press, and the editor of “Sci-Fi: A Reader” (Peter Lang, 2019); his other academic writing includes essays on utopian fiction, comic books, gender identity in Star Trek, and vampires. He compiled the anthologies “A Brilliant Void” (2018) and “It Rose Up” (2021) for Tramp Press, containing lesser-known Irish science fiction and fantasy stories, respectively, and his own fiction has been published in a number of speculative fiction anthologies. 

James G. Lowder 

Abstract: 

There’s so much more to discover before the world ends 

Walking Through Ruins and Encountering Entropy in Horizon Zero Dawn., “In recent years geographers have reflected on their experiences of walking through ruinous landscapes in order to creatively engage with themes of ruination and entropy (Brettell, 2016; Edensor, 2016). This paper reflects upon these ideas in relation to contemporary video games, exploring what it means to ‘walk through’ the ruins of a virtual landscape. This paper will focus on Guerrilla Games’ Horizon Zero Dawn (2017) and its sequel Horizon Forbidden West (2022). Horizon Zero Dawn is an open-world role-playing game set in a post-apocalyptic United States that is strewn with debris left behind by the ‘Old Ones’. The story follows Aloy on her quests through a world overrun by an array of animal-like machines and inhabited by diverse tribal groups. Horizon Zero Dawn has been described as a ‘techno-fantasy’ (Maher, 2021) that “feels like a combination of a classic fantasy adventure novel – with Aloy leaving a peaceful valley much as Bilbo Baggins left the Shire – and a 1980s pulp post-apocalyptic film, albeit with higher production value” (Hudgins, 2016: para. 3). Of particular interest to this paper is the role of ruination within these games, especially the encounters players have with the ruins and the place of these decaying structures in the broader narrative. Additionally, the presence of Ruinenlust in these games is considered, including how ruins contribute to the aesthetic appeal and fictitious setting. Overall, this paper broadly highlights the utility of fantasy media in interdisciplinary work, specifically arguing that Horizon Zero Dawn offers players an opportunity to engage with unique entropic landscapes and to reflect on Earth’s ecological well-being.  

Bio: 

James is an interdisciplinary PhD student in the School of Geographical and Earth Science at the University of Glasgow. His current research considers the material and cultural relations humans have with outer space in the Anthropocene, including reflecting upon society’s expansion into outer space and how humankind’s relationship with the Earth could change in the near and far future. His work involves considering fictional narratives, in order to unpack cultural perceptions of life in an entropic universe. 

Julia Jin Wang 

Abstract: 

Disrupting Constructions of “Abledness”: A Neo-Daoist Reading of Fantasy Cultivation in Eternal Love 

This paper examines representations of fantasy cultivation in the 2017 Mandarin-language television series 三生三世十里桃花 (Eternal Love), adapted from the 2011 webnovel of the same name. I define “fantasy cultivation” as sustained self-practice that changes one’s ontology to having more magical capability. If considered solely from a Western philosophical tradition of self and nature, characters wanting ontological change might instinctively trigger discomfort. However, this discomfort indicates Eurocentric acceptances of subjectivities and embodiments. Such a reading of Eternal Love would be flat. Instead, my approach lies in the mutual disturbances and resonances between 郭象 (Guo Xiang)’s Neo-Daoist Commentary on the Zhuangzi (~300 C.E.) and contemporary (dis)ability theories. Neo-Daoist notions of 无 (wu, “nothingness,” “nonbeing”) and 自然 (ziran, “nature”) could explore the complexities of Eternal Love’s visual and auditory representations and its dialogue, since contemporary Mandarin still has many roots in Daoism and Neo-Daoism. Put into contact with (dis)ability theories, Guo’s philosophy emphasizes the counterbalance in the notion of disability: that ability is also diverse. In Eternal Love, Bai Qian, a princess of the fox-deity clan, enters a cultivation school to change her ontology. She starts as a deity, ascends to high deity and then to high god. After each ontological change, her fashu (magic) augments in capability and capacity. To consider ability diversity via the metaphoric potentials of Eternal Love’s fantasticality, I dissect ability’s material aspect into “capability” (diversity such as physical, affective, and neuro) and “abledness” (one’s position against the schematic prototype of an abled individual, which relates to but differs from social powers of “ableness”). I will examine Bai Qian’s capabilities and abledness at each ascendance to argue that her cultivation representation disrupts the tie between capability and value, thereby disrupting the construction of abledness and destabilizing the concept of being disabled. 

Bio: 

 Julia Jin Wang is a Ph.D. Candidate at Cambridge University’s Centre for Research in Children’s Literature, writing on the impact of fantasy multiverse narrative world-building on reader affects of alienation and familiarization. She spends a lot of time thinking about the interplay between language, world-building, emotion, and experiential meaning, and how such processes generate the stance from which we take action with or against each other. In addition to fantasy studies, she is interested in spatiality, interculturality, translation studies, image-text, and monsters. 

Kate Fry and Rebecca Gault 

Abstract:  

Desired Realities: Reality Shifting and Portal Quest Fantasy 

Reality Shifting is a trend that became popular in fan spaces on the social media app TikTok during the fall of 2020. Allegedly, Reality Shifting uses meditative techniques to allow an individual to move their consciousness from their current reality into a desired reality that can be scripted to the individual’s desires. On TikTok, Reality Shifting is predominantly practiced within certain fantasy fan cultures–– Harry Potter and the Marvel Cinematic Universe to name some of the most popular. Fans adopt the settings of these fantasy worlds for the desired realities and interact with the characters there. While the validity of the claims that Reality Shifting allows individuals to travel to literal alternate realities is questionable, the practice’s existence as a social phenomenon may prove enlightening for the study of fantasy and fan culture. The practice appears to mirror Farah Mendlesohn’s conceptualization of Portal-Quest fantasy–– in which a protagonist ” leaves her familiar surroundings and passes through a portal into an unknown place” (1). The comparison between the two offers a fruitful approach in which to explore the ways in which Portal-Quest fantasy is being recontextualized in digital spheres as a physical practice and one that has its own dedicated community. This paper aims to examine the exact interplay between the Portal-Quest genre and the fan culture practice of Reality Shifting, and any formal influences the former may have on the latter.  

Bio:  

Kate Fry is an MLitt student studying Fantasy Literature at the University of Glasgow. She completed a BA in English Literature at the University of Victoria, where she also served as Editor-in-Chief of the Warren Undergraduate Review. Her writing has previously appeared in Prism International and The Albatross.  
Rebecca Gault is an MLitt student on the Fantasy Literature program at the University of Glasgow and, prior to this, received a MA in English Literature at the University of Glasgow Her research is predominantly concerned with the tradition of comic books, queer studies, fan culture, horror and the Gothic.  

Kat Humphries 

Abstract:  

 “What’s this cheery singing all about?”: Fantasy television and the musical episode 

According to the character Dean Winchester, there is no singing in Supernatural (2005-2020). Yet the very episode in which Dean makes this claim, “Fan Fiction”, features several musical numbers, with tongue-in-cheek lyrics and titles such as “The Road So Far” and “A Single Man Tear” – metatextual in-jokes for the show’s devoted fanbase. “Fan Fiction” could be considered a musical episode, defined in The Cambridge Companion to the Musical as “the stand-alone musical episode of a typically non-musical series” (Lodge, 2017). An earlier example is the critically acclaimed “Once More, With Feeling” from Buffy the Vampire Slayer (1997-2003), and the musical episode continues to crop up in modern fantasy television shows such as Once Upon a Time (2011-2018) and Lucifer (2016-2021). The musical episode slots particularly well into the fantasy genre, where the narrative can provide a ‘reasonable’ explanation for characters bursting into song – be it a spell, a demon, or even a visit from God. The format is identified by tvtropes.org as a way of doing “Something Completely Different”, departing from a show’s usual formula in order to liven things up. This is not, however, the extent of the musical episode’s power – writing in Music, Sound, and Silence in Buffy the Vampire Slayer (2010), Diana Sanders and Rhonda V. Wilcox note that the musical episode “employs the musical’s key formal structure of song and dance to convey character and narrative information more succinctly and profoundly than is possible through the series’ usual narrative structure”. This paper will explore the ways in which different fantasy television shows have employed the musical episode, examining the impact the format has on character and narrative and why these episodes continue to appear in many contemporary series – often highly-anticipated and enthusiastically received by audiences.  

Bio:  

Kat Humphries studied the MLitt in Fantasy Literature at the University of Glasgow, UK. Her dissertation explores the figure of the monster hunter hero in American Fantasy television, focusing specifically on Buffy the Vampire Slayer (1997-2003) and its impact on subsequent shows Supernatural (2005-current) and Grimm (2011-2017). Kat is currently pursuing her research as an independent scholar alongside working full time as a Project Manager. Her wider research interests include the rehabilitation of fictional villains, young adult media, and fat studies. 

Katarina O’Dette 

Abstract:  

It’s Not Fantasy, It’s HBO: Filtering Genre through Channel Brands 

Over the past four decades, genres have become increasingly useful to the US television industry for their marketing potential. Scholars like Gary R. Edgerton and Kyle Nicholas have observed that, in an increasingly cluttered television environment, genres are shifted and redefined to suit the branding needs of channels. This process can render a televisual genre vulnerable to contestation as different channels repurpose a genre in diverging ways to suit their unique brands. This paper explores the differing ways in which fantasy was positioned by two channels, HBO and Syfy, through the marketing of their respective tentpole fantasy series of the 2010s: Game of Thrones (2011-2019) and The Magicians (2015-2020). In promotional discourses, HBO executives portrayed fantasy (when not produced by HBO) as poorly crafted and childish. In marketing materials, they sought to distance GoT from the genre by emphasizing the non-fantasy genres in the series and referring to fantasy largely through euphemism. When they did acknowledge GoT as fantasy, they positioned the channel itself as the author of a new, subversive, “adult” version of the genre. By contrast, Syfy’s marketing attempted to capitalize on the popularity of fantasy and science fiction by emphasizing the link between The Magicians and existing fantasy traditions, thereby marketing the channel’s genre expertise. While HBO’s channel brand relied on promoting a subversive relationship with fantasy, Syfy’s brand relied on promoting a relationship rooted in the genre’s traditions. By filtering the genre through the needs of their brands, their marketing campaigns promoted two different ideas of what fantasy television was. As channels in a so-called “cord-cutting era,” HBO and Syfy are under pressure to prove their unique contributions to their parent companies. Genre becomes a tool to justify their continued independent existences as channels: a tool both used and warped by the brands that wield them. 

Bio: 

Katarina O’Dette (she/her) is a Film and Television Studies PhD candidate at the University of Nottingham whose research centres on fantasy television, genre studies, and media industry studies. She holds a BFA in screenwriting from the University of Southern California and an MLitt in Fantasy from the University of Glasgow. She serves as Programming Co-Chair on the GIFCon 2022 organizing committee and as a general editor on Mapping the Impossible: Journal for Fantasy Research. Her research can be found in Extrapolation, Fantastika Journal, Slayage, and A Shadow Within: Evil in Fantasy and Science Fiction. 

Kim Wilkins 
 

Abstract: 

Born Convergent: Young Adult Fantasy across Platforms and Media 

Young adult fantasy fiction (YAF) is big international business: consistently growing in value and volume, and outselling adult fantasy fourfold. These books also serve as source texts for adaptations across platforms, including film, television, videogames, merchandise, e-commerce, fan fiction, and colouring books. The varied cultural experiences that gather around these books fulfill Henry Jenkins’ 2008 definition of convergence as “the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behaviour of media audiences…in search of the kinds of entertainment experiences they want”. There is a clear trend towards convergence in contemporary YA publishing, driven by readers and, importantly for this paper, leveraged by industry. This paper aims to show the ways that genre is both constituted by and constitutive of industrial processes and practices. I argue that when the genres of young adult fiction and fantasy fiction are combined in YAF, their industry and audience orientations amplify each other, disposing the texts towards seriality, franchising, licensing, and widespread digital sociality (both official and unofficial). These emerging logics of 21st-century publishing respond to the industry’s need for reproducible financial success, and the audience’s need for reproducible reading experiences. An emerging orientation towards convergence and reproducibility locates YAF at the centre of change in contemporary book culture.  

Bio: 

Professor Kim Wilkins is a recognised expert on creative practice, popular literature, and the publishing industry. She is the author of more than 30 full-length works of fiction, and her work is translated into more than 20 languages globally. Her scholarly research centres on creative communities, such as writing groups and fan cultures. She led the ARC-funded project “Genre Worlds: Popular Fiction in the 21st Century” from 2016-2019, and is most recently the author, with Dr Lisa Bennett, of a monograph on bestsellers and the tension between art and industry (Cambridge University Press, 2021). 

Louise Child 

Abstract:  

Tricksters and Skinwalkers: Ambivalent Animism in Indigenous Religions and Native American and Canadian Films. 

In this paper I explore Native American film and television shows that draw from traditional indigenous stories to create animist characters such as tricksters that may inspire fear, but also place Native persons at the centre of the dramas. Skinwalkers, (2002) uses a detective story set on a Navajo reservation to explore contemporary issues such as the poisoning of land and water by powerful interests and conflicts between indigenous and western medicine. Dreamkeeper (2003) explores complex inter-generational conflicts and how they may be healed through storytelling traditions, including trickster stories, while Smoke Signals (1998) also explores how stories heal relationships between fathers and sons and acts itself like a trickster, using humour to challenge stereotypes. Most recently, the Canadian television production Trickster (2020) explores tricksters, shapeshifters, and witches in ways suggestive of animist emphases on balance between persons in human and other forms, showing how the colonial experience, including residential schools, has damaged that balance. Moreover, it examines maternal as well as paternal lineage and conflict. Set in British Columbia and exploring the coming of age of a Haisla teenager called Jared, the trickster is depicted as both an essential part of the cycle and balance between sacred beings, and as a source of potential evil when he refuses to relinquish his powers. Between them, these productions place tricksters squarely in the context of modern indigenous lives. Filled with humour, danger, and life lessons about the precarious balance between transformative power and the wisdom of impulse control, these stories offer many themes that have traditionally been of interest to scholarship on the trickster, while at the same time offering personal, individual, stories of survival and resilience that challenge dominant hierarchies.  

Bio:  

Dr. Louise Child is a Lecturer in Religion, Film and Television at Cardiff University. She has research and teaching interests in the anthropology of religion, indigenous film and television, and gothic studies. She has published papers on indigenous film and popular film and television and has co-edited (with Aaron Rosen) the book Religion and Sight, published by Equinox in 2020. Her forthcoming book Dreams, Vampires, and Ghosts: Anthropological Perspectives on the Sacred and Society in Film and Television is due to be published by Bloomsbury in 2022. 

Madalena Daleziou 

Abstract: 

Representations of Disability in Fullmetal Alchemist: Brotherhood and Dororo 

Animation offers unique possibilities for engagement with body politics; Suzan Napier argues that “animation […] is particularly suited to the fantastic mode due to its tremendous flexibility,” with bodily metamorphoses and artificial bodies becoming more easily representable (124). Japanese anime, especially, involve a wide range of genres and conventions, which allow controversial treatments of the body to be depicted more plausibly than in live-action media (Denison 51). This paper considers disability representations in Fullmetal Alchemist: Brotherhood (2009) and Dororo (2019). Both anime feature disabled main characters and explore their identity construction in relation to the body. The series’ fantastic elements and their anime-specific tropes allow the imagination of extremes such as the near-total absence of a body and societal perceptions about such bodies. Both anime feature extremely advanced prosthetics, which render the characters fully mobile and capable of defeating able-bodied opponents, allowing supercrip connotations. Sami Schalk defines the supercrip as “a stereotypical representation of disability” in visual media (72). With this term in mind, FMAB and Dororo might be dismissed as negative disability representations. Yet, as Schalk proposes, rather than completely dismissing such works, it might be useful to study them in their “representational context” identifying flaws but also positive aspects, where applicable (84, 76). Studying the main characters’ identity construction in relation to their bodies, cases of overcompensation, and their problematic preoccupation with ‘fixing’ their bodies, but also positive depictions, reveals that these representations offer insights on genre and medium conventions, broadening our understanding of stereotypes, suggesting ways to achieve more empowering future representations. 

Bio: 

Madalena Daleziou earned her undergraduate degree in English Language and Literature from the National and Kapodistrian University of Athens. She then studied the Fantasy MLitt at the University of Glasgow. Her research interests include animals in fantasy, dystopian literature, body politics in manga and anime, the works of Robin Hobb, and Children’s and YA literature. Madalena is a fantasy writer whose work is currently available or forthcoming in the other side of hope, The Deadlands, and other venues. 

Maria Arvaniti  

Abstract:  

Finding the Cyclolotogorgocircilarizo: Folklore and identity in the fantasy plays of Xenia Kalogeropoulou 

In the short century since the burning of Smyrna in 1922 and the subsequent translocation of Asia Minor’s Greek population to the ‘mainland’, the idea of ‘Greekness’ has undergone a number of transformations. Indeed, since the country’s recognition of autonomy in the 19th century, its relationship with Turkey and the four centuries of Ottoman rule has remained a controversial topic in schools, universities, and amongst the general population. Born less than fifteen years after that uprooting to a family of refugees, Xenia Kalogeropoulou (1936-now) is an actress, director, and playwright who has been active in the Greek stage since 1965, and working exclusively on Children’s Theatre since 1972. In 1984 she opened her own theatre “Porta” (Door) with an adjacent stage dedicated to Children’s Theatre called “Mikri Porta” (Little Door). Mikri Porta has been a fertile creative space for Kalogeropoulou, providing her with the space and resources to write and stage over thirty plays for children. Between a number of translations, adaptations and co-written works, her own original plays Οδυσσεβάχ (Ulyssinbad 1982), Eλίζα (Eliza 1992), and To Σκλαβί (The Slave Boy 2000) shine through with their uniquely Greek identity. In her theatrical work, Kalogeropoulou approaches Greek identity as an amalgamation of varied and often contrasting influences similar to her invented Cyclolotogorgocircilarizo, the treasure at the end of Ulyssinbad’s journey that turns out to be nothing less than the collection of adventures that led him back to his home country after a perilous journey. This paper will use the three aforementioned plays to explore how children’s fantasy theatre offers creators a space to explore the chimeric nature of national identity, modern mythology and meaning making.  

Bio: 

Marita Arvaniti is a Greek PhD student in the University of Glasgow, investigating the lasting effect theatre has had in the birth and evolution of contemporary fantasy literature. She holds a BA in Theatre Studies from the National Kapodistrian University of Athens and an MLitt in Fantasy Literature from the University of Glasgow. She is a member of the University of Glasgow’s Centre for Fantasy and the Fantastic, and the Administrative Assistant for the Once and Future Fantasies Conference. 

Marta Miquel-Baldellou 

Abstract: 

Traces of Gaston Leroux’s ‘Le Fantôme de l’Opéra’ in Alejandro Amenábar’s ‘Abre los Ojos’ 

Although it was published in the year 1910, Gaston Leroux’s novel ‘Le Fantôme de l’Opéra’ evokes and recreates characters, themes and motifs that typify the nineteenth-century Gothic romance. Featuring a Romantic hero, Erik, who is endowed with extraordinary artistic gifts, but is also considered an outcast, Leroux’s novel portrays a world that oscillates between the marvellous and the uncanny, which is where Tzvetan Todorov claims that the fantastic lies. Leroux’s novel has captivated contemporary audiences through numerous film adaptations, plays, and musicals. Shortly after its publication, ‘Le Fantôme de l’Opéra’ gave way to a prolific series of transmedia adaptations, which ranged from acknowledged adaptations faithfully based on Leroux’s original novel to versions merely inspired by the original plot which transformed it most thoroughly. Alejandro Amenábar’s film ‘Abre los ojos’ (1997) is a thriller, set in contemporary Madrid, which focuses on the character of César, a young man who wears a prosthetic mask to conceal his disfigured facial traits. ‘Abre los ojos’ displays significant intertextual links with Leroux’s classic novel which range from explicit references to the original text to manifest parallelisms in relation to its characters, themes, and motifs. Leroux’s portrayal of a gloomy atmosphere of dreams, surreal paintings, magic, performance and masks, which reflects the blurred distinction between reality and fantasy, is also evoked, contemporised and transformed in Amenábar’s film through references to virtual reality, artificial perception, and cryonics. Bearing in mind these premises, this paper aims to analyse Amenábar’s film ‘Abre los Ojos’ as a contemporary postmodern film adaptation of Gaston Leroux’s novel ‘Le Fantôme de l’Opéra’, with the view to explain how features pertaining to the nineteenth-century Gothic romance, as illustrated in Leroux’s novel, are revisited, updated and transformed in Amenábar’s film.  

Bio: 

Dr. Marta Miquel-Baldellou is a Postdoctoral Fellow and a Work Team Member of the Research Group Dedal-Lit at Lleida University (Catalonia, Spain), and she is now taking part in a government-funded research project. Recently, she has been granted a postdoctoral scholarship to work on a research project in relation to narratology and myth criticism. Her areas of interest are comparative studies, Gothic fiction, nineteenth-century literature, Victorian literature, popular fiction, and cinema studies. The results of her research have been published in academic collections edited by Brill/Rodopi, Peter Lang, Cambridge Scholars Publishing, and Fairleigh Dickinson University Press. 

Matthew J. Elder 

Michael A. Torregrossa 

Abstract: 

Arthur, King of the Comics? The Functions of Arthur Pendragon in Comics and Comic Art,  

In the Middle Ages, King Arthur was a popular figure, renowned across Europe as one of the Nine Worthies and the “Flower of Kings”. Arthur’s fame has diminished much over the succeeding centuries, but his story remains prominent in modern mass media through retellings, continuations, and recastings of his adventures in fiction, film, games, television programming, and comics and comic art. The comics medium has been especially overlooked in Arthurian Studies; however, it offers thousands of examples of intriguing approaches to Arthur appearing in works from the 1930s up to the present in comics produced across the globe. In this paper, I’d like to explore some of these depictions and sketch out some suggestions for future research. My plan is to highlight three aspects of Arthur’s career in the comics: Arthur and Camelot (stories of Arthur as the hero of Camelot), Co-Starring Arthur (stories set either at Camelot or in post-medieval eras that position Arthur in a secondary role, rather like a cameo or guest star appearance on television), and Arthur as Once and Future King (stories set in post-medieval eras that move Arthur back into a heroic role again).  

Bio: 

Michael A. Torregrossa is a medievalist who researches adaptations of the medieval in popular culture. He is founder of The Alliance for the Promotion of Research on the Matter of Britain and The Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture, and The Northeast Alliance for Scholarship on the Fantastic; he also serves as the Monsters and the Monstrous Area Chair for the Northeast Popular Culture/American Culture Association. 

Misha Grifka Wander 

Abstract: 

Learning to Use Elfroot: Video Games and Worldbuilding, In an off-hand remark in “Game Design as Narrative Architecture,” Henry Jenkins says “When game designers draw story elements from existing film or literary genres, they are most apt to tap those genres – fantasy, adventure, science fiction, horror, war – which are most invested in world-making and spatial storytelling.” He does not go into further explanation of how he determines which genres are invested in world-building, but most readers will find his statement rings true nonetheless. However, I want to investigate the connection between worldbuilding, games, and fantasy further. Worldbuilding in fantasy has been well-described in the scholarly literature, but this literature has not been brought to bear on video games’ particular methods of evoking fantasy worlds. In this paper, I will analyze the tools that video games use to build secondary worlds, how game mechanics can create player familiarity with the world, and even how games can create a sense of habitation within fantasy worlds. Some of these tools are similar to fantasy literature, but some of them differ quite a bit. For instance, many secondary world fantasies have unique plant species, some of which become important to the narrative, many of which are described as set-dressing or simply assumed to exist. Video games like Horizon Zero Dawn and Dragon Age: Inquisition teach players not only to recognize the names of their fictional plants, but their uses, potential combinations with other materials, and the places where they most often grow. Rather than relying on narrative importance, video games introduce their fantasy flora through practical importance—the need of the player-character to collect and use these plants in order to survive. This paper will theorize the ways in which game affordances create a unique experience of fantasy worlds—not better than literature, but different and complementary. 

Bio: 

Misha Grifka Wander is a PhD candidate in the Ohio State University English department. Their major fields are video game studies, comics studies, and speculative fiction studies, using a ecocritical and queer lens. Other publications include an essay on sexism in speculative fiction genre divides (The New Americanist, Fall 2019), ecology in Skyrim (Being Dragonborn, 2021), ecocritical fairy tale comics (Marvels and Tales, 2021) and a forthcoming chapter on pronoun use in contemporary science fiction (The Routledge Companion Gender in Science Fiction). 

Nicholas Wanberg 

Abstract:  

Renegotiating Light: Adaptations of Gender, Whiteness and Physicality Between Harry Potter and its Fanfiction  

Many scholars have noted the potential of fanfiction for renegotiating the ideological positions of canon works. Some have focused on fanfiction’s socially progressive transformative potential. Others have noted cases where fanfiction transforms the works in much the opposite way, writing out minority characters or instilling socially regressive values. However, technical, legal, and ethical limitations have made it very difficult to determine what fanfiction generally tends to do. This study attempts to offer some preliminary insights into that question. The study builds on my prior work, which analyzed patterns of language use related to gender and Whiteness in the Harry Potter series. It extends this analysis to Harry Potter fanfiction, using quantitative and qualitative analysis to show how the texts have negotiated ideological representations of Whiteness/gender intersections. It focuses on imagery associated with reflection and diffusion of light and its association with or dissociation from gendered aspects of physicality (from tears and sweat to burn injuries). I facilitate this project using robotic process automation, interfacing with online archives directly via a software robot I designed specifically for this purpose. This approach overcomes the earlier limitations. It allows for the preservation of authorial control over the reproduction and distribution of their works, preserves copyright integrity and conforms to established terms of use for affected websites, while also ensuring that later scholars can duplicate results without extensive additional effort or a need for sharing sensitive data. This project aims to identify general trends in how content producers can translate oft-unmarked ideological messages across media forms and paves the way for larger-scale, more ambitious research projects in this area.  
 

Bio:  

Nicholas Wanberg is a Ph.D. candidate at Tampere University in Tampere, Finland. His present research focuses on racism, anti-racism and the intelligent non-humans of speculative fiction. 

Özcan Kahraman 

Abstract: 

A Fantastic Slice-of-Life Experience: Exploring the Ordinary in Fantasy with Hayao Miyazaki 

Traditional fantasy stories focus on grand adventures, heroism, the chosen ones, and the other worlds. Therefore, they discard telling the ordinary stories of everyday life and everyday people. However, not every story should be about “something,” and the Slice-of-Life genre displays this by reflecting on stories about the ordinary. Even though it seems like Slice-Of-Life and Fantasy are incompatible due to their nature, when they mix, they present the extraordinary for the Fantasy texts. “”Secondary Worlds”” of Fantasy contain more than the adventures of chosen ones, great heroes, mighty wizards, or the dark lords. They also contain ordinary people, the tea breaks in between the adventures or the daily chores and Slice-of-Life fantasy aims to present that. Slice-of-Life is a popular genre in anime and manga, thus many examples of these ordinary fantastic stories are found there. However, it is possible to see the fantastic Slice-of-Life across multiple different media like movies, literature, and video games. Slice-of-Life makes use of its different mediums, especially movies, anime, and video games, to deliver its relaxing and ordinary experience. Some of the best examples of these are the movies of Hayao Miyazaki. Movies like My Neighbor Totoro (1988), Kiki’s Delivery Service (1989), Howl’s Moving Castle (2004), not only transfer us to a fantastic world but also present calm Slice-of-Life stories. Fantasy media avoids telling stories without action, adventure, or “important” characters, but stories of everyday people and ordinary are more common, interesting, and worth telling. Slice-of-Life Fantasy presents the neglected, domestic and ordinary stories and claims that they are just as important and valid. 

Bio: 

Özcan Kahraman is an MA student of English Language and Literature at Ankara Social Sciences University working on a thesis about the encounter of Bildungsroman with fantasy. Previously, he earned a BA in English Literature from Hacettepe University. His primary research interest concerns the presence of the ordinary in fantastic universes and the tabletop fantasy experience. As a part-time Dungeon Master, and a part-time student, he is deeply interested in exploring fantastic universes across multiple media such as video games, tabletop games, movies, animations, and literature. Currently, he is working as an English teacher while creating fantastic universes in secret. 

Pamela Elaine Miller 

Abstract: 

Foul Murder: The Role of Unreliable Narrative in “The Elder Scrolls III: Morrowind”  

The 2002 Fantasy role-playing game “”The Elder Scrolls III: Morrowind”” remains a well-known example of its genre twenty years after its release. While at the time lauded for its ambitious scope and visuals, today it is remembered for its writing. This paper suggests that one of the crucial reasons for this success is the writers’ use of unreliable narrative as a central feature of the game’s story. An Unreliable Narrator, as coined in 1961 by Wayne C. Booth, is the term used to describe the presence of a narrator in a text who, for a variety of reasons, obfuscates the truth from the audience. It is a device long present both in film and literature, from “”The Tell-Tale Heart”” to “”Fight Club””, and even in the writing of other video games. In the majority of these cases, the obfuscation is limited to a single character over a relatively short time span. The writers of “”Morrowind””, however, used the medium of exploratory, open- world gameplay to take the idea further by allowing the player to directly interact with an unreliable narrative spanning dozens of hours. The central story surrounds the aftermath of an event that occurred several thousand years beforehand. Over the course of the game, the player is required to uncover the truth through interacting with other characters and reading in-game texts. This paper will examine the ways through which “”Morrowind”” plays with unreliability through contradictory evidence, conflicting character agendas, and material hidden in such a way that a player may not find it on any given playthrough. It is in the conflict of information, together with the agency granted to the player by virtue of the game’s structure, that grants “”Morrowind”” its lasting power as a work of narrative fiction. 

Bio: 

Pamela Elaine Miller has a BA in Anthropology from Northern Arizona University and a MA in Experimental Archaeology from the University of Exeter. She is currently working on her Masters in Fantasy Literature at the University of Glasgow. Her research interests include Eighteenth and Nineteenth-century literature, British folklore with emphasis on fairies, material culture, narrative in video games, and the cultural influence of fantastical creatures. 

Paromita Patranobish 

Abstract: 

Solastalgia and Planetary Affect in Katla (2021) 

My paper aims to use Glenn Albrecht’s idea of “solastalgia” to approach Sigurjón Kjartansson’s 2021 Icelandic eco-speculative production, Katla. I draw on Albrecht’s definition of “solastalgia” as a form of ecologically mediated grief underlining the intimate link between environment and emotion, to analyse the narrative’s speculative figure of a ‘sentient’ volcano. I begin by arguing that “solastalgia” can be a useful frame to understand new lived realities that are produced by neoliberal industrial global capitalism and its extractive apparatuses upon the planetary landscape and the reproduction of these processes within the human psyche as a deep structure of emotional disturbances. In Katla the human dimension of the anthropocene is envisaged in terms of a planetary anthropomorphism. The earth not only passively registers the physical effects of human activity; it’s very matter is an agential tissue recording, transcribing and reproducing the sediments of purportedly human emotion. A volcano becomes an epiphenomenal archive of nonhuman affects including and primarily those inarticulate expressions that operate below the conceptual threshold of anthropocentric consciousness. Melancholy, estrangement, grief, and bereavement then are no longer states of mind limited to humans. These constitute a shared material continuum in which the earth itself participates– a solastalgic spectrum that extends to nonhuman forms. By examining the narrative’s construction of its eponymous volcano that takes on the figurative function of an extended metonym, I will read the visual and cinematic representation of disaster in Katla, focusing in particular on the series’s reinterpretation of the tropes of climate grief and eco-trauma as a participatory field that decenters the speciestic centrality of the liberal human subject. This multispecies reconceptualization of trauma offers new possibilities for thinking about the politics and ethics of cohabiting a shared planet in catastrophic times. References: Glenn Albrecht, “Solastalgia: a new concept in human health and identity.” PAN (Philosophy, Activism, Nature). Volume 3, 2005, pp. 41-55  

Bio: 

Paromita Patranobish is an independent researcher currently based in Kolkata, India. Her work focuses on the intellectual history of the body in modernity, engaging primarily with Continental and Post-Continental philosophy and studying 20th and 21st Century aesthetic articulations of nonhuman embodiment in relation to globalisation and multispecies planetary ecologies. She has a PhD on Virginia Woolf’s literary phenomenology from Delhi University and has previously designed and taught courses on gender studies and postmodernism at Shiv Nadar University and Ambedkar University Delhi. Her writing has been published in Fields of Play: Sport, Literature and Culture (Routledge, 2015) and Studies in Travel Writing (Taylor and Francis, 2019).

Sara Gonzalez Bernardez 

Abstract:  

Alternate Worlds from Alternate Worlds: Alternate Universe (AU) Fanfiction as Transformative Agent 

Fanfiction (or fanfic, as it is popularly known) is not a recent phenomenon: for example, Charlotte Brontë’s Jane Eyre (1847) can be easily read as fanfiction of Jane Austen’s Emma (1815) expanding the story of Jane Fairfax, who was only a minor character in Austen’s work. However, the understanding of fanfiction as a literary form of its own worthy of consideration, is indeed relatively recent: its popularity and spread have been encouraged thanks to technological developments, particularly the fanfiction database Archive of Our Own (AO3), enabling anyone to share their work and making it accessible worldwide. One of the major appeals of fanfiction is how it stretches the fictional work beyond its original borders: the world and characters which the author created are no longer set in stone — already permeable to the reader’s ideas and conceptions of them, they now become changeable entities, sometimes to the point of not being recognizable as the originals anymore. This essay focuses on a particular genre known as Alternate Universe (AU), which makes significant changes to the source work, such as key features of the worldbuilding, the number or identity of the characters, or even creating a different setting altogether. The objective of this essay, then, is to examine how these changes to the source work are not simple explorations of alternate possibilities, but also function to change the source work’s values and themes. As shown through chosen examples, taken from aforementioned AO3, the fictional representations found in the source universe are expanded to include those that had not been able to recognize themselves in the original work, by altering the characters’ roles, shifting their dynamics, and subjecting their established sexualities, genders, or ethnicities to changes.  

Bio:  

Sara González is a graduate in English Language and Literature by the University of Santiago de Compostela, where she also obtained a Master’s in Advanced English Studies and is currently undertaking a PhD with support from the Spanish Ministry of Education. Her thesis project deals with the possibilities which the fantasy genre affords as a site of resistance and expression for marginalised identities, and how this impacts their representation within the fiction. Her research has therefore revolved around the concepts of identity, representation and empathy, working mostly with contemporary young adult literature and new media, such as videogames and fanfiction. 

Sarah Bresnahan 

Abstract: 

Entering the Game: Videogames as Fantastic Portals 

As a medium, videogames act to bridge the gap between fantastic digital lands and our own, enabling players to interact with secondary worlds and create a collaborative storytelling experience in the process. By applying Farah Mendlesohn’s definitions of the portal-quest and immersion fantasies, this talk will explore to what extent videogames operate as fantastic portals for the players that engage with them. Fundamental aspects of the videogame experience, such as the sustained externality of the player and the inclusion of non-diegetic visuals and sounds, produce contradictions that defy Mendlesohn’s categorisations. To overcome these issues regarding the theory’s inter-media application, this talk will incorporate the psychological effects that the act of play has upon the player’s identity, creating a complex convergence of their own identity and that of the player character they control (Waggoner, 2009). Establishing the impacts that such a blurring of identities has on the player’s role, transforming them from reader to active participant projected into the game world, I will discuss how a re-examination of Mendlesohn’s structural definitions yields different results. I will then analyse the opening sequences of Forza Horizon 5 (2021), Stardew Valley (2016), and Pokémon Mystery Dungeon: Blue Rescue Team (2005), highlighting the subtle and overt instances of videogames ‘portal-ing’ the player into the game world. The presence of these design choices and the surrounding industry rhetoric reveals an awareness of this fantastic function of videogames. I will conclude the talk with a discussion on the accuracy of describing these design choices as invoking a portal aesthetic and to what extent videogames can resultantly be described as portals.  

Bio: 

Sarah Bresnahan is a current postgraduate student on the MLitt English Literature (Fantasy) course at the University of Glasgow. She graduated from the University of Liverpool with a 1st Class Hons in English in 2021, having incorporated as many videogames and other ‘nerdy’ texts into her assessments as possible. Her research interests include the application of eco-critical and narratological theory onto videogames, the shifting identities of the player during play, and the transformation of stories across media. 

Shree Thaarshini S 

Abstract: 

Winx Never Go Out of Style 

‘Magic Winx!’ is an incantation that triggers a transformation sequence, a transfiguration specifically of the character’s attire: a skirt and a blouse slowly change into an elaborate outfit, coupled with wings. While this trope, the shifting of appearance to reveal an alter-ego, is common, its treatment in Winx Club invites us to think about the relation of fashion to characterisation and identity. The show and its fans are invested in every outfit the protagonists wear, so much so that the official Wiki site has an “Outfits” page for each character, while fan-art and online role-playing games abound with detailed wardrobes. What is it about these clothes that so fascinates fans? The animated nature of the show means that there is an emphasis on appearance, but it can only afford occasional alterations. Yet this serves not as a failing, but an advantage: it draws immediate attention to every instance of restyling, and the import of this shift to the character. The magic of Winx Club lies in the care with which it employs minute visual detail – like the hearts that remain a concrete part of the ever-affectionate Bloom’s wardrobe – to develop a coherent style for each character which reflects their personality. For the show and fans alike, appearance is ‘all’ there is, and fashion choices have a significance. On the other hand, the live-action remake, Fate:The Winx Saga, has characters whose costumes change often and haphazardly, leading to fan outcry. This presentation puts the animated series, the live-action descendant, fan response, art, and games in conversation, to trace the liberatory possibilities of styling: How does clothing affect characterisation? What power does a new accessory give a character? How is this obsession with attire different from the regimentation of uniforms, like in W.I.T.C.H? What is its idea of an identity?  

Bio: 

Shree Thaarshini is currently a Teaching Fellow at the English Department in Ashoka University, India. Questions about love, affect, and characters interest her. Fantasy literature has long been an integral part of her life. 

Silvia Storti 

Abstract: 

Advertising the fairy tale: the happily ever after con  

Jack Zipes once said that if we were to note down ‘the large number of advertisements, cartoons, films, videotapes, radio programs, toys, merchandise, and wearing apparel that make use of fairy tales’, we would have to concede we were living ‘in a fairy-tale universe’. It is undoubtable that imagery and language have the power to infiltrate our collective unconscious, and fairy tales are evidence of this process. Marketing and advertising companies have never ceased to exploit this power and have very consciously appropriated fairy tales and their plots for an ever-growing number of campaigns. The trend for simple images in the advertising and marketing industry goes some way to account for this exploitation: one effect of fairy tales’ adoption by visual media is the loss of their textual history, their stories and characters distilled into a single image. I will examine fairy tales within this context as examples of the commodification of fantasy and the fantastic. Overall, fairy tales have grown in relevance as ‘book, hypertext for the Internet, advertisement for commodities, script for film, radio, and television, comic, cartoon, and cultural artifact’ in the West’s already visually saturated culture. I look to amplify that analysis of the pervasive imagery of fairy tales that has already been recognised as an unconscious cultural meme, endlessly reproduced in fictional and non-fictional works. The connection between fairy tales and beauty standards, wherein the beauty industry regulates femininity for mass consumption, also demonstrates how narratives that belong to the cultural collective are prime candidates for manipulation and promotion. I question why the media returns time and time again to the fantastic, especially as regards to the portrayal of women and the internalisation of commodified gender roles and female sexuality. 

Bio: 

Silvia E. Storti is a doctoral researcher at Kingston University London. Her work looks at fairy-tale retellings, reworkings, and adaptations to explore villainy through the concept of the Other, in the form this takes as issues of race and national identity, gender roles and toxic masculinity, the monstrous feminine and beauty standards. Part of her research is published in “Interdisciplinary Essays on Cannibalism” (2021), edited by Dr Giulia Champion. She is a member of The Angela Carter Society and of The Folklore Society. 

Siravich Khurat 

Abstract: 

Serial World-Building: Resetting the Digital World and Trailing Zemuria 

When fantasy extended beyond its literary roots, the possibility of how its extensive narrative can be told across different entries in each series expanded along with it. In particular, how the world of a specific narrative shifts with each new entry in its series is of interest. To that end, this paper would examine two distinct approaches to world-building across a series: 1) Re-Adjustment and 2) Enrichment. The first approach involves each distinct entry within a series re-defining the concepts that defines the series to fit a new narrative, while the second approach revolves around each entry refining the established world and concepts to complete them within the overarching narrative. To take a closer look at these two approaches to world-building, two representative series will be scrutinised. The first is Digimon, a multimedia series with anime as its centre, which consistently re-adjusts the primary concepts of the series such as what Digital Monsters (Digimons) and the Digital World are, how they are related to humans, and how the Digimons are able to evolve. The second is Kiseki (Trails) series, a JRPG video game series, which enriches its continent of Zemuria with each arc that explores different regions. While their approaches to world-building across their series-long narratives differ, what they have in common is the change in characters that signifies a turning point in the narrative and the corresponding world-building. With respect to their respective medium and theoretical discourse regarding world-building, how the Digital World and Zemuria shift through each of their primary 11 anime/game entries (among others) will be observed while contemplating on how the differences between reconstructing the concepts and components of the ‘same world’ (Digital World) and exploring the same world (Zemuria) more expansively have effects on the storytelling, the world’s conceptualisation, and the audience’s perception. 
 

Bio:  

Siravich Khurat holds an MLitt in Fantasy from the University of Glasgow. His interest lies in studying specific themes within the Fantasy genre across a range of compatible stories. He has a particular focus on Japanese narratives across media and a keen interest in creative writing. 

Steffen Hantke  

Abstract:  

Size Matters”: Why Giant Creatures on Screen Keep Getting Bigger  

From the eponymous ape in King Kong to the iconic lizard in Godzilla, fantastic giant creatures have always thrived on spectacular visibility. So essential is this visibility to the trope that, aside from a few predecessors in “Lost World” science fiction, there has never been a comparable literary tradition alongside the proliferation of giant creature on screen—from the behemoth in Cloverfield, to the dragons in Reign of Fire, to the recent iterations of, respectively, the King Kong and Godzilla mythologies. Driven by ever-improving technological means of detailed realistic rendering, the giant creature thrives on spectacular visibility. As a fantastic trope with considerable longevity, it must—literally—be seen to be believed. What these advances from primitive stop-motion to sophisticated CGI do not explain, however, is the fact that the giant creature’s spectacular visibility has been accompanied by a steady increase in the creature’s size: as the catchphrase for Godzilla (1999) would have it: “Size matters!” While much critical attention has been devoted to reading giant creatures for their metaphorical or allegorical qualities in regard to the historical context in which they appear (e.g. Godzilla as nuclear, or King Kong as racial metaphor), the question less explored is whether, and how, size itself is a quality with the power to signify. Size does matter, but what does it mean? Two approaches to this question are possible: considering specific films and their use of size itself as a signifier; and reading several films together by examining their quantitative measuring of creatures of various sizes against each other. Combined, both approaches promise an answer to the questions why giant creatures on screen keep getting bigger every year, and what this process of inflationary size means—for giant creatures on screen, and for the culture that never seems to tire of imagining them.  

Bio:  

Steffen Hantke has edited Horror, a special topic issue of Paradoxa (2002), Horror: Creating and Marketing Fear (2004), Caligari’s Heirs: The German Cinema of Fear after 1945 (2007), American Horror Film: The Genre at the Turn of the Millennium (2010), and, with Agnieszka Soltysik-Monnet, War Gothic in Literature and Culture (2016). He is also author of Conspiracy and Paranoia in Contemporary American Literature (1994) and Monsters in the Machine: Science Fiction Film and the Militarization of America after World War II (2016). 

Sydney Paige Guerrero 

Abstract: 

Indescribably Vivid: Lovecraftian Horror in the Manga of Junji Ito  

Lovecraft believed that “[t]he oldest and strongest emotion is fear, and the oldest and strongest kind of fear is the fear of the unknown” (“Supernatural”). As such, his monsters were often beyond human conception—frequently described as “indescribable”—with only “imperceptible hints and touches of selective associative detail which…build up a vague illusion of the strange reality of the unreal” (Lovecraft, “Notes”). Attempts to fully render Lovecraftian monsters in visual media often fail because the fear is in the unknown, in knowing enough to understand that what is being described is horrific but not enough to understand the exact nature of the horror. Still, it is possible to successfully execute Lovecraftian horror in visual media, as is the case in the work of the Japanese mangaka, Junji Ito. This paper will examine selected work by Ito as a literalization of Lovecraft’s idea that his fiction is “a vivid picture of a certain human mood” (Lovecraft, “Notes”). Rather than focusing on creature creation or the nature of the fantastic, Ito’s horror is rooted in the human reaction to an encounter with the fantastic. This paper posits that the horror in Ito’s manga stems as much from the unknowable nature of the fantastic as it is in the unknowable ways the fantastic can transform the human, specifically the loss or the warping of humanity. Ito’s manga captures the sense of inevitability and hopelessness that pervades Lovecraft’s work, but if in Lovecraft this sense is due to being at the whims of cosmic forces that cannot be fully understood, in Ito it is due to being at the whims of the human psyche, which can be equally unknowable in the face of unknowable circumstances. In both cases, the heart of horror is not in describing the indescribable, but in vividly rendering the human. *Note: This would be an expanded version of a presentation originally done in Fantasy 1, Academic Year 2021-2022, Sem 1 

Bio: 

Sydney Paige Guerrero is a speculative fiction writer, essayist, and the managing editor of an upcoming sourcebook for Philippine Speculative Fiction. She also teaches writing and literature at the University of the Philippines, Diliman, where she graduated with a degree in Creative Writing. Her fiction and nonfiction have won two Nick Joaquin Literary Awards and two Amelia Lapeña-Bonifacio Literary Awards, respectively, and her work has been featured in Daily Science Fiction, Cast of Wonders, The Philippines Graphic, and other venues. Currently, she is pursuing her master’s degree in English Literature: Fantasy at the University of Glasgow. 

Timothy Miller 

Abstract: 

Orpheus in the Wasteland: Anaïs Mitchell’s “Folk Opera” Hadestown and Satanic Capitalism, The classical myth of Orpheus and Eurydice has had a long history of adaptations in the performing arts, from opera to ballet, and the myth has also been retold countless times in contemporary fantasy and science fiction, with several new adaptations continuing to appear in the last decade or so, from Robert Silverberg’s Last Song of Orpheus (2010) to Richard Powers’s Orfeo (2014). These two traditions of adaptation converge in Anaïs Mitchell’s Hadestown: this paper proposes to examine Mitchell’s self-described “folk opera” album (2010) turned Broadway hit (2016, 2019) as a performance adaptation with a particular relationship to various traditions of the fantastic on stage, in music, and in print. The post-apocalyptic landscape Orpheus traverses encodes a critique of capitalist modernity against which the fantastic power of song is counterpoised, with the king of the underworld positioned as “job creator” and wall builder whose rule over his kingdom of production and productivity is anything but a fantasy. Mitchell’s Orpheus is a reluctant revolutionary, however, iterated for different audiences in different performance contexts. 

Bio: 

Timothy S. Miller teaches fantasy and science fiction as Assistant Professor of English at Florida Atlantic University (the birthplace of ICFA!), where he contributes to the department’s MA degree concentration in Science Fiction and Fantasy. Recent course titles include “Theorizing the Fantastic” (graduate level) and “Fantasy Literature” (undergraduate level). Originally trained as a medievalist, he has published on both later Middle English literature and various contemporary authors of speculative fiction, and in journals such as Science Fiction Studies, JFA, Mythlore, and Extrapolation. 

Tungabhadra Banerjee 

Abstract:  

Magic, Myth and the ‘Perilous Realm’ of Fantasy Media: Exploring the World of Xianxia in the Chinese Television Series ‘The Untamed’ (2019) 

A sub-genre of Chinese mystery fantasy, xianxia (‘immortal heroes’) tales are a riveting combination of traditional Chinese mythology, philosophy and wuxia (‘martial arts’ fiction). Prolific screen adaptations of online fantasy literature in the early twenty-first century have, however, transformed this genre, that owes its origin to Chinese fantasy classics like ‘Journey to the West’ (1592) and ‘Strange Tales from a Chinese Studio'(1740), into a mainstream trans-cultural phenomenon. ‘Chen Qing Ling’ or ‘The Untamed’ (2019), the xianxia series adapted from the online novel ‘Mo Dao Zu Shi’ (2016) by Mo Xian Tian Xu, with a global viewership of billions on multiple streaming platforms, exemplifies this popular trend. The high fantasy narrative encompasses the journey of magic practitioners Wei Wuxian and Lan Wangji to eliminate evil monsters, retrieve magical artefacts and restore the moral order of the cultivation world. This paper examines the power of Chinese visual fantasy to create a diegetic framework that can sustain this epic saga of magic, friendship and betrayal spanning several decades by exploring the construction of ‘secondary worlds’ in The Untamed. Drawing on Tolkien’s theory of “sub-creation”, the complexities of adaptation studies and transmedia storytelling, this paper analyses how the mystical accoutrements of a uniquely Chinese mythosphere reshape the protagonist’s archetypical quest in an audiovisual medium. Therein it argues that the sensational aspects of xianxia- flying swords, elaborate period-typical costumes and extravagant setting – are particularly successful in drawing viewers into a poignantly believable imaginary world through the lamina of the small screen. Thus, by extending the scholarship of fantasy media adaptations, and their impact, beyond the determinants of western canon typified by media franchises like ‘The Lord of the Rings’ (2001-2003) or ‘Harry Potter ‘(2001-2011) ,this paper attempts to situate the cross-media significance of non-Anglophone fantasy texts within the critical purview of the fantastic.  

Bio: 

Tungabhadra Banerjee is a Postgraduate Student at University of Delhi, India. Her varied research interests include the intersection of gothic fiction and feminine psychology, cultural contexts as well as repercussions of popular literature, and the creation of alternate worlds in contemporary fantasy. In her current research endeavours, she aims to contribute to the emerging scholarship surrounding East-Asian fantasy fiction and the role of new forms of media like web novels, graphic novels and animations in popularizing non-Anglophone texts among global audiences. 

Zoe Wible 

Abstract: 

Fantastic creatures and film form: the example of shot/ reverse shot 

Since the dawn of cinema, filmmakers have established a host of formal conventions that have since become very familiar. These conventions modulate the medium’s very material, the movement of objects in space, but are mostly based on anthropocentric concerns: they are made to represent human performers, in human-scaled environments. What happens when fantastic films bring in inhuman, supernatural creatures that do not occupy space in the same way humans do? What effects does that have on filmic conventions? I will focus on the example of shot/ reverse shot (S/RS), as analysed by David Bordwell. Bordwell (following Oudart) presents the way this shot structure functions as an inferential process in classical cinema: a character looks offscreen, then a second shot shows another character looking offscreen in the opposite direction, which makes the spectator infer that “the two areas are more or less contiguous and that the characters are looking at each other” (Bordwell 1990, 110). I argue that this structure implies two human performers of roughly the same size. What happens if the characters are not human, and of differing sizes? This paper will use examples from three films to illustrate the variations of S/RS structure in fantasy (The Lord of the Rings), science fiction (Star Trek: Beyond) and fantastic films (Colossal). This paper will invite attendees to reflect on the impact of fantasy as a mode in interaction with a medium: how can fantasy push the boundaries of film? This also has important implications for adaptation studies and transmedia studies more generally.  

Bio: 

Zoe Wible is a PhD student in Film at the University of Kent. Her research interests include science-fiction and cognitive film theory. Following her master’s dissertation on the reception of androids in contemporary television show Westworld, she is now researching the relationship between imaginary creatures and storytelling conventions in visual narrative media. She also draws on recent developments in interactive media and forms of engagement, including video games and online fandom spaces. The provisional title for her thesis is: “Monster schemas and folk biology: A cognitive approach to science fiction characters in contemporary cinema”. 

Schedule – Medical Humanities and the Fantastic online symposium

Medical Humanities and the Fantastic: Neurodiversity and Disability

Online Symposium

11 February 2022

Schedule

(GMT)

9:45 – 10:00 Welcome

10:00 – 10:15 Keynote Lecture Q&A: Ria Cheyne

10:15 – 10:30 Break

10:30-11:30 Panel 1: “Fantastic as Methodology”

David Hartley: “Autism and Estrangement”

Emma Dee: “Hauntology and Lost Futures – Trauma Narratives in the Contemporary Gothic”

Josefine Wälivaara: “Out of time: Subversion of Normative Time and Disability in Science Fiction”

11:30-11:45 Break

Panel 2:

11:45-12:45 Panel 2A: “Senses and Sensing the World Differently”

Chair: Anna McFarlane

Sarah Neef: The “City of Unseen Steps”: Blindness and Palimpsestual Sensory Impressions in Jonathan Dark or the Evidence of Ghosts

Bridget Bartlett: “Rethinking “Mind-Blindness” with Sidney’s New Arcadia”

Leigha McReynolds: “Productive Bodyminds in Samuel R. Delany’s Babel-17”

11:45-12:45 Panel 2B: “Lived Experiences”

Chair: Beata Gubacsi

Jennifer Slagus: “Roll for Initiative: How Gaming Graphic Novels Are Changing Neurodiversity Representation in Children’s Literature”

Yoon, wn-ho: “Web novel in the Republic of Korea – in the viewpoint of Autistic-Neurodiversity”

Brian Keeley: “Colonising Heart Transplantation: fantastical film (mis)representations of the lived experience”

12:45-13:45 Lunch break

Panel 3:

13:45-14:45 Panel 3A: “Disability and Neurodiversity on Screen”

Chair: Anna McFarlane

Margaret Tedford: “Eccentric angels and irregular demons: Reading neurodiverse experience in Good Omens”

Jess Gibson: “Blurring the Boundaries of Human/Machine, Dis/Ability and Good/Evil in the depiction of John Silver in Disney’s Treasure Planet”

Rebecca Jones: “Augmented Animated Bodies: Disability in American and Japanese Animated Film and Television”

13:45-14:45 Panel 3B: “Disability, Myths and Mythmaking”

Chair: Beata Gubacsi

Clare Moore: “Tolkien’s Disabled Landscapes”

Ellena Deeley “Conjoined Twins and Identity Multiplicity in Diasporic Marvellous Realist Fiction: Nalo Hopkinson’s Sister Mine”

Radhika Sharma: “From Marvelous Freaks to Pathological Deviants: A Study of Extraordinary Bodies in Salman Rushdie’s Midnight’s Children (1981)

14:45-15:00 Break

15:00– 15:45 Keynote lecture: Louise Creechan

15:45-16:00 Break

16:00-17:00 Creative Panel

Discussion with Bogi Takács and Jo Ross-Barrett

CFP: Medical Humanities and the Fantastic Online Symposium: Neurodiversity and Disability

Medical Humanities and the Fantastic Online Symposium: Neurodiversity and Disability

Friday 11th  February 2022

Keynote lectures from Dr Ria Cheyne and Dr Louise Creechan

The second Medical Humanities and the Fantastic Symposium, funded by the University of Glasgow’s Centre for Medical Humanities’ Early Career Foundation Award, and co-hosted by the Centre for Fantasy and the Fantastic, continues to map and establish new ways of connecting research into the fantastic (traditionally understood as science fiction, fantasy and horror) and popular culture with the field of the medical humanities. It aims to showcase the potentials the fantastic has to offer as valuable gateway and perspective for discussing medical encounters, practices and lived experiences. The fantastic as a research method can expand the scope of the medical humanities since its modus operandi relies on reframing human understanding of the world, particularly the human condition and its relationship to technology, society, and the environment. Likewise, medical humanities offer emerging trajectories to approach the fantastic.

This time the symposium intends to focus on a specific area, and its theme is set as “Neurodiversity and Disability”, seeking to explore and formulating answers the following questions:

  • How does the fantastic represent or subvert neurodiversity and disability?
  • How can the fantastic help express lived experiences of neurodiversity and disability?
  • How can the fantastic negotiate the reframing of current medical, social, political and economic debates surrounding neurodiversity and disability?
  • How can the fantastic raise awareness, and facilitate critical and policy intervention?

We are inviting 10-15-minute presentations (including work-in-progress projects) relating to but not limited to the following topics:

  • Ableism
  • Academia
  • Activism
  • ADHD, ASD
  • Anthropocene
  • Art and artistic practices
  • Care and care crisis
  • Capitalism and anti-capitalism
  • Children’s literature
  • Chronic illness and chronic pain
  • Comics and graphic novels
  • Communities online and offline
  • Creativity
  • Dis/ability
  • Ecology, ecopsychology, ecosickness
  • Education
  • Fantasy
  • Fantastic franchises
  • Film and television
  • Gaming and gamification
  • Gender
  • Gothic and Horror
  • History and medical history
  • Learning disabilities
  • Modernism and Postmodernism
  • Neurodiversity and the Neurodiversity Movement
  • Posthumanism
  • Precarity
  • Reproductive health
  • Robotics
  • Science fiction and speculative fiction
  • Sex and sexuality
  • Social media
  • Technology
  • Theatre
  • Vulnerability
  • Weird fiction
  • Young Adult

Please send your short abstract (100-200 words) accompanied by a brief bio (50-100 words) by the end of January 2022 as well as any enquiries and concerns to fantastic.medhums@gmail.com. For information and updates on the event follow @fantastic_mhs on Twitter.

Registration for this Symposium is now open! You can register here.

Conference: Dissenting Beliefs: Heresy and Heterodoxy in Fantasy

The Centre for Fantasy and the Fantastic and the University of Glasgow are happy to announce Dissenting Beliefs, an early career researcher conference on religious heresy and heterodoxy in fantasy literature and media. The conference is free to attend and will be held online via Zoom webinars on 11 December 2021.

Our keynote lecture for the conference will be delivered by Prof. Alana M. Vincent, Professor of Jewish Philosophy, Religion and Imagination at the University of Chester.

You can find the conference CFP here and find our full programme below.

Registration is already open – here is the link to book your free ticket.

Keep up with our latest updates by following Dissenting Beliefs on Facebook and Twitter.

Organising Committee:

Dr Taylor Driggers
Lucinda Holdsworth
Meg MacDonald
Luise Rössel

Contact Email: Dissenting.Beliefs@gmail.com

Programme:

9:30-10:00: Welcome and Opening Words


10:00-11:30: Panel 1: Feminist Mythic Counter Readings
Chloe Campbell — “Hell’s Under New Management Now”: Heresy, Patriarchy and Religious Subversion in The Chilling Adventures of Sabrina

Eilidh Harrower — “Pharmakis”: Feminist Paganism in Circe by Madeline Miller

Grace Worm — In the Hands of the Goddess: Feminist Religion, Religious Piety, and Mistaken Interpretations in Tamora Pierce’s Tortall and Other Lands

10:00-11:30: Panel 2: Good Omens and its Descendants
Alex Booer— A Theology from the Margins: The Demon Crowley in TV’s Good Omens

Luise Roessel— Mirroring “sacred” textuality only to break it: the liberating power of Terry Pratchett and Neil Gaiman’s Good Omens

Matthew Konerth— The Demon Ascendant Narrative

11:30-11:45: Break


11:45-13:15: Panel 3: Fantastic Queer Heterodoxies
Marita Arvanti — God Has An Asshole?: Queer Heterodoxies in Elizabeth Bear’s Stratford Man duology

Koh Hui Ling Carina — Postmodern Fantasy and Queer Theology in Samantha Shannon’s The Priory of the Orange Tree

Da Eun Kun — Oranges Are Not the Only Fruit and Blakean Fantasies for a Lesbian Feminist Subject


11:45-13:15: Panel 4: Interwar Paganism and Occultism
Andrew Korah — “To Pray to the Stars”: The Nonmoral Devotion to Beauty in Dunsany’s Fantasy

Georgia Van Raalte — “The Ass that Carries the Ark”: Fantasy, Initiation and Goddess Theology in Dion Fortune’s Occult Novels

Sean Martin — Gnostic and Pagan Archetypes in David Lindsay’s The Violet Apple, Devil’s Tor and The Witch


13:15-14:00: Lunch Break


14:00-15:40: Panel 5: Interreligious and Intercultural Dialogue
Anna Milon — The High Church of the Goddess: Religious Syncretism in Live Action Role Play.

Smita Dhantal — A Socio-Psychological Analysis of Interreligious Dialogue in A Song of Ice and Fire

Snigdha Basu — Theological subversion of the indigenous and trails of Womanist theology in Joanne Harris’s Chocolat

Venetta Octavia — Fantasy or History: Religion vs. Magic


15:40-17:10: Keynote with Prof. Alana Vincent

CFP: GIFCon 2022: Fantasy Across Media

The Centre for Fantasy and the Fantastic is pleased to announce a call for papers for Glasgow International Fantasy Conversations (GIFCon) 2022 with the theme of ‘Fantasy Across Media’.

Much of fantasy studies has focused on the genre’s presence in literature, with histories and theoretical frameworks often either implicitly or explicitly centring the written word. In some cases, academic, critic, and fan responses to the genre outside of literature even go so far as to erase or question the possibility of the genre’s existence in other media, perhaps most famously embodied in J.R.R. Tolkien’s insistence in ‘On Fairy-stories’ that some media, such as drama, are fundamentally incompatible with fantasy. These types of responses fail to account for the medium-specific benefits and challenges that different media pose for depictions of the impossible, serving to establish hierarchies between media, exclude non-literary media from analyses of the genre, and potentially limit a full understanding of the genre’s history.

Fantasy and the fantastic have had long, rich histories outside of literature, playing a central role in the development of theatre, film, and comic books, and celebrating a more recent boom on the small screen. Furthermore, from the innumerable reimaginings of the Arthurian tradition, to The Wizard of Oz, to manga and anime, to contemporary multimedia franchises and cinematic universes, fantasy texts have been integral to the history of transmedia storytelling, allowing their rich storyworlds to expand across multiple media. By examining fantasy with a focus on media, we find a genre shaped in distinct ways by the many different media and creative industries that produce it, with specific creative processes and varying cultural media traditions opening onto distinct forms of fantasy that may not be properly accounted for in fantasy studies’ traditional focus on Anglophone literature.

GIFCon 2022 is a three-day virtual conference that seeks to examine the myriad narrative possibilities afforded by fantasy across media. We welcome proposals for papers relating to this theme from researchers and practitioners working in the field of fantasy and the fantastic across all media, whether within the academy or beyond it. We are particularly interested in submissions from postgraduate and early career researchers, and researchers whose work focuses on non-Anglocentric fantasy. We will also offer creative workshops for those interested in exploring how the creative processes of different media shape fantastic storytelling on a practical level. 

We ask for 300-word abstracts for 20-minute papers. See our Suggested Topics list below for further inspiration. 

Please submit a 300-word abstract and a 100-word bionote via this form by December 3rd 2021 at midnight GMT.  

If you have any questions regarding our event or our CfP, please contact us at GIFCon@glasgow.ac.uk. Please also read through our Code of Conduct. We look forward to your submissions! 

Suggested topics include, but are not limited to, the following: 

  • Fantasy texts in film, theatre, television, oral traditions, comic books, games (both video and tabletop), new media, virtual reality, theme parks, podcasts, scripts, visual arts, etc. 
  • The relationship between genre and medium 
  • Histories of Fantasy media beyond literature 
  • The cross-media influence of Fantasy texts 
  • Medium-specificity or interrogations of medium-specificity in genre studies 
  • Adaptations of Fantasy texts 
  • Fantasy transmedia franchises 
  • Fanworks of Fantasy texts 
  • Fantasy and the fantastic in a non-Anglocentric medium, e.g. Bollywood fantasies, manga, anime, JRPGs, Karagöz shadow plays 
  • Relationship between Fantasy texts and the regional cultural industries that produce them 

CFP: Dissenting Beliefs: Heresy and Heterodoxy in Fantasy

Online Conference to be held on 11 December 2021, supported by the Centre for Fantasy and the Fantastic, University of Glasgow.

Deadline for Submissions: 7th September 2021

Organising Committee:

Dr Taylor Driggers
Lucinda Holdsworth
Meg MacDonald
Luise Rössel

Contact Email: Dissenting.Beliefs@gmail.com

Twitter: https://twitter.com/DissentCon/

Facebook: https://www.facebook.com/DissentCon/

Keynote

Alana M. Vincent is the Professor of Jewish Philosophy, Religion and Imagination at the University of Chester. Her published work engages a wide range of topics relating to religion, memory, and cultural imaginaries, from commemorations of mass killing to the afterlives of biblical texts. She has published several monographs, including Culture, Communion and Recovery: Tolkienian Fairy-Story and Inter-Religious Exchange (2014), and is currently researching the way that popular narratives, such as comic books and superhero movies, shape public perceptions of post-genocide reconciliation. Born in Canada, she currently resides in Liverpool with her partner and two cats.

Call for Papers

Religious fantasy, for a great many readers, is synonymous with Christian fantasy; more specifically, it is understood as literature overtly reproducing biblical narratives within a fantasy world, such as C. S. Lewis’ The Chronicles of Narnia. Concurrently, fantasy texts engaging with theology through non-allegorical means that challenge mainstream Christian doctrine are all too often dismissed as disingenuous, offensive or deliberately antagonistic. While this is sometimes the case, such a narrow view of religious fantasy excludes all but the least innovative texts from the genre and leaves little room for authors of other faiths. Furthermore, the dominance of texts affirming orthodoxy in religious fantasy discourse threatens to blind us to another side of belief: that radical, sometimes even heretical, literary reconfigurations of religion can also be acts of devotion.

If religious fantasy is instead allowed to encompass heterodoxy and heresy, theological subversions and expressions of misotheism, then the affordances of religious fantasy expand far beyond the didacticism popularly attributed to it. Understood in these terms, religious fantasy can be used: to affirm one’s identity and spiritual worth in opposition to official doctrines which may deny it, as a tool of protest against unjust systems of power, to explore complex spiritual responses to historical instances of religious complicity in atrocities, or to express lived spiritual experiences which do not conform to orthodox teachings.

This online conference, supported by the Centre for Fantasy and the Fantastic, University of Glasgow, aims to explore the wide ranging affordances of heterodoxy and heresy in fantasy texts across a wide range of faiths. We welcome 20-minute papers from postgraduate students and early career researchers working in any area of fantasy or theology. These papers might address, but are not limited to, the following topics:

  • Queer, feminist and womanist theology in fantasy
  • Non-Western, post-colonial or anti-colonial heresies and fantasy
  • Misotheism, ‘New’ Atheism and Death of God theology in fantasy
  • Fantasy and interreligious dialogue
  • The affordances of fantasy in theologies of protest
  • New Media’s interactions with fantasy and theology, and how this might differ from traditional media

Please submit a 300 word abstract and a short bio (maximum 150 words) to Dissenting.Beliefs@gmail.com with the subject line ‘Abstract Submission’ by 31st August. Only applications from graduate students and early career researchers will be considered for this conference. We are particularly keen to highlight the contributions of underrepresented authors within the fantasy genre at this conference, therefore we will also not be accepting submissions on the works of J. R. R. Tolkien, C. S. Lewis, J. K. Rowling or Philip Pullman.

This event will take place online on 11th December 2021 and will be made accessible to the public via both zoom and the Centre for Fantasy and the Fantastic’s YouTube channel.

A GIFCon 2021 Reading List

Working on GIFCon2021 was an exercise in balance. Joy and frustration mingled together as we tried to take advantage of our present difficulties to create a conference that would be more accessible and welcoming to scholars based outside of the UK, while at the same time maintaining some sense of a work/life balance for our committee of (mainly) PGR volunteers. 

One of our biggest sources of joy was (re)discovering the work of our amazing creative keynotes: Xia Jia, and Amal El-Mohtar, and we wanted to share some of that joy with you all in preparation for our event. So, without further ado, we’re happy to offer a small reading list, featuring some of our favourite works of those authors, available online. Think of it as a wine tasting for your brain!

We’re looking forward to welcoming you to GIFCon 2021 on April 28th, 29th, and 30th. Register now on our Eventbrite here and feel free to peruse the programme which is available here. 

And now, read on! 

Continue reading “A GIFCon 2021 Reading List”

GIFCon 2021 Abstracts and Speaker Bios

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Find the full programme for GIFCon 2021 here.

Anonymous – Salman Rushdie and The Eastern “Fantasy” Tradition  
This paper seeks to foreground Salman Rushdie’s special relationship with Dastan-e Amir Hamza and the Hamzanama within his “Eastern literary ancestors”. During an interview about his novel Two Years, Eight Months and Twenty-Eight Nights (2015), Rushdie told the The New Yorker’s Deborah Triesman that he “wanted to write a modern wonder tale” like the Hamzanama or Arabian Nights and that he “felt a strong urge to swing to the other end of the literary spectrum and make up something wildly surreal.”

Hailed as “the Iliad and Odyssey of medieval Persia”, Hamzanama or The Adventures of Amir Hamza-Lord of the Auspicious Planetary Conjunction is an ahistorical and areligious narrative built around the life and times of Hamza bin Abdul Muttalib, the uncle of Prophet Muhammad who lived in Arabia (566–625 C.E.). The first historical references to stories venerating Hamza date back to the times of the Prophet. However, through centuries of being narrated in the Indo-Persian oral storytelling genre known as dastan, history and fact have been distorted by—and perhaps subsumed into—the fantastical. Here is an uncanny world of the “strangely familiar” for the Muslim believers: a world of magic, peris, devs, jinn and talismans.

Rushdie’s characters and stories continuously cross over from the dastan tradition into his works of fiction complete with their intact histories. The reason this connection has not been studied is because Rushdie is held in “intellectual and political quarantine”1 in the geographical regions familiar with the fantasy narrative that he ‘plagiarises’ with aplomb. This paper seeks to study this space that connects Rushdie’s stories with his “Eastern literary ancestors”.

1 Warner, Marina. Stranger Magic: Charmed States & The Arabian Nights. Penguin Random House, 2011.

Viviane Bergue – Léa Silhol’s Seppenko Monogatari: Creating a Japanese Fantasy through a French Perspective  
Although Celtic and Norse myth remain the major sources of inspiration for Western Fantasy, Japanese culture and folklore appear as another tank from which Fantasy writers may draw characters, alternative worlds and fascinating plots.
Hence, in her most recent narrative sequence, Seppenko Monogatari (Hanami Sonata, Gridlock Coda vol.1 and 2, Masshiro Ni), French writer Léa Silhol leaves the shores of Celtic folklore, that generally infuses her fiction, to take her readers into Japan. In doing so, she expresses her fascination for Japan and Eastern Asia both in the stories and in the discourse surrounding the books.
However her Japanese Fantasy, though particularly documented regarding Japanese traditions, society and folklore, is not free from Western clichés, namely the vision of the Japanese civilization as constantly oscillating between tradition and modernity. In her fiction, Japan becomes the epicentre of a virtual phenomenon, the rising of the Grid, a cybernetics universe in the deep Web, which some people can enter for real, while the country still counts characters who stick to the old ways of bushido and a tremendous sense of duty.
In this alternative present, the Izôkage family operates as a bridge between past and present: in each generation, its members, who are the descendants of the poet Seppen, have to face the threat of a yuki onna, a winter spirit whose love was rejected by their ancestor long ago. Connected to tradition and folklore, the Izôkages are also deeply involved in modern-day Japan, as with Fuyue, who is better known in the Grid as the mysterious hacker Neko.
This paper aims at analysing how Léa Silhol creates a Japanese Fantasy that is both documented and typical of Western views on Japan and Eastern Asia. It will examine the Seppenko Monogatari world building and its place in Léa Silhol’s fiction.


Viviane Bergue holds a PhD in Comparative Literature from the Université de Toulouse 2 (France). Her PhD research work focused on the centrality of the quest motif in Fantasy fiction. She published a revised version of her dissertation in 2015 under the title La Fantasy, mythopoétique de la quête. She is the founder and editor of the biannual journal Fantasy Art and Studies. As an independent scholar, she has published papers on Urban Fantasy, time in Fantasy fiction, and the works of Léa Silhol.

Sara González Bernárdez – Fantasy and the Ideological Stance: Naomi Novik’s Spinning Silver  
Fantasy has long been considered a marginalised genre, generally underappreciated as an object of serious academic study; one might argue that such a marginal position would make the genre particularly suitable for the expression of equally marginal identities. Interestingly, however, the most canonical works of the genre (touched by the ever-present influence of J. R. R. Tolkien’s work) are often marked by the persistence of the hegemonic, white, male, heterosexual subject, accompanied by considerable Western-centric inspirations for their worldbuilding and fictional folklores.
Nonetheless, contemporary fantasies seem to be straying away from this influence, using non-white, non-Western cultures as a source of inspiration for their fantasy worlds – and, perhaps more importantly, as a subtle critique to the above-mentioned tendencies. This paper would like to focus on Naomi Novik’s Spinning Silver (2019) as an example of this. Though Novik is an author of American origin, her fantasies are heavily influenced by her Lithuanian-Polish ascendency; Spinning Silver, her second standalone novel, can be considered a conscious deviation from the traditional, Western canon by expressing an implicit, yet obvious ideological stance.
Therefore, the objective of this paper is to provide an examination of the novel’s commentary on gender and religion-based discriminations, focusing on Novik’s use of Eastern European folklore and her direct inclusion of Judaism within the fantasy world of the novel. This analysis shall hopefully show how approaching fantasy from this point of view serves to create more inclusive and agential representations of otherness, as well as open new possibilities for the exploration and critique of power relations within and through the fantasy genre.


Ms. Sara González Bernárdez is an English Philology graduate at the University of Santiago de Compostela, where she is currently undertaking a PhD in English Studies. She is now set to remain at the University of Glasgow for a research stay of three months under the supervision of Dr Dimitra Fimi. Her thesis project deals with fantasy and the possibilities which it affords for the representation of marginalised identities, focusing especially on the case of women as an example. She has recently had been published on the ESSE Messenger and the Spanish journal Brumal: Research Journal on the Fantastic.

Anindita Bhattacharya – The Hungry Child: The Postcolonial ‘Fantastic’ in Irish and Bangla Children’s Literature  
Louis Vax in L’art et la littérature fantastique states that fantastic finds its moment when the imaginary rends apart the real, establishing the real as a “monstrous parody” and subverting the normative. Authors of Anglophone and vernacular literature have often used the fantastic narrative to address issues of colonisation, trauma, diaspora etc. This paper will look at certain constructions of the ‘child’ and ‘childhood’ and the role of the ‘fantastic’ and the supernatural apparatus in propitiating these constructions vis-à-vis food or the lack of it in colonial fiction of Ireland and India (Bengal) in Padraic Colum’s adaptation of the ‘the king of Ireland’s son’s myth (1916) and Upendrakishore Roychowdhury’s Goopy Gyne Bagha Byne (1915). In Padraic Colum’s version of the Irish myth the image of a barren, stony, and crop-less Ireland is invoked again and again. The narrator tells us if the Enchanter of Black Backland is disobeyed by the people of Ireland, the soils of the land won’t produce any crops and the cattle any milk. In the wake of the Irish famine and its devastating aftermath on the Irish people, this retelling assumes a heightened significance. The story of Goopy and Bagha is an adaptation of an old village folklore about two simpletons, a singer and a drummer, and their supernatural encounter. In this story Goopy and Bagha, with the help of the supernatural agency, avert a war between two powerful kingdoms by offering food to the esurient king’s oppressed and starving subjects. It is a story that was written at a time when colonial India was struggling to supply men and resources to fight Britain’s wars and there was widespread scarcity of food and means to livelihood. This paper also analyses the role of the ‘fantastic’ in the production of a national literature that sometimes panders to and sometimes subverts the Anglican metanarrative.

Anindita Bhattacharya is a doctoral fellow at the Department of English at Dublin City University. She is a recipient of the Ireland India Institute fellowship, 2017-2021. She is interested in children’s literature, young adult fiction, comparative literature, and post-colonial studies. Her articles have been published in various academic journals and books. She is an avid reader, a blogger, and a supporter of diversity and inclusivity in Anglophone and vernacular children’s literature.

Victoria Bovalino – “Nothing is dead here”: Variations of life and the ecoWeird in Catherynne Valente’s Deathless (2011).  
This paper examines Catherynne Valente’s novel, Deathless (2011), through the dual perspectives of the ecoWeird and Russian naturalism. Retelling the Russian folk tale of Koschei the Deathless, the novella follows Marya Morevna as she transforms from a precocious youth to the Tsarevna of Life. Integral to this change is Marya’s integration into Buyan, the Country of Life. Blurring the boundaries between life and death, nature and culture, and the natural and the unnatural, Buyan weirds traditional conceptions of landscape as passive and inert. 
In Buyan, everything is living: “the houses and halls … patched together from the skins of many exotic and familiar beasts” (2011: 88); “fountains spurted hot, scarlet blood into glass pools” (2011: 88). Refusing “to accept the Natural as ultimate or identical with reality” (Tabas, 2015: 4), Valente’s work enters the domain of weird fiction. Buyan echoes the natural world of human and nonhuman biology, yet subverts it by fashioning these into non-sentient objects considered testament to anthropocentric progress (i.e. architecture). In doing so, she draws attention to the false dichotomy drawn between humans and their surrounding environments, where we are surrounded by life and death on a daily basis, yet remain able to distance ourselves from it.
Employing Timothy Morton’s theory of dark ecology alongside close reading of Valente’s original text, this paper thus intends to explore Deathless through the lens of Weird fiction. Through the language of the grotesque, the Country of Life becomes not only alive, but hyper-sentient. As such, Buyan mirrors the version of living embodied by Koschei, the Tsar of Life, and reveals a deeper sense of Russian naturalistic thought.  
Victoria Bovalino is a creative writing and practice-based PhD student at Royal Holloway, University of London. Her research focuses on young adult fantasy literature inspired by Russian folklore. Tori has previously edited fiction for Profane Journal, Typehouse Magazine, and The Shanghai Literary Review. She has also briefly worked with Autumn House Press (Pittsburgh), Enitharmon Press (London), and Hikari Press (London). Her creative and critical work has appeared in ANGLES Literary Magazine and The Coal Hill Review, among others.   

Nicole Brandon – Baby Yoda is Native: how Indigenous Peoples of North America are making meaning out of Star Wars 
There is something not only special, but radically and specifically effective about how Star Wars is adopted and articulated by Indigenous fans and creators in North America. To encounter a creative work incorporating Star Wars into those art forms, cultural settings or spiritual practices is more than novel or interesting – it is an illuminating and affecting example of how a work of fantasy can be tasked to support the real-lives of marginalized, maligned and oppressed peoples.

You can use Star Wars metaphors or motifs to kind of reel people in to educate them, to let them see what’s happening, or see what happened before, say, in history, — Ryan Singer, Navajo artist.


This paper aims to briefly introduce an overview of this phenomenon taking place throughout the Star Wars franchise (1977 – onwards), and then go into greater depth with a case study of ‘Native Baby Yoda’, the most well-documented and recent example arising from the character of The Child, season one of The Mandalorian (2019). The case study will use of original and published interviews, digital ethnography and field research.
Having contextualized Native Baby Yoda, the paper will then utilize Stanley Fish et al’s Reader Response theory – in particular the concept of Interpretative Communities – to explore how Native Baby Yoda is an example of the ‘reading’ of Star Wars enabling a specific articulation of multiple elements of Indigenous identity. The paper intends to show the effectiveness of this action in showcasing not only the specific qualities of these Star Wars fan cultures, but how these fan cultures impact upon Indigenous and non-Indigenous fans of Star Wars by centering and cherishing Indigenous experiences and culture in acts of generosity, fun and pride.

Nicole Brandon is a PhD researcher in English Literature at the University of Dundee. Her PhD is titled ‘What We Dream Comes to Fruition: Diversity, Artificial Intelligence, and Science Fiction’ and explores how AI is depicted in science fiction around the world and the impact this has on the creation and reception of AI in reality. She has degrees in Anthropology (University of Durham), Scots Law and Creative Writing (Edinburgh Napier University). Her anthropology dissertation was based upon her field work with Indigenous Peoples in Western Canada. Her twitter is @puretemerity.   

Chloé Germaine Buckley – Magical Thinking, Speculative Entanglements: Animism in Fantastika Literature  
Despite it being dubbed “crazy” and “esoteric”, Western philosophers and scientists are coming around to the doctrine of panpsychism. Panpsychism is a set of theories that posit consciousness or experience as intrinsic to all matter. Of course, such a view of reality has long been held by animist societies across the globe. This paper brings western proponents of panpsychism (e.g. Strawson, Goff) into dialogue with decolonial anthropology from the global south that values animist ontologies (e.g. Viveiros de Castro, Kohn). I promote this dialogue through a reading of contemporary Fantastika literature. Harry Garuba’s (2012) work on animism as vital for decolonising thought has recently been brought into literary studies and ecocriticism (Duncan, 2018). Building on this, I read animist insights through two contemporary Fantastika novels – Nnedi Okorafor’s Akata Witch (2011) and Melvin Burgess’s The Lost Witch (2018). The former synthesizes Yoruba, Igbo and other African mythologies, while the latter locates witchcraft in a British folkloric tradition. Both texts endorse an animist world-view or ontology. Witchcraft in Fantastika also inherits a long-standing connection between ‘woman’ and ‘nature’, one that all too often evokes pernicious dualisms (nature/culture or human/animal) – the Great Divides (Latour). Okorafor and Burgess figure the witch in ways that trouble such dualisms, and which echo efforts by so-called ‘new animists’, ‘new materialists’ and ‘eco-feminists’ to address human and other-than-human animals’ embeddedness in materiality. Witches are thus a ‘wild category’ (Haraway, 2016) that refuse anthropocentric concepts of nature. Such ethical and ecological concerns are neglected in theorisations of pan-psychism, so part of the work of this paper is to make the case that western philosophers must heed the imaginative and theoretical work happening outside their typically closed sphere. Fantastika is one important site for this work. These texts point to ontoethical propositions and possibilities, working away at the Great Divides to imagine a different ecology to that in which the Western imaginary currently remains bound.  

Chloé Germaine Buckley is a Senior Lecturer Manchester Metropolitan University and member of the Centre for Gothic Studies and the Manchester Centre for Youth Studies. She has published widely on gothic, horror and fantasy, including the monograph Twenty-First-Century Children’s Gothic (EUP, 2017). She’s an expert peer reviewer for several journals, including Fantastika. She is working on a second book titled The Dark Matter of Children’s “Fantastika” Literature: Speculative Entanglements for Bloomsbury. www.chloegermainebuckley.com | @gothlit_chloe   

Bettina Burger – “I will give you a story” – Oral Storytelling and Black Leopard Red Wolf’s Multivocal Fantasy Quest  
On the blurb of Marlon James’ Black Leopard Red Wolf, Neil Gaiman says that the novel – the first in a trilogy – is “as well realized as anything Tolkien made”, and The Spectator entitles its review on the novel “Tolkien in Africa”. Indeed, James’ plot includes a fellowship and a quest as well as the “stepped journey” W.A. Senior identifies as a “structuring characteristic of quest fantasy. Yet James himself reminds readers in an interview with The Guardian that not every writer has the same reference points and that writers from outside the western world may only have access to “whatever cheap crap got dumped on the third world” and that there is more X-Men than Elves in Black Leopard Red Wolf.
The author’s word, however, is not needed to see that Black Leopard Red Wolf is more than just an African adaptation of a well-known fantasy formula. It may refer to the classics in some ways – containing a quest, following the well-known fantasy publication format of a trilogy – but it does so in a unique form that does not follow any preconceived notions of what a fantasy novel should look like.
In this paper, I will analyse the novel’s narrative form and explore how the use of oral storytelling markers destabilises the very form ‘fantasy novel’ and highlights a multiplicity of voices and narrative levels that goes beyond the polysemous narrative threads that some quest fantasies display, albeit neatly separated into different chapters.


Bettina Burger completed her B.A. degree in English Studies and History at Heidelberg University in 2012. In 2013, she graduated with an MSc degree in the course “Literature and Society: Enlightenment, Romanticism and Victorian Literature” from the University of Edinburgh and her thesis focused on 19th-century children’s literature and morality. She also gained an M.A. at Bonn University in 2016, where she researched the representation of women in fantasy literature. Currently, Bettina Burger teaches Anglophone Literatures at Heinrich-Heine-University, Düsseldorf, where she is also working on a fantasy literature PhD thesis. Her research interests are varied and include postcolonial and global literature, fantasy literature and science fiction, and Scottish literature.   

Andrew M. Butler – ‘Green-Clad Semi-Darkness’: Fantasizing the Art of Nikolai Astrup 
Farah Mendlesohn offers a taxonomy of four kinds of fantasy in her analysis in Rhetorics of Fantasy, with passing references to painting. Many of her examples are British or American and these texts can be read as constructing an ideological mythology for their respective nationalities. I wish to extend her analysis to a visual artist who is non-anglophone, whose work also offers a sense of a national identity. Nikolai Astrup (1880-1928), a near-contemporary of the more famous Edvard Munch, stands halfway through the two-hundred-year history of Norwegian painting that is by turns sublime, uncanny, realist, symbolist, fantastical and abstract. 

Astrup took as his primary subject his surroundings in Jølster – landscapes, mountains, gardens, festivals and interiors around him – simultaneously producing quasi-realist representations and fantastical or uncanny invocations of trolls, snow queens and deceased friends. His work oscillates between Mendlesohn’s modes of intrusive and immersive fantasy, juxtaposing fairy tale and Christian imagery into his present-day surroundings. His studied naiveté offers animorphic landscapes which are immersive through their use of pagan history, Christian iconography and Norse mythology and intrusive through their invocation of mysticism, ungodliness and raw hedonism. 

In the process he melds pagan and Christian values in the ideological and aesthetic construction of a version of Norwegian national identity that Dag Thorkildsen identifies as based on based on national history, the Constitution, nature, the national industries (agriculture, mining, fishery, forestry) and folklore” and art critic Andrew Graham-Dixon characterises as “Hardness, sharpness, clarity … Pride tempered by a sense of living at the margins, anxiety, loneliness, melancholy […] an absolute determination to endure, come what may”. 

Dr Andrew M. Butler is the author of books on Philip K. Dick, Cyberpunk, Film Studies, Postmodernism, Terry Pratchett and Eternal Sunshine of the Spotless Mind. He is also the author of Solar Flares: Science Fiction in the 1970s and coeditor of The Routledge Companion to Science Fiction, among other anthologies. He is managing editor of Extrapolation and teaches media and film studies at Canterbury Christ Church University. He is the Chair of Judges for the Arthur C. Clarke Award. In his spare time he collects shiny trousers.  

Catherine Butler – “I’m Going to Become a Witch Here!”: Britain as a Place of Magical Education in Japanese Fantasy  
Britain and Japan have long had a mutual fascination, fuelled by some apparent similarities (both are island nations, both share obsessions with tea, queues, gardening, politeness, etc.), as well as some startling differences. Fantasy has been a mode of understanding by which each has understood the other. In Gulliver’s Travels, Japan (then barred to foreigners) was the only real country among the fantastic destinations visited by Lemuel Gulliver; while British visitors to Meiji-era Japan repeatedly had recourse to Through the Looking Glass to describe its “reversed” reflection of their own experience. For their part, the Japanese have often viewed Britain through the prism of its fantasy works, especially those written for children – from Alice and Peter Rabbit to Harry Potter.
This paper will discuss two such works: the anime franchise Little Witch Academia (Yoh Yoshinari, 2013-17), and the manga The Ancient Magus’s Bride (Kore Yamazaki, 2014-present). In both, the protagonist is a Japanese teenager who comes to Britain in order to be inducted into magic – one as a witch at Luna Nova Academy, the other as the apprentice of non-human mage named Elias Ainsworth. Both frame Britain as a place of deep magical traditions, and both do so by drawing on British fantasy and school literature (notably Harry Potter and Enid Blyton) and folklore. Both also engage with the geography of Britain, portraying fantasy versions of specific British locations. Glastonbury – aka ‘Blytonbury’ – is the setting of Little Witch Academia; and the Cotswolds of The Ancient Magus’ Bride, although in neither case are these places named. The occidentalist gaze that Japan’s fantasists direct to Britain is enlightening both in itself and as a study to set against portrayals of the ‘exotic’ in British fantasy.


Catherine Butler is Reader in English Literature at Cardiff University. Her academic books include Four British Fantasists (Scarecrow/ChLA, 2006), Reading History in Children’s Books (with Hallie O’Donovan; Palgrave, 2012) and Literary Studies Deconstructed (2018). She has also co-edited several academic collections, including Modern Children’s Literature (with Kimberley Reynolds, 2014) and essay collections on Roald Dahl and Philip Pullman. She is also the author of six fantasy novels for children and teenagers. Catherine is Editor-in-Chief of Children’s Literature in Education.   

Ezeiyoke Chukwunonso – Tracing the Genealogy of African Speculative Fiction Outside the Western Gaze  
Many critics discuss African SF as coming from the same genealogy to the Western SF in which the only uniqueness of African SF to the Western SF is the alterity. Take, for instance, Matthew Omelsky (2014:38) analysing of two African SF texts. He writes :
“As related as Kahiu and Okogu’s works may be to European and American speculative fiction, however, they are clearly African texts…. They recycle many of the existing tropes and conventions of Euro-American SF and insert them into distinctly African cultural geographies”
This Omelsky’s method of reading is grounded in the postcolonial theory of ‘writing back’ in which the emergence of African SF can only be accounted for by the need ‘to fuck with’ colonial narrative to use Nalo Hopkinson (2004:9) words. In this sense, the Euro-American text is the master template in which African SF is built upon. But Africa SF has a different genealogy that goes back to African orality (Ogundele 2002, Quayson 2009, Ryman 2017) in what Nnedi Okorafor calls Organic fantasy (2009).
What I will do in this paper is to trace this genealogy of African SF and the ethics of eco-democratic socialism of ujamaa that underpins it. I will highlight how colonial institutions from the 1950s curated an African literature that suppressed this genealogy and foregrounded the current tradition of analysis in which the role of African SF is to be the alterity of the West.

Selected Reference
Hopkinson, N (2004) So Long Been Dreaming: Postcolonial Science Fiction & Fantasy, Arsenal Pulp Press
Omelsky, M. (2014) “After the End Times”: Postcrisis African Science Fiction. Cambridge Journal of Postcolonial Literary Inquiry, 1(1), pp 33–49 Cambridge University Press


Ezeiyoke Chukwunonso is a Ph.D. candidate at Manchester Metropolitan University. His research focuses on the impact of postcolonial theory on the evolution of Africa Speculative Fiction. A collection of his short stories, Haunted Grave and Other Stories was published by Parallel Universe Publications.   

Gina Cole – Wayfinding Pasifikafuturism: An Indigenous Science Fantasy Vision of the Ocean in Space  
Few Māori or Pasifika authors take up the challenge of writing science fantasy space stories. In researching the reasons for this absence, the work of Afrofuturist scholars and writers is instructive. They have paved the way in mapping alternative cultural cartographies that use technoscientific storytelling to imagine new futures in the afterlife of slavery and the deliberate colonial attempt at erasure. Afrofuturism has inspired Indigenous scholars and authors to interrogate the effects of colonialism and neocolonialism in their production of futuristic stories, science fiction, science fantasy, and academic discourse. Accompanying these developments is a growing network of Indigenous fictive kin with similar analyses of the effects of colonialism on their cultures.
How can science fantasy supply a lens through which to examine the histories and ancestral knowledge of Māori and Pasifika peoples adversely impacted by colonialism? Māori and Pasifika peoples are not currently represented in any meaningful way in the science fantasy genre. To be excluded from such a huge arena of cultural production is another form of colonial erasure. Critical and creative production of Pasifikafuturist theory and story is remedying this exclusion and erasure.
This paper discusses the development of “Pasifikafuturism”, a theoretical construct inspired by Afrofuturism and its Indigenous fictive kin, situating Māori and Pasifika science fantasy in the afterlife of colonisation. Pasifikafuturism challenges the inherent colonialism of the science fantasy genre and its norm of the white, male, heteronormative, cisgender point of view.
This paper looks to Māori and Pasifika culture, our past, our cultural practices, our Indigenous science, and specifically our ancestral navigational knowledge of wayfinding across the vast Pacific Ocean entity, as providing us with an imaginative metaphor for finding our way in the present and envisioning transformative future pathways in our writing.


Gina Cole(from Aotearoa, New Zealand) is of Fijian, Scottish, and Welsh descent. Her collection, Black Ice Matter won Best First Book of Fiction at the 2017 Ockham New Zealand Book Awards. She has a forthcoming SFF novel, Na Viro. She has participated in Auckland Writers Festival, Same Same But Different LGBTQI Writers Festival, and CoNZealand 2020. She holds an LLB(Hons), a masters in jurisprudence, and a masters in creative writing from Auckland University. She is an Honorary Fellow in Writing at Iowa University and completed a PhD in creative writing from Massey University in 2020 researching Indigenous science fantasy.
Pronouns: She/Her   

Sarah Courtis – Performing Diversity: myths and fantasies in musical theatre 
Much like fantasy, musical theatre is an anglocentric artform which struggles to tell diverse stories, despite the potential it has to cross boundaries and borders. However, musical theatre is at its heart an immigrant artform and has slowly been embracing marginalised voices to ‘tell the story’ and create performances by and for ethnic minorities. Multi-lingual texts such as The Band’s Visit and Fiddler on the Roof in Yiddish and imaginative historical reinventions such as Hamilton are proof that critical and creative success in this field are possible.
In this paper I will discuss the intersection between fantasy and musical theatre, examining the physical representation of marginalised audiences through casting choices, musical styles and the stories being told. From The Wiz, to Once on This Island, to Hadestown, musicals which attempt to create safe spaces and tell diverse stories using myth and fantasy do exist. However, they risk pandering too much to anglocentric audiences, by retelling and reappropriating stories such as The Wizard of Oz, The Little Mermaid and Greek mythology they are already familiar with, rather than risking a story which would be considered ‘new’ to a white-dominated space. I will examine and problematise these choices and consider how the progress being made can continue to push boundaries.


Dr Sarah Courtis is an early career researcher in theatre and drama at Murdoch University. Her thesis 2084: A Study of the Lyric in Musical Theatre examined contemporary musical theatre adaptations with a focus on lyric theory and audience reception. Her other academic interests include Tolkien studies, Shakespeare, mental health in academia and Learning and Teaching.   

Madalena Daleziou – “This Land Doesn’t Die […] It Lives on Like This. Like a Fairytale”: Topography, Identity and Recovery through the Fantastic in Elias Venezis’ Aeolian Earth.  
In Elias Venezis’ 1943 historical novel, Aeolian Earth (Αιολική Γη), Asia Minor–as it was before the forcible expulsion of its Greek populations in the early 1920s–is represented through literary devices that stretch reality, bordering towards magic(al) realism as discussed by Maggie Ann Bowers. While Aeolian Earth is not a fantasy novel as such, the child narrator encounters the fantastic at a metatextual level through stories by or about other characters, most of which fall under the speculative umbrella, from creation myths and demotic songs to retold fairytales. As Cadbury observes, many of these stories are associated with exile, foreshadowing the Greek populations’ tragic relocation and allowing for the fantastic to be retrospectively interpreted as an attempt to recover the lost homeland (27). Moreover, throughout the narrative, Greece is both lovingly mythologised by locals and exoticized by others as a mythical land, a fact highlighted when a Scottish character experiences it by reading classical texts.
Partly using concepts from J. R. R. Tolkien’s essay, On Fairy Stories, this paper considers manifestations of the fantastic in Aeolian Earth, taking into account the national identities and geopolitical conditions that created them. By analysing the novel’s metatextual fantastic tales as fairy stories, I will examine the extent to which these Greek tales function as recovery, escape, or consolation–and for whom.

Bibliography
Bowers, Maggie Ann. Magic(al) Realism. New York: Routledge, 2004.
Cadbury, Alison. “Against Return: Genre and Politics in Elias Venezis’ Aeolian Earth.” A Semiannual Scholarly Review Leyed to the Greek Experience of the nineteenth and twentieth centuries, vol. 27, 1992, pp. 27-39.


Madalena Daleziou (she/her) earned her BA in English Language and Literature from the University of Athens. She then studied the Fantasy Mlitt at the University of Glasgow. Her dissertation focused on wolf and human encounters in contemporary fantasy. Other research interests include children’s and YA fantasy, body politics in manga and anime, and dystopian literature. She is currently editing her neo-Victorian fantasy novel. She can most often be found in a bookshop or behind a keyboard, writing stories with too many ghosts.   

E. Dawson Varughese – ‘Linguistic Oscillation’ or ‘how language harnesses the ability to shape which reality is seen’ in Tashan Mehta’s The Liar’s Weave (2017)  
This paper explores the idea of movement, namely oscillation, in Tashan Mehta’s English language novel, The Liar’s Weave (2017). I trace the oscillation of language as movement between familiar terms and invented terms. Although written in English, Hindi, Marathi, and Parsi/Zoroastrian terms are used generously throughout the novel as well as Sanskrit or Sanskrit-inspired terms, the latter being Mehta’s own linguistic inventions. I explore how Zahan Merchant, the novel’s protagonist with his unique ability to verbally lie new realities into existence moves between the real and unreal, the known and the unknown, as well as act as an agent of free will within a system that precludes such agency. It is through creative and newly formed words/terms that the novel explores how language harnesses the ability to shape which reality is seen. With Zahan’s lies, supposedly a mere locutionary act, the world is changed. Crucial to the idea that language shapes what we “see” (what we perceive to be “true”) is the fact that Zahan, the one who tells the lie, cannot “see” (in terms of his sight/ vision) the reality that results from his lie. As an extension of this idea, specifically that language in Mehta’s novel shapes what we “see”, I suggest that Mehta’s use of code-switching and the ambiguity around the meaning of some of her invented terms (due to issues of transliteration) unsettles established “ideas of Indianness”. Indeed, the speculative register of The Liar’s Weave (2017) allows for the destabilising of a cultural-religious hegemony out of which narratives of difference and eclectic ideas of Indianness are produced.


E. Dawson Varughese’s research explores literary responses to post-millennial New India, in doing so her work engages with the various experiences of living in urban India and evolving ideas of ‘Indianness’. In 2016 Genre Fiction of New India: post-millennial receptions of ‘weird’ narratives was published by Routledge and in 2018 Palgrave published Visuality and Identity in post-millennial Indian graphic narratives. She is currently extending her work on Indian speculative fiction and its intersections with precarity, urban living and ideas of Indianness as a monograph for Bloomsbury. 
An independent scholar, she divides her time between the UK and India. She is a Senior Fellow at Manipal Centre for Humanities, Manipal, India where she works part of the year. See her work at beyondthepostcolonial.com.   

Namrata Dey Roy – Confronting the Other: Voice and Language in Meg Vandermerwe’s The Woman of the Stone Sea.  
Written in English and translated in Afrikaans as Die Vrou van die Klippesee, Meg Vandermerwe’s The Woman of the Stone Sea (2019) narrates a magic realistic story about the consequences of an encounter between a fisherman named Hendrik and a visvrou (mermaid). The amalgamation of magic and realism of this gripping narrative forces the readers to respond logically while stimulating a “willing suspension of disbelief” for the fantastic narrative. Reinterpreting the western literary trope of the mermaid and the fisherman against the backdrop of South Africa, Vandermerwe explores different dimensions of otherness and in doing so, challenges the Anglocentric presumptions about the other. Rather than flatly adopting the western concept of the mermaid, popularised by Stories like Hans Christian Andersen’s famous fairy tale “The Little Mermaid” and different media representation, Vandermerwe combines it with the “water people myths” of the South African amaXhosa and Karoo communities. However, the narrative stops being just a modern interpretation of the western myth of the mermaid and the fisherman, as the writer focusses on the deep-rooted problems of South Africa by exploiting and reinterpreting the myth. This novel does not overtly define or construct the other. Rather, the gradual unfolding of the difference between the self and not-the-self, human and non-human problematises the other. The magic realistic rendition of the story enables the author to enhance the tension surrounding the discourse of the other and the othering process. Discussing the complex process of othering in this text, this essay argues that the confrontation with the other in this fantastical narrative opens up crucial postcolonial issues surrounding silence, voice and above all language.


Namrata Dey Roy is a doctoral candidate of English Literature at the English department of Georgia State University, USA. Her research interest is postcolonial literature and theories, with a focus on South African Anglophone writers. She works as a teaching assistant and writing studio consultant at GSU. She completed her bachelor’s degree (English Honors) from Presidency College, Calcutta and Masters from Calcutta University, India. She completed her M.Phil from Rabindra Bharati University, Calcutta. She has presented papers at several national and international conferences (SAMLA, BCPS) and has publications online and offline.   

Atli Dungal – The Anglocentric Protagonist: Cultural Tourists in Fantasy Literature  
David Eddings’s The Malloreon, Terry Pratchett’s Interesting Times, and Jim Butcher’s Princeps’ Fury all feature Anglocentric protagonists whose journey across their respective continents—as well as through their respective storylines—into non-Anglocentric territories. While all three protagonists come into contact with previously unknown societies and cultures in these travels, the narrative continually presents the non-Anglocentric as exotic or foreign through the narrative voice of, or focalization through, the characters firmly anchored in the Anglocentric.
While fantasy literature can be incredibly diverse in presenting various cultures and its indigenous species through a number of methods, the most obvious of which is defamiliarization when explained through the eyes of the narrator. This paper will explore, compare, and contrast the abovementioned narratives in which the protagonists are fixed in their Anglocentric perspective throughout their journeys, where they experience the non-Anglocentric, or must endure cultures other than their own, which they find exotic, strange or, in the worst cases, thoroughly beneath their notice. While there are many reasons to do so, two issues that will be of particular interest is hyperbole to humorous effect, and moreover, exoticization of the non-Anglocentric or marginalized culture.
Through analysis of the protagonists’ actions when they come into contact with these other cultures, a deeper understanding of the meaning and importance of representation in popular literature becomes apparent. While discourse on matters of representation for marginalized cultures has increased and diversity in fantasy literature has changed greatly over time, there is still room for improvement, but what happens when online presences actively campaign against what they refer to as ‘affirmative action’ which they claim to be distorting the genre and debasing its worth?


Atli Dungal is a 3rd year PhD student at the University of Iceland, where he also teaches courses on fantasy literature. He holds an MA in Literature, Culture and Media from Lund University and a BA in English from the University of Iceland. His current project is a comparative effort that combines unnatural narrative theory with the theory of the fantastic, applied to the representative works in the genres of high and urban fantasy. His research interests are wide and varied, but he constantly faces the daily risk of whiplash injury when someone mentions Sir Terry Pratchett or Jim Butcher.   

Dennin Ellis – Sláine, the Postcolonial Barbarian  
Sláine, first published in the seminal British comics anthology 2000 AD in 1983, tells the story of the titular character, a mashup of Robert E. Howard’s Conan the Barbarian and Cú Chulainn, the legendary Irish hero of the Táin bó Cúailnge. His tales, which adhere to many of the tropes of ‘sword and sorcery’ style fantasy, take place in a mythical Ireland full of warring tribes, demons, and evil wizards.
As with most characters of his stripe, Sláine functions as a rather basic power fantasy – his only consistent goals are to defend his land, crush his enemies and sleep with every woman who catches his eye. As such, he follows the tradition of earlier ‘barbarian’ figures who’ve been used as thinly-veiled icons of nationalist furor – the lone man who, by strength alone, is able to vanquish the enemies of the people.
What makes the figure of Sláine different than other such characters is the ability to read his adventures through a postcolonial frame – here is an Irish hero, defending Ireland from not just supernatural evils but from Romans, the English, and other real-world ‘enemies’ of Ireland’s antiquity. However, that Sláine is battling against the forces of imperialism (and therefore, battling for ‘good’) is almost secondary to his love of fighting for its own sake. He vanquishes his enemies not only because it’s ‘right’ but because he can. But Sláine’s commentary goes deeper; his greatest ability is the dreaded ‘warp-spasm’ which expands and distorts his entire body into a gargantuan, nearly-invincible form that lusts for murder and is barely able to discern friend from foe (rendered grotesquely by artists such as Simon Bisley) – the ‘hero’ is strongest when he is actually the monster.
Here is the power fantasy ‘warped’ upside-down and inside-out, being sold to 2000 AD‘s primarily Anglophone audience who’ve been weaned on honorable, chivalrous heroes like King Arthur and Perseus, the ‘heroes’ who embody those traits venerated by Western Civilization. The ‘barbarian’ hero is their reflection – a loosing of the shackles of civilization and a liberation through primitivity. Sláine, then, is a reflection of a reflection. Despite being the protagonist, even creator Pat Mills would likely be hard-pressed to call the violent, lustful, power-hungry Sláine a ‘hero.’ As his adventures continue, his primal propensity for violence is exposed as horrific and freakish, his savagery explicitly made ignoble and the ‘game’ of imperialism he repeatedly finds himself caught up in is exposed for what it was (is?) – the powerful crushing the weak because they can. A postcolonial reading of Sláine interrogates a specific form of power fantasy and asks difficult questions about who we exalt as ‘heroes’ – such a figure can be hero to one people and villain to another. What binds these heroes, then, is the trail of bodies left in their wake – the literal and symbolic violence enacted along their way to becoming ‘legends.’


Dennin Ellis is a PhD Student at the Ohio State University. He received his Master’s at the State University at New York, Albany. His research interests include popular culture, narrative theory and postcolonial studies, with an emphasis on film, music and graphic narrative. His recent publications include papers on Aboriginal characters in Marvel Comics and the specter of communism in Andrei Tarkovsky’s Stalker.   

Rebecca Elton – A History of French Children’s and Young Adult Fantasy Literature, 19th Century to Present  
Globally, Anglophone titles such as The Lord of the Rings (1954-55) dominate the most well known fantasy texts. This dominance is equally evident in the children’s and young adult fantasy subgenres, which have become particularly pervasive over the past century, from The Hobbit (1937) to the Harry Potter series (1997-2007), and even to teen fantasy and supernatural fiction such as the Twilight saga (2005-2008). Yet this Anglophone dominance is incompatible with a multicultural Western society that increasingly prioritises diversity. It is vital in this case to increase one’s knowledge about fiction beyond the limits of well-established Anglophone texts. This is particularly important in children’s and teen fiction specifically; books read throughout youth can shape the learning of young people hugely, and a diversified reading experience might aid children’s understanding of other cultures.
French children’s fantasy fiction, though bursting with a range of rich and exciting texts from Tistou les Pouces verts (1957) and Contes de la Rue Broca (1967) to Tobie Lolness (2006-2007) and Oksa Pollock (2007-), is little appreciated besides such classics as Le petit Prince (1943), including in literary criticism. This presentation will thus explore the history of French children’s fantasy since the 1800s and draw attention to gaps in current research. Whilst hoping to decentre the Anglophone, it will also use the dominance of English-language texts as a means of understanding the unique appeal of French children’s fantasy and its marked differences from Anglophone traditions, including a discussion of major themes. It hopes to draw attention to the often forgotten ways in which French texts have inspired English fantasy writers, and will discuss the influence of major events in France, such as May 1968, upon the development of French children’s fantasy.


Rebecca Elton is a final year PhD student in modern languages at the University of Leeds. Her thesis examines portrayals of masculinity in British and French children’s fiction from the 1940s-70s in light of events such as World War Two and feminist movements that were changing perceptions of masculinity at the time. Her interests include genre, popular culture, gender and comparative study, and she fiercely loves studying other cultures and languages. During her Masters, she completed a comparative study of renowned fantasy series A Song of Ice and Fire (1996-) and French historical series Les rois maudits (1955-77).   

Emma French – ‘A black-clad halfling steps into a shadow’: The in-built Orientalism of the Dungeons and Dragons Monk class, and its revision within actual-play media  
Within Dungeons and Dragons (D&D) 5th Edition, the Monk character class appropriates and exoticises ‘Eastern’ culture, as defined by an indiscriminate, Western lens. Mechanically structured around spiritual ‘ki’ and a set of flavoured ‘Monastic traditions’ that echo Orientalist stereotypes – from the ‘ninja/shadowdancer’ ‘Way of Shadows’ to the Avatar: the Last Airbender inspired ‘Way of the Four Elements’ – this playstyle amalgamates Western-authored representations of the East, and multiple real-world cultures, to form a homogenously ‘Asian’ secondary world culture.
This paper will examine the ludic mechanics which encode an Orientalist worldview onto the Monk class, continuing the critical work of scholars such as Aaron Trammel and Antero Garcia to interrogate D&D’s fictional (re)construction of a blinkered Anglocentric, Anglonormative worldview. The encyclopedic structure of D&D’s official handbooks ‘display[s] both appreciation and authority toward the Orient’ and ‘encourage[s] players to develop a similar disposition’. This reproduces real-world Orientalism, as identified by Edward Said: ‘a Western style for dominating, restructuring, and having authority over the Orient.’
Furthermore, this paper will then explore professional players’ negotiation and deconstruction of these problematic tropes in podcasts and livestreams documenting real-time D&D gameplay, using the Monk characters Beauregard Lionheart from Critical Role (played by Marisha Ray), Sofia Lee from The Unsleeping City (played by Emily Axford), and Sawyeh Noor from Venture Maidens (played by Naseem Etemad). It will ask whether culturally sensitive play and players’ compensatory imaginations can do anything to recover the Monk from its problematic Orientalist origins.


Emma French is a SGSAH-funded PhD student at the University of Glasgow, examining how Dungeons and Dragons has been used to both cement and subvert notions of fantasy. She graduated from the University of Oxford in 2015 with a First and the University of Glasgow’s MLitt Fantasy Literature programme in 2019 with Distinction. Her current player characters include a sorcerer trying her best in Barovia, and a dark academia wizard who uses the prestidigitation cantrip as self-care. She can be found on Twitter at @howlsmovinglib.   

Martine Gjermundsen Ræstad – To English and Back Again: Preserving Complexities of Fantastic Creatures on the Journey Between Languages 
This paper will look at the benefits of not changing the names of supernatural creatures when translating works of Fantasy or folklore, while also acknowledging the various reasons why this is often done and will likely continue. As we work further to include non-Anglophone traditions, it is important to be aware of issues of translation and how this may have impacted our perceptions of the works and concepts we analyse. Names of supernatural creatures can be particularly difficult to translate, often being entirely new or culture-specific, and thereby have no equivalent in the target language. Rather than forcing the reader through the process of understanding a complex and unfamiliar concept, translators often give descriptive names (“Giants”) or the name of a similar creature from the anglophone tradition (“elf”, “goblin”). By examining the example of the Jötnar from Norse mythology – typically translated as “Giants” – we can see some of the potential issues of translating names of supernatural creatures. The descriptions and behaviours of the Jötnar in the Eddas are often contradictory, so there are many potential interpretations of them. Only consistently cast as an antagonistic group, they may be an early incarnation of trolls, an umbrella term for supernatural creatures, or perhaps not so different from the “gods” at all; some stories reveal they cannot always see the difference. The common English translation, “Giants”, chooses only a single interpretation, while the modern Norwegian translation retains the essentially meaningless word “Jotun”, forcing the reader simply to read the works and devise their own conception of the word. In their attempt to help a foreign reader, translators can easily rob a creature or concept of its complexity.


Martine Gjermundsen Ræstad is a recent graduate of the MLitt in Fantasy at the University of Glasgow. She has a BA in English Language & Linguistics from the Norwegian University of Science and Technology, which included engaging in courses on Translation and Sociolinguistics. With a life-long interest in science fiction, fantasy and history, she has always balanced her own nation’s culture with that of the anglophone world and has taught academic writing in both traditions side-by-side at her previous university, and is particularly interested in the ways that traditions merge and interact with each other.   

Leidy Gonzalez – Archetypes of the Frontier and Non-western Voices, Magic Realism in the Amazonian Forest  
In this paper we argue that Magic Realism offers a window for non-western philosophies and cosmologies to reach wider audiences, with the added plus that it allows the western mind to go beyond the exoticism and orientalism in which these other mentalities are usually capsuled. At the same time, it encourages the redefinition of fiction at the hands of indigenous communities.
This paper will start by briefly exploring the western understanding of the frontier as liminal space, to accomplish this it will look into the 2016 film The Embrace of the Serpent, lauded by its approach to the indigenous beliefs of the communities living in the Colombian and Peruvian Amazon, and noting how the archetypical western frontier manifests itself throughout the story. It will be argued then, that the film fails to both understand the Amazon on its own terms and give voice to the cosmology of the indigenous groups, by relaying heavily in these western archetypes and turning the spiritual journey at its core into just another version of western concerns.
In contrast, the Netflix series Green Frontier (2019), another story set deep in the Amazon forest, through a murder mystery and considerable doses of magic realism allows for the Amazon to show itself and the uniqueness of its social complexities while transgressing and mutating the afore mentioned archetypes and creating a space for diverse ways of understanding the world to play side by side and in the end interact with one another.
Finally, it will be acknowledged that even though a notable contrast is evident in both stories there is much space to grow and for indigenous people to find and explore the opportunities given by fantasy and magic realism.


Leidy Laura Gonzalez Bojaca (she/her) is a PhD student at the University of Aberdeen working on Ogham and Pictish Symbol inscribed Stones in Early Medieval Scotland and Ireland with the support of the Leverhulme Trust. She holds a BA in Anthropology from the National University of Colombia with a dissertation on contemporary fantasy, analysing the worlds of Game of Thrones (HBO) and A Song of Ice and Fire. Her main interests surround the areas of religion, mythology and fantasy studies; as well as an ever present inquiry into Western understanding of its own past.   

Elliott Greene – Haruki Murakami and the Dangers of the Canon in Hard-Boiled Wonderland and The End of the World 
Murakami’s highly symbolic novel, Hard-Boiled Wonderland and The End of the World, plays with fantasy tropes and ideas of transformation and identity. It also raises questions concerning the classic, anglophone, fantasy canon. Reference to Tolkien feature alongside the central theme of unstable identities, Murakami presents a warning to his readers about the influence an author can have on their minds, and the dangers of focusing too closely on the Anglophone canon.
The novel blends two worlds, one real and one a dream, until the line between them becomes untenable. The narrator of the ’real’ sections finds himself at the center of a conspiracy involving experimental brain surgery. He is the only subject to survive the process and now must find a way to prevent his own death. This process involves the manipulation of his ‘core consciousness’ and the conflict between his own identity and the manipulated ‘story’ the Professor has placed in the narrator’s mind. This conflict is played out symbolically in the ‘dream’ sections of the novel.
Through an analysis of the symbolism used throughout the novel, I will show how Murakami makes a subtle criticism of exclusive reading of fantasy. Ultimately, the novel highlights the influence that all media can have on the creation of our identities when consumed without thought, and particularly when we focus too closely on a specifically anglophone view of the canon.


Elliott Greene is a first year PhD student at the University of Edinburgh. He focuses on modern reinterpretations of classic fantasy tropes with particular emphasis on contemporary epic fantasy.   

Lizanne Henderson – Fantastic Bears and Where to Find Them: Ways of Seeing Polar Bears in Fantasy Films, Fiction and Folklore  
Arguably the most iconic symbol of the north, the polar bear (Ursus maritimus), features in a number of folktales across the northern regions, from the American and Canadian Arctic, to Greenland, Scandinavia and Russia. Among the best known are such stories as ‘Audun and the Bear’, ‘The Polar Bear Son’, and ‘East of the Sun, West of the Moon’. Across a wide range of cultures and time periods, numerous themes and motifs emerge from these bear tales, such as origin stories and creation tales; family ties and community bonds; success or failure at hunting; interspecies communication and talking animals; shapeshifting, shamanism and connections with the supernatural world. In more recent times, literary, visual art and film interpretations of polar bears have often retained the magical motifs, such as the character of Iorek Byrnison, the panserbjørne polar bear king befriended by Lyra in Phillip Pullman’s fantasy trilogy His Dark Materials (1995-2000), which was adapted as a feature film, The Golden Compass (2007) and BBC TV series His Dark Materials (2019). Popular television shows, such as Lost (2004-2010), Fortitude (2015-2018), and Game of Thrones (2011-2019) play on the bear as a figure of fear and horror. Artists have also been drawn to polar bear themes, imbued with a touch of the magical, such as the Golden Age folktale illustrations of Theodor Kittelsen, Kay Nielsen and Edmund Dulac, or the contemporary sculptural works of Paola Pivi whose neon-coloured, feathered bears (National Gallery, Melbourne) have been described as recalling fables and fairytales. This paper will examine the intercultural ‘ways of seeing’ polar bears as expressed in traditional northern folktales and modern day fantasy representations in order to discern the place polar bears hold in the human imagination and perceptions of the natural world.


Dr Lizanne Henderson is Senior Lecturer in History, Tourism and Animal Studies (School of Interdisciplinary Studies, University of Glasgow). She works primarily on supernatural belief traditions, the witch-hunts, Scottish emigration and exploration, Arctic Studies, wildlife tourism, and human-animal studies. Her most recent monograph is Witchcraft and Folk Belief in the Age of Enlightenment: Scotland, 1670-1740 (2016), is currently preparing her next book (Super)natural Animals in the Age of the Stewarts (forthcoming), and working on a multi-disciplinary project called Picturing Polar Bears: Past and Present Semiotic and Iconic Perceptions of Ursus maritimus.   

Lars Johnson – Adapting Fantasies for the Stage: Colour Conscious Casting in Frozen and Harry Potter and the Cursed Child  
In an age where media companies are rapturously capitalizing on the commercial value inherent in bringing fantasy stories to the screen and stage, discussions of actors’ races often emerge. This is particularly true when audiences believe an actor’s race fails to align with the character descriptions provided in the adaptation’s source material. In this paper, I explore this phenomenon by examining two pieces of theater—the musical Frozen and the play Harry Potter and the Cursed Child—which feature characters portrayed by actors whose races are not ordinarily perceived as canonical based upon their respective inspirations. In executing this project, I intend to illuminate how practices of colour conscious casting (a term used in place of ‘colour blind casting’) work to decolonize Anglocentric fantasy media by opening up space for people of colour in retellings of these popular contemporary tales. To contextualize the existing conversations around racially provocative casting in theater that Frozen and Cursed Child are connected to, I shall also briefly discuss the scholarship pertaining to race in the blockbuster musical Hamilton. Namely, I shall consider the varying implications of casting people of colour in historical versus fantastical roles that are traditionally deemed white. I shall also investigate how heeding those implications can intersect with or contradict the various suspensions of disbelief which theatrical pieces demand of their audience. Ultimately, this paper aims to elucidate how colour consciousness contributes to the provision of opportunity for actors of colour in a largely white industry while also loosening the colonial grasp of Anglonormativity on mainstream fantasy narratives by granting non-white characters agency and visibility within them.


Lars Johnson is a PhD student at Cornell University. He received an MLitt in fantasy at the University of Glasgow and completed his BS in biology and English literature at the University of Michigan. Lars’s previous research has explored queerness, spirituality, and neomedievalism in A Song of Ice and Fire. His current scholarship focuses on the threads of gender and sexuality that link medieval epics and epic fantasies.   

Shelby Judge – From White Men to White Feminism: Adaptations of Greek Myths  
Historically, the knowledge of Greco-Roman mythology in its original ancient languages was a social marker; such learning was reserved for upperclass white men in public education. The Anglicisation of such – in translation and adaptation – was an act of colonisation and female erasure. This stance has been expounded by Emily Wilson, who rejects her label as the first woman to translate the Odyssey on the grounds that it is blatantly Anglocentric (since non-Anglophone women have previously translated the ancient epic) and a continued erasure of women’s unpaid and unrecognised labour in translation as students, colleagues, and wives of lorded male translators. Wilson also highlights the generations of men that inserted additional misogyny, racism, and homophobia in their translations.
In the 20th and 21st centuries, we can trace attempts to diversify, decolonise, and feminise myths in literary adaptations, research, and pedagogy. My PhD is focussed on contemporary feminist adaptations of Greek myths, particularly considering how female authors use ancient myths to engage with modern feminist discourses. Margaret Atwood, Jeanette Winterson, and Madeline Miller must surely lay flowers at the graves of women authors who came before: Adrienne Rich, H.D., and Sylvia Plath, for instance.
This paper will trace the traditions of mythic adaptation from white men to its current problem of white feminism.1 One example of such prevalent privilege is in Atwood’s The Penelopiad, in which Penelope’s class privilege somewhat detracts from her intended characterisation as pitiable. Yet, there is a marked movement towards intersectionality in feminist adaptations of myths, evident in Kamila Shamsie’s Home Fire, an Islamisation of Oedipus, and Ali Smith’s Boy Meets Girl, a queer Scots retelling of Iphis and Ianthe.


Shelby Judge is a second year English Literature PhD student at the University of Glasgow. Her thesis topic is “Exploring contemporary women writers’ adaptation of myth for feminist purposes”. In this thesis, Shelby is researching what impact contemporary adaptations of Greek myth can have upon the feminist movement. Shelby’s overarching research interests are in feminist and queer theory and contemporary British and American women’s fiction. Shelby also runs a PhD-related blog: TheShelbiad.blogspot.com   

Bettina Juszak – Transformative Fandom and Diversity – Representing Latin American Culture and Language in Star Wars  
For those readers and viewers left disappointed by the representation of predominantly normative characters (white, straight, able-bodied) and white western cultures in their source material, transformative fandom offers an outlet to create space for more diverse representation. It is in the name – fandom allows for the transformation of canon content to suit the needs of an individual or a group.
Star Wars is a huge – and hugely popular – agglomeration of films, books, comics and TV shows, depicting a large variety of fantastical cultures. However, it is left to the fans to draw parallels to real world cultures that go beyond the vision of the predominantly white and US American creators of the source content.
In this paper I will focus on the fan-coding of characters such as Poe Dameron, Cassian Andor and Bail Organa as belonging to Latin American culture and the extension of this concept to entire planets in the Star Wars universe, including Alderaan and Yavin IV. Fan creations range from picking up on small hints within the canon and extending the concept further, to making up completely new aspects of world-building to better represent their chosen field of diversity. Drawing on current research into the ‘fandom phenomenon’, I will discuss the methods with which fans perpetuate such alterations to the canon – fanfiction, discussions on social media, fanart, etc. – and examine the positive impact fan-driven diversity can have on the representation of minorities and other languages in the ‘white English’ playing field of the source material. Lastly, I will argue for the importance of fandom-driven diversity in inspiring a new generation of content creators and pushing the establishment towards acceptance of a broader range of voices.


Bettina Juszak studied Linguistics at the University of Cambridge and finished a Masters in Fantasy Literature at the University of Glasgow in 2017. Her research included such topics as accent usage in science fiction films and the intersection between music and magic in fantasy texts. She presented a paper on Terry Pratchett’s use of fantasy world-building to tell stories socially-relevant at Gifcon in 2018. Originally from Germany, Bettina is currently working in Harrogate and biding her time in order to return to university for a PhD.   

Aroosa Kanwal – “Do Muslim Women Need Saving?”: Mardaani Mitris and Pakistani Speculative Fiction  
This paper discusses the ways in which Pakistani feminist speculative fiction offers alternative modes of sexual and social organisation against the backdrop of misogyny, human rights violation, structures of oppression, including exploitative patriarchal system, religious fundamentalism and deleterious association between nationalism and feminist ideology. Using Bina Shah’s Before She Sleeps and Sadia Khatri’s “The City of Mitr”, this paper explores both progressive and subversive potential of Pakistani feminist speculative fiction in radically reimagining gendered Muslim world. I argue that by taking the readers on fantastic voyages of dystopias and utopias, these narratives rebut and challenge androcentric culture, characterised by traditionally feminine virtues and hierarchal social institutions. The paper not only foregrounds Pakistani writers’ speculations about sex, gender roles and family structure in future galactic empires but also shows the way the women protagonists in the fiction subvert the equations of power. Taking inspiration from Lila Abu-Lughod’s famous rhetoric of “Do Muslim women need saving” against the backdrop of disturbing forms of violence suffered by women in the Muslim world, I argue that Pakistani feminist speculative writing refute the assumption that Muslim women are someone in need of saving. By recreating an imaginative geography which enables Pakistani women to move out of restrictive spaces, these speculative narratives “generate fantasies of the possibility of autonomy and freedom from such violence” (Abu-Lughod 1995, 107), thereby, reorienting mainstream western imagination of women’s plight and rights in the Muslim world. Informed by Shreerekha Pillai Subramanian’s notion of “feminist masculinism” (2018, 139), this paper destabilises commonly held assumptions about gender through “identifying persisting traces of alternative gender regimes” (Sinha 2012, 362).


Aroosa Kanwal is Assistant Professor in English Studies at the International Islamic University. She is the author of The Routledge Companion to Pakistani Anglophone Writing (Routledge, 2019) and Rethinking Identities in Contemporary Pakistani Fiction: Beyond 9/11 (Basingstoke: Palgrave, 2015). Her monograph received the KLF-Coca-Cola award for the best non-fiction book of the year 2015.
Her articles and book chapters have appeared in Journal of Gender Studies, The Journal of Commonwealth Literature, Journal of International Women’s Studies, and Journal of Consciousness, Literature and the Arts, and in edited collections Imagining Muslims in South Asia and the Diaspora (Routledge, 2014), Consciousness, Theatre and Literature and the Arts (Cambridge Scholars Publishing, 2012).   

Meriem Rayen Lamara – Behind Gilded Walls: Tales of wonder and Fantasy, the Gothic, and Islamic Mythology in Contemporary Literature  
The discussion of the importance of diversity in literature has been on-going for decades. In light of recent political discussions regarding race and religion, in particular, there is, now more than ever, an urgent need for diversity in representation not only in literature but in all cultural mediums. Influenced by what has now come to be known as the ‘#OwnVoices’ movement which encourages authors to craft stories that reflect the ever-changing reality of many of us today, and following the rising focus on Muslim communities and Muslim culture, a number of Muslim authors took up the challenge to represent characters and stories that resonate with Muslim readers, as well as non-Muslim readers who are willing to read beyond deeply-rooted stereotypes.
In this paper, I consider the work of contemporary Muslim authors such as S. A. Chakraborty, Ausma Zehanat Khan, and Zeynab Joukhadar whose vivid imagery and writing open a gate to Islamic mythology and Middle Eastern folklore and invites for an exciting exploration into the sinister and mystical world of the Jinn, complex politics, and supernatural cities. I begin by outlining a brief history of Islamic literature, focusing particularly and specifically on tales of the supernatural that exhibit elements and concepts of the Gothic, notably concepts of Otherness and the uncanny. I then explore how contemporary Muslim authors draw on a rich Islamic literary tradition to create tales reminiscent of Scheherazade’s tales of wonder in The One Thousand and One Nights.


Meriem Rayen Lamara is a PhD candidate at The University of Northampton. Her PhD thesis looks at the supernatural Gothic in Young Adult literature. Her adjacent research interests lie in comparative literature, transnational Gothic, children’s literature, dark fantasy, supernatural folklore and fairy tales.   

Sammarko Lightbourne – Authenticity Versus Inclusion: When People of Colour are Besieged by Adaptational Outrage  
Recently, the genre of Fantasy has achieved unparalleled popularity due especially to successful adaptations of literature to film, television, and streaming services. Despite this translation, the genre’s landscape remains predominantly white. When eurocentric texts are adapted and black or brown actors are cast in significant roles, adaptational outrage is a frequent response in white viewers. Recently, Netflix’s The Witcher, faced backlash for the casting of Indian actress, Anya Chalotra, as Yennefer of Vengelberg, and Mimi Ndiweni, as Fringilla Vigo, two powerful mages important to the story. Additionally, there were several minor characters also portrayed by actors of colour. Even before the series launched, sentiments expressed on mass social media platforms, like YouTube, lambasted the show for being unnecessarily diverse as compared to its source text.
Based on the series by Polish Fantasy author, Andrzej Sapkowski, The Witcher follows the story of a brooding monster hunter caught in the web of destiny as he strives to protect his young ward and the world around him descends into a war of the races. Interestingly, the race war portrayed in the novels has nothing to do with skin colour and all to do with species (elves, dwarves, humans). Yet the response from many white viewers are as intense as a battlefield in the world of The Witcher.
This paper seeks to explore the source of rejection of black and brown casted actors by white viewers in adaptations of eurocentric Fantasy. I will investigate why major characters of colour are met with resistance when inconsequential characters such as the servants Missandei or Grey Worm from Game of Thrones are not. Is it truly a matter of authenticity or disdain for having to include people that traditional Fantasy never made room for?


Sammarko Lightbourne received his BA in English Studies at The College of The Bahamas in 2014. He worked as a communications associate, a concierge, and now finds himself in the world of radio. He is a lover of the Bahamian oral tradition and is a thalassophile. He is currently completing the final year of his MFA in Creative Writing at The University of the West Indies, St Augustine Campus, where his novel focuses on memories as commodities in a futuristic Caribbean resettled by the descendants of climate change refugees. You can reach him on Instagram at @sammarkothescribe.   

Ildikó Limpár – Undead Culture in the East: Hungarian Zombies and Vampires Negotiating the National Past  
Western culture’s undead renaissance has a spectacular effect on European culture and it has brought about its nation-specific variations in Hungary. The paper focuses on the use of the living dead in Hungarian narratives whose monster characters are politically charged. I examine why the undead are used to recreate a fictional national past and what differences in the negotiating strategies the uses of zombies and vampires reveal.
First the strategy of Olivér Csepella’s 2017 comic book entitled The West + Zombies (in which West references a prominent literary journal in Hungary between 1908 and 1941) is shown to attack the enforced Hungarian attitude towards the canonical literary heritage. The comic book, which came to being thanks to community fundraising, familiarizes parts of the canonical and completes it not only with the fantastic but also with the noncanonical but historical, demonstrating the nature of a long debate about Hungary’s educational system and presenting the paradoxical relation between contemporary Hungarian society and its devouring past that manifests as a zombie horde in the narrative.
In contrast to this example, vampires appear in narratives where the historical past is less connected to Hungarian pride. These works have a strategy of coming to terms with national traumas by creating alternatives to historical accuracy. Such a strategy may be seen in a 2019 Hungarian comedy, Comerade Draculich, in which monsterizing the monstrous past paradoxically aims at coming with the traumatic past by turning it into comedy and making it “consumable” by introducing the monster that consumes. In both narratives the monster reveals Hungarian’s paradoxical attitude to their national past and thus familiarizes and stabilizes what is about to be lost to the national collective by means of otherizing it.


Ildikó Limpár, Senior Lecturer of English, Pázmány Péter Catholic University, Budapest, holds a Ph.D. in English and an MA in Egyptology and works in the field of Monster Studies. Her monograph entitled The Truths of Monsters: Coming of Age with Fantastic Media was published by McFarland this spring (2021) and focuses on the use of monsters as literary tools addressing life challenges in coming-of-age fantasy and science fiction. She edited an anthology of essays entitled Displacing the Anxieties of Our World: Spaces of the Imagination (published by Cambridge Scholars Publishing in 2017) and an anthology of essays in Monster Studies written in Hungarian (published by Athenaeum in 2021).   

Lyu Guangzhao – Fall of the Last Utopia: Critical Utopias in Hao Jingfang’s Vagabonds as the Representation of China’s Post-socialist Transition  
As one of the most representative writers of the Chinese SF New Wave (termed by Song Mingwei), Hao Jingfang is well-known for winning the 2016 Hugo Award for Best Novelettes with a short story “Fold Beijing” interrogating the increasing social stratification in the contemporary China. But meanwhile, she has also examined, through her outstanding utopian imaginations and worldbuilding, different possibilities that China might take during its post-socialist transitions in two of her earlier novels Wandering with Maearth (2011) and Return to Charon (2012)—they were combined and translated as Vagabonds by Ken Liu (the translator of Liu Cixin’s The Three Body Problem), published in 2020.
In line with the famous dichotomy between Urras and Anarres in Le Guin’s The Dispossessed, Hao Jingfang has also set up two opposing worlds, that is a) the libertarian Earth following the neoliberal rules in favour of market competitions and individualistic pursuit for capital and b) the egalitarian Martian Republic built upon scarcity and under the supervision of a central archive system. In the latter society, the Martians are grouped in numerous “ateliers” (the realistic reflection of the “work units” or “danwei” in China). They are the main provider of social welfare and protection, which, therefore, form the basics of social stability.
However, neither of the two societies are “perfect” enough to be called a true utopia and among each of them, they are internal challenges proposed by people who seek for reforms. These people would view the other world as the negation to their own, yet again only to find themselves trapped in an unending cycle of “negating to negation”. I would argue that it is the ambiguity identified in such a cycle that represents China’s post-socialist quest for the new order since the 1990s.


LYU Guangzhao (He/Him) is currently a PhD student in Comparative Literature at University College London (UCL). His research project is a comparative study of the British SF Boom and the Chinese SF New Wave, focusing on the relation between the two SF movements and the broader socio-cultural transformations in the post-Thatcher Britain and the post-socialist China. He is the co-founder of London Chinese SF Group (LCSFG), co-director of London SF Research Community (LSFRC), and was recently awarded the “Support a New Scholar” grant (2021-2022) by Science Fiction Research Association (SFRA). His latest essay was published on SFRC Review in September 2020.   

Lan Ma – ‘Self’ or ‘the Other’: The Imagination about Dystopian Society in the Eastern and Western YA Literature  
Since the beginning of 21st century, a range of fictions for young adults (YA) which display dystopian issues have emerged in both Western and Eastern countries. In many English dystopian YA literature, there is a typical kind of story shown that the adolescents’ revolution destroys totalitarian or blocked ‘fake-perfect’ society. However, meanwhile, it should not be neglected that contemporary Japanese and Chinese dystopian YA fictions also have given some explorations on the various issues to those critical and complex ‘utopian’ or ‘dystopian’ futures of human’s society. In these works, it is not as easy as equating optimism to ‘freedom’ and negativism to ‘despotism’ which is done in most Western stories.
In this paper, the concepts of ‘Self’ and ‘the Other’ will be given firstly, while some examples from the Western and Eastern texts will be shown as supports for further detailed analysis.
‘Self’ only refers to the author’s own cultural position which he or she is familiar with, while ‘the Other’ refers to every strange thing outside the author’s ‘Self’. In this paper, the main reason caused the differences between Eastern and Western dystopian YA literature would be considered as the difference of the author’s start point of imagination on ‘Self’ or ‘the Other’. For example, in most Chinese dystopian YA literature, from the narrative structures to the design of characters and world, it is possible to see traces of influences from Western literature. However, the authors’ imaginations are mostly inspired by the present circumstances in which they are living, and the issues with which they are concerned. In contrast, Western and Japanese writers’ imaginations about highly-censored dystopian societies are mostly based on the gaze to ‘the other’ and history. This difference of start point leads to the differences of the designs of characters, social background, solutions to social problems shown in those Western and Eastern stories. Particularly, it probably can explain some paradoxical points appeared on the designs of characters in the Western dystopian YA literature.


Lan Ma is a PhD student at the School of Education in the University of Glasgow. Her research focuses on the representation of discourse and power in Japanese, Chinese and English dystopian YA literature. She received a BA in Sociology from the University of Fudan in China, and a MA in Children’s Literature and Literacies from the University of Glasgow. Before coming to the UK, she worked as an editor of children’s and YA literature for several years in China.   

Raman Malik – Not A Mere Fantasy: Indian Mythology as a Microcosm of Today’s Real Issues  
The grand Indian epic, Mahabharta, presents the history of seven generations of a family in 950 BCE. It narrates not only a war between good and evil, not only the establishment of justice, not only the beginning of the present era of ‘kaliyuga’, but also numerous issues that mirror the problems of 2020 AD. However, Anglo-centrism is taking Indian students away from the knowledge of their past and its relation to the present. In trying his very best to maintain the rich Indian heritage in fantasy books for coming generations, I analyse Shashi Tharoor’s The Great Indian Novel, published in 1989, which satirically uses the Mahabharta and presents the events of Indian Independence Movement, and paints a collage of all the issues which are still persistent after 30 years of writing the novel. The novel highlights issues such as women’s subjugation, lust for territorial dominance, spreading false information for personal gains leading to arson and riots, harmful adult desires creating bad influence on children, privatization of education, and many more.
Indian mythology is representative of the world history but, as a result of massive Anglo-centric productions in all forms of media, it has witnessed a decrease in its study over the years, leaving today’s generations with a blind spot in the knowledge of their history. This gap not only subdues the relevance and representation of our culture, but also negates any chances of allowing it to be taught or made aware of. Therefore, I intend to present, how, the Indian usage of fantasy, not only tries to keep its history alive, but also educates us to not turn a blind eye to the problems in our society.


Raman Malik is a PhD student at the University of Sheffield, working on ‘Subdued and Misrepresented Child Voices in British Fantasy Literature from 18th century to 20th century.’ He completed his M.Phil. English with first division from Amity University in 2018, with a dissertation on -‘The Representation of Magical Realism in C.S. Lewis’ The Chronicles of Narnia.’ His interests lie in studying all forms of fantasy literature that includes fairy tales, science fiction, mystery and supernatural fantasy. His hobbies include reading, and playing football. He recently finished reading Philip Pullman’s His Dark Materials, and has begun Necronomicon by H.P. Lovecraft.   

Ruchira Mandal – Subverting the Hero Myth: Metanarratives in Samit Basu’s Gameworld Trilogy  
An essential element of the fantasy narrative (as of all tales) is the heroic quest that Joseph Campbell calls “the nuclear unit of the monomyth.” Depending upon scale, the hero achieves a microcosmic or macrocosmic victory, thereby saving the world. This vision of the world is thus centred on a conflict between two sets of values, one of which must prevail over the other.
In his fantasy trilogy set in the fictional Gameworld, Samit Basu Indianizes the Western epic fantasy structure to question this very notion of superiority. In doing so, he also dismantles the very myth of the hero as indigenous stories are subverted within the frame of the subverted anglocentric fantasy narrative. In a world where heroes are constructed by politicians and history constantly re-interpreted to undermine reader expectations, Basu blurs the lines between good and bad, monsters and heroes, thereby challenging what Hourihan calls “the fundamental dualisms that have shaped Western thought and values.” This paper examines how Basu redefines not only the discourse of Western superiority but also the Brahmanical hegemony within the Indian narrative to dismantle ingrained cultural dualisms and cast new light on the hero tale.

Bibliography
Basu, Samit. The Manticore’s Secret. Penguin: New Delhi, 2005.
—. The Simoqin Prophecies. Penguin: New Delhi, 2004.
—. The Unwaba Revelations. Penguin: New Delhi, 2007.
Campbell, Joseph. The Hero with a Thousand Faces. Bollingen Series XVII. Third Edition. Mumbai: YogiImpressions, 2008.
Hourihan, Margery. Deconstructing the Hero: Literary Theory and Children’s Literature. London: Routledge, 1997.

Ruchira Mandal is an Assistant Professor in the Department of English, Lady Brabourne College, Kolkata. She has recently submitted her doctoral thesis on Mervyn Peake’s Titus Groan novels at Jadavpur University, Kolkata. Her research interests include fantasy, fairytales and popular culture. She is also a poet and has been published in the anthology, A Letter, A Poem, A Home alongside Rudy Francisco and Sarah Kay among others. She did her M.Phil from Jadavpur University and masters from the University of Calcutta.   

Daniel Martin – The Ancient Magic of China’s Tomb Raiders: History, Modernity, and Nationalism in Chinese Fantasy Blockbusters  
In recent years, the economic significance of fantasy cinema in Mainland China has become a subject of much industry scrutiny. In 2016, Stephen Chow’s The Mermaid attained record-breaking box-office returns and global attention, while the animation Nezha: Birth of the Demon Child (2019) has become one of the most successful non-English-language films in the world. Drawing on mythology, magical creatures and historical adventure tropes, China’s fantasy films combine proven audience appeal with sophisticated propagandist techniques.
This paper will analyse two recent fantasy blockbusters from China: Chronicles of the Ghostly Tribe (2015) and Mojin: The Lost Legend (2015), both based on the influential internet novel Ghost Blows Out the Light (2006). These films, like all of China’s state-sanctioned media, conform to requirements that they are in some way “educational” or “culturally or politically uplifting” and include revealing depictions of nationalist sentiment.
Chronicles of the Ghostly Tribe, set in 1979, combines overt fantasy elements (the discovery of magical creatures and ancient artifacts) with a realistic depiction of the People’s Liberation Army, and features a sometimes-subversive streak of black humour. Mojin: The Lost Legend, meanwhile, performed even better at the domestic box-office (becoming the highest-earning Chinese IMAX film of all time on its release), and deploys fantasy elements is the service of not just visual spectacle, but also to comment patriotically on the apparent virtues of life in China. The themes of the film center on the contrasts between the rational world and the magical world; between history and modernity; and between China and the USA. This paper therefore offers analysis of these two films in order to explore the increasingly prominent ways Chinese filmmakers use fantasy to express problematic ideas about national history and political ideology.


Dr. Daniel Martin is Associate Professor of Film Studies in the School of Humanities and Social Sciences at the Korea Advanced Institute of Science and Technology (KAIST). His recent research concerns fantasy traditions in films from South Korea, Japan, and Hong Kong. He is the author of Extreme Asia: The Rise of Cult Cinema from the Far East (Edinburgh University Press, 2015), co-editor of Korean Horror Cinema (EUP, 2013) and Hong Kong Horror Cinema (EUP, 2018), and has published articles in Cinema Journal, Journal of Film and Video, Journal of Popular Culture, Continuum, Asian Cinema, and Journal of Korean Studies.   

Mario-Paul Martínez, Fran Mateu – Mythology, history and religion in the Spanish fantasy video game: Cursed Castilla EX and Blasphemous.  
A yōkai awaits us at the gates of the next level. The Elf warrior, threatens us with his sword. And Zeus, lord of Olympus, has just a few seconds left to pulverise us with his lightning… Many video games resort to tradition and fantasy mythology to develop their game. Most, indeed, allow themselves to be influenced by a mythological imagery that popular culture has absorbed, mainly from the commonplaces of Nordic storytelling, classical antiquity, Japanese folklore, and English-Anglo-American tradition. However, rarely do video games surprise us with a more “exotic” legendary (compendium of legends) where, for example, there would be room for the fables of other ethnic groups such as the Inuit, the Jaguar people, or the Saharawi, among the diversity of cases outside the cultural norm.
In this sense, it is equally strange – almost an anomaly – that Hispanic video games include among their games a fantasy genre typical of their tradition or native mythology. What is usual are games that become accustomed to a historical event or to a literary tradition, which are less risky in contrast to peninsular folklore. Nevertheless, two platforms recently published by Spanish developers, Cursed Castilla EX (Locomalito, Abylight, 2016) and Blasphemous (Team17, 2019) have come to break this rule: their creations are full of symbols, narratives and settings that are nurtured from the traditional fantasy of the Spanish Medieval and Baroque periods. In addition, they are full of references to books of chivalry (Amadís de Gaula), medieval and baroque architecture (the Palacio de los Águila, the Mosque-Cathedral from Córdoba), or the religious imagery present in the paintings of Goya, Zurbarán or Ribera.
The main objectives of this text are to explain the approaches of these video games and in particular the findings and crosschecking between the mythological, historical and religious manifestations of Hispanic culture and these platforms.


Mario-Paul Martínez is a researcher, professor and coordinator of the Aesthetics and Art Theory Area of the Art Department at Miguel Hernández University. He is also coordinator of the Area of Historical, Artistic and Scientific Assets at the same University and is director of the Massiva Research Group that studies the interrelationship between audiovisual arts and mass culture. He teaches in the MUPIA master’s degree and the MUECA master’s degree in Cultural Studies and Visual Arts at the School of Fine Arts in Altea.


Fran Mateu is a researcher and professor in the area of Aesthetics and Art Theory at the Art Department of Miguel Hernández University. Since his beginnings in teaching, he has taught subjects such as Theory and Technique of Editing and Montage, or Video Games and Virtual Environments. Previously, he graduated in Advertising and Public Relations, and obtained a degree in Cinematography, specializing in Film Direction. He is the co-director of the International Congress of Fantastic Genre, Audiovisuals and New Technologies, With Mario-Paul Martínez.   

Ivana Mijić Nemet – Between East and West: Influence of Anglocentrism and Slavic Folklore on Contemporary Serbian Fantasy for Children  
Serbian children’s literature has traditionally dominantly fallen into the genre of realism, with a strong political determination, thanks to the fact that throughout much of the twentieth century its purpose was to ideologically indoctrinate young readers. Fantasy literature was an exception, rather than a rule, and it mostly took the form of literary fairy tale. However, in the last two decades there was a significant change in Serbian production of literature for children ‒ the growing popularity of the fantasy genre, a rise in the number of published titles and an improved reception.
Contemporary Serbian children’s writers are exploring new possibilities of merging foreign and domestic literary traditions. On the one hand, they are mostly influenced by Anglophone works, but on the other they are integrating Serbian folklore motifs in attempt to create Slavic-mythology based type of fantasy. When folklore heritage reappears, it can take on a comical function in a contemporary urban context, as presented in Ivana Nešić’s Zelenbabini darovi (Greenmother’s Gifts, 2013) and Tajna nemuštog jezika (The Secret of the Animal Language, 2014), or horror function as in Uroš Petrović‘s Peti leptir (Fifth Butterfly, 2005) and Deca Bestragije (Children of Bestragija, 2013). Sometimes the authors even use modern Serbian poetry and its vegetative motifs as an inspiration for their own work (Selina Lovren in Malo zeleno drvo [Little Green Tree] 2019).
The unusual positioning of these novels in the frameworks of both Serbian and Anglophone tradition of the children’s fantasy novel is explored: the paper offers an overview and analysis of the fantasy element’s function in children’s novels, its influence on the novel’s structure as well as its heterogeneous origins.


Ivana Mijić Nemet is a PhD candidate at the Faculty of Philosophy in Novi Sad, Department for Serbian Literature. Since 2012 she is administrator of the journal for children’s literature, Detinjstvo, and since 2013 employed at the Preschool Teacher Training College in Novi Sad. Her main research interest is children’s fantasy literature, and her current research examines the poetic characteristics of the children’s fantasy novel in Serbian literature of the early 21st century.   

Anna Milon – Sexy Fox: female sexualisation in modern retellings of the East Asian were-fox folktale.  
What constitutes sexual appeal? The image of the ideal sexy woman varies widely from one culture to another. Yet all too often when presented with an supernatural seductress in modern sci-fi and fantasy narratives, we envision a voluptuous femme fatale, a distinctly Western vision of female sexuality. This portrayal is all the more jarring when enforced upon a non-Western character, initially conceived with a very different type of sexual allure in mind.
The were-fox (Chinese 狐狸精, húli jīng; Korean 구미호, kumiho/gumiho; Japanese 狐, kitsune) is just such a character. Initially conceived of as a supernatural creature able to transform into a desirable woman in order to trick men or drain them of their life energy, the were-fox has been widely disseminated in both European and Asian writing. The traits that make the were-fox ‘sexy’ are dependent on the context within which the character is adopted. It is these traits that will be examined by this paper. To provide a broad, though not exhaustive overview, the paper will focus on four works of fiction, each from a different cultural context:
– the South Korean drama My Girlfriend is a Gumiho (2010)
– the Japanese manga Nura: Rise of the Yokia Clan (2008 – 2012)
– the US-produced web-television anthology of animated shorts LOVE DEATH + ROBOTS (2019), specifically episode 8 Good Hunting
– the novel The Sacred Book of the Werewolf (2004) by Russian author Victor Pelevin.
All four narratives reached an international audience, but were not necessarily written with an international consumer in mind. Thus, their portrayals of a character who is defined by sexuality vary significantly and provide a valuable insight into what sexual appeal in literature can look like beyond the Euro-centric femme fatale.


Miss Anna Milon is a PhD student at the University of Exeter working on the Horned God as environmental symbol in British fantasy. She has a long-standing interest in folklore and the folkloresque, and speaks Russian fluently. With a background in English and Medieval Literature from Royal Holloway, UoL, and the University of York respectively, Anna teaches in Liberal Arts concurrently with her studies. In her spare time, Anna helps out at the Museum of Witchcraft and Magic (sadly, not as the resident witch).   

Sandra Mondejar Revis – The Art of ‘Ma’ in the Fantasy of Hayao Miyazaki  
My paper will look at how the animation of Hayao Miyazaki manipulates pacing, and focus primarily on the pauses and breaks from action. These pauses I identify as moments of ‘Ma’: the Japanese concept of gaps, silences, emptiness and intervals. According former director general of The Japan Foundation in New York, Mr. Isao Tsujimoto, ‘Ma’ is the ability to ‘enjoy the blankness’, a ‘notion reflected especially in Japanese culture’ (Tsujimoto 2011). It is used from traditional Noh Theatre to Japanese minimalist interior design to everyday conversation patterns, and Miyazaki identifies it within his own work, too. Referring to what interviewer Roger Ebert calls the ‘gratuitous motion’ of certain scenes, Miyazaki explains:

It’s called Ma. Emptiness. It’s there intentionally. [He claps his hands] The time in between my clapping is ma. If you just have non-stop action with no breathing space at all, it’s just busyness. But if you take a moment, then the tension building in the film can grow into a wider dimension. (Ebert 2002)


My paper aims to look at ‘Ma’ as a ‘breathing space’ and how it functions in creating a ‘wider dimension’ in the Fantastic world-building of Miyazaki’s films. Moreover, I aim to show how this is specific to Japanese animation. While the Anglocentric animation depends on narrative-driven actions, Miyazaki’s finds as much value in extra ‘gratuitous’ movements that characters are shown doing which emulates a tactility that truly brings his worlds to life. This is reflected in everything from character movements to music, framing, dialogue and scenery. I aim to show how these moments of ‘Ma’ that break from narrative-forming actions allow the viewers to buy into the world that Miyazaki builds, creating an immersive kind of realism specific to his Fantasy.


Sandra Mondejar Revis is a recent graduate of the Masters in Fantasy Literature at the University of Glasgow. Although the Fantastic has always remained her primary passion, she enjoys finding ways to apply it to her other interests. Sandra has a Joint Honours degree in Philosophy and English, and so is keen to point out the philosophic angles that Fantasy takes. Coming from a mixed cultural background herself, she is curious about the ways in which this shapes other Fantasies and Philosophies.   

Debaditya Mukhopadhyay – What Lies Beneath the Subversion: Tracing the Impact of Bulbbul’s Co-option of Dark Fantasy Elements  
Apart from imitating the major tropes and sub-genres of the western canon of fantasy, of late, Bollywood fantasy films have started co-opting them as well. This presentation will explore the cultural significance of such developments using the film Bulbbul (2020) by Anvita Dutt Guptan as a case-study. Female desire is largely associated with corruption and monstrosity in typical commercial Bollywood films in general and Bollywood horror films in particular. Bulbbul marks a departure from such generic templates by foregrounding how patriarchy makes a monster out of its eponymous character, representative of female desire for intellectual as well as sexual freedom. Reading this subversive portrayal in the light of existing theorizations regarding dark fantasy, this paper will explain how the adoption of genre conventions associated with dark fantasy, namely a sympathetic portrayal of the monstrous entity and the sufferings that go into the making of such monsters, enable this film to subvert the generic portrayal of female desire in Bollywood films. Beginning with a brief overview of the aforementioned generic templates of Bollywood, the presentation will map and analyze Bulbbul’s departure from them by analyzing this film’s subversive scenes. Finally, the paper will conclude highlighting the presence of the above mentioned conventions of dark fantasy in these scenes.


Debaditya Mukhopadhyay is an Assistant Professor of English at Manikchak College, affiliated with the University of Gourbanga, India. His research articles have been published in peer-reviewed journals like Muse India, DUJES, etc. He has contributed chapters to collections published by Salem Press, McFarland, and Lexington Books. He also has forthcoming chapters in edited collections from Lehigh University Press and Peter Lang. He has presented his papers at Presidency University, Banaras Hindu University, etc. and has been invited to speak at the Symposium: Sholay at 45 (event postponed due to the Pandemic) organized by School of Media, B.C.U. (UK)   

Dipanwita Paul – Which Witch Are You?: The Influence of Anglocentric Witchcraft on the Bollywood Horror fantasy genre  
The usage of the words “Witch”, “Witchcraft” and “Black Magic” in the Indian context of the Supernatural would be a dolorous attempt to contain and translate the elephantine and multifarious concepts of Tantra Vidya, Jadu Tona and the mythical creatures like Daakini, Yogini, Chudhail, Bishahi to the English language, rendering several gaps and pitfalls. However the Anglocentric idea of a “Witch” has consistently influenced and shaped the portrayal of Dayan or Chudhail in the post-independence Indian popular media, especially the Indian cinema. Several elements of the Anglocentric Witchcraft, for example, apostasy, capability of flight, casting of spell, churning of cauldrons, association with animals like the black cat, European symbolism, or even attires comprising gowns and cloaks have been imported in Bollywood horror fantasy movies like Veerana (1988), Makdee (2002) or Ek Thi Daayan (2013) or soap operas like Daayan (2018). Whereas caste and gender based violence and human rights violations related to witch-hunting, witch-trial and other such superstitions, remain a pressing social issue across India, Bollywood on the other hand has been constructing the figure of a Daayan with severe religious and socio-cultural ambiguity, which is distant and occassionally antagonistic to its ethno-cultural roots. This paper thus attempts to study the reasons behind such Anglocentric influence on the figure of Daayan in the Bollywood, its conception, journey, contradiction and metamorphosis through time and it’s implication and place in the socio-cultural-political landscape of India.


Dipanwita Paul is a Queer Feminist-Activist, and a student of Jadavpur University, Department of English. She is a member of Women Against Sexual Harassment, and Das Theke Das Hajar, both forums combating sexual harassment in workplace, and has been an active participant in the Feminist, Queer Rights, Caste-Based, and anti-CAA, NPR, NRC movements.   

Primrose – The Fantastic, Allegoresis and Historical Trauma in Mo Yan’s Dissident Works  
My paper interrogates the literary mode of the fantastic in the traumatic representation of collective suffering of the rural subaltern across the span of the 20th century – starting from the Boxer Rebellion to the Post-Mao economy – in Mo Yan’s Big Breasts and Wide Hips. I take as a starting point both the Anglocentric conception of trauma and fantasy, as mis-aligned literary modes with each other; Even what seems like an antirealist impulse – in the aporetic representation of traumatic events – bespeaks a representational impossibility, which is at the heart of it a paradoxically realist impulse, and at odds with fantasy’s own affinity with the escapist and the absurd. In the light of Mo Yan being a writer writing within the parameters of the repressive censorship regime of present-day China – I posit that the employment of fantastical tropes and elements, in tandem with the allegorical mode, configures a veiled political critique, as a way for Mo Yan to contour the silence around historically repressed memories. In so doing, I recuperate the subversive power of the fantastic in re-inscribing the mythical figure of the rural subaltern, alongside with their native religiosities and philosophical traditions, fantastical folklores, and oral tradition – which have been extirpated by the violent imposition of modernity in China. Following the lineaments of Rosemary Jackson’s insight that the fantastic mode recovers that which has been repressed, silenced and effaced by the cultural dominant, I interrogate the structural affinity between the fantastic and traumatic representation through their realist impulse in gesturing towards an absent social totality. The fantastic should thus be taken as an interpretative hermeneutic, through which the historically repressed memories of the past injustices enacted upon the peasants can be pulled back into visibility.


Primrose (full name) graduated from National University of Singapore in 2016 with a degree in English Literature and is currently pursuing her Master’s in the National University of Singapore. Her research interests are in the area of contemporary Chinese literature, cultural theory, postcolonial theory, and world literature. Her Master’s research project revolves around the study of contemporary Chinese novels to examine the aesthetic representation of China’s uneven and unequal modernity, and the compound of ecological abuse and social injustices in the context of Post-socialist China, as focalised through the abject dispossession endured by the rural subaltern.   

Paula Rivera Donoso – Three Possibilities For Latin American Fantasy: A Critical Proposal  
Imaginative literature is not alien to Latin America’s literary tradition. However, the scholar world tends to focus only on four non-mimetic core genres: science fiction, the fantastic, horror, and magical realism. Fantasy literature written in Spanish and from Latin America, as in the trail of mythopoetic fiction, is scarcely studied—or even known at all.
One reason that could explain the predominance of those four core genres to the detriment of Fantasy is the thought that this literature cannot offer significant insights about Latin America’s current struggles, as the other types of non-mimetic fiction do. Fantasy literature, in the Latin American context, is often understood as a mere commercial and derivative genre, a shallow replica of the First World best-selling book model.
Against this, I sustain that present Latin American Fantasy exists as a non-homogenic and on-growing corpus that has already offered interesting works, worth inscribing in the long history of Fantasy as a literary form. To demonstrate a grasp of its richness, in this paper I will propose three possible aesthetic paths of this literature, that will show different and complex ways to engage with Latin America’s ethos trough literary imagination: Latin Americanism (in dialogue with indigenous traditions), Medievalism (in dialogue with European traditions), and expanded realism (in dialogue with Latin America sociopolitical problems). I will illustrate the way in which these paths express themselves through the analysis of three novels: Los días del venado (2000), by Argentinian author Liliana Bodoc; El fuego verde (2016), by Mexican author Verónica Murguía; and El tren marino (2015), by Chilean author Daniel Villalobos.

Bibliography
Bodoc, Liliana. Los días del Venado. La Saga de los Confines I. Norma, 2000.
Murguía, Verónica. El fuego verde. Ediciones SM, 2016.
Villalobos, Daniel. El tren marino. Laurel Editores, 2015.


Paula Rivera Donoso (Viña del Mar, Chile, 1987 / She, her). Master in Literature from Universidad de Chile. She also holds a diploma in Children’s and Young Adult Literature from Pontificia Universidad Católica de Chile. She is a Chilean author and independent researcher. She is currently interested in Hispano-American Fantasy works and their phylogenetical relationship with English-speaking canonical Fantasy. She is the co-founder of Vagalumbre (https://vagalumbre.com), a Spanish-written website dedicated to Fantasy literature.   

Shazia Sadaf – “Syncretic” Fantasy in Contemporary Pakistani Speculative Fiction  
Nearly every fantasy is a mythic narrative based in a culture’s past or present beliefs, and when seen from within the “minority” (indigenous, other non-Western) perspective itself, a realistic one. It might only be seen as a fantasy by readers from outside that culture, so the “genre depends on who is reading” (Attebery, 176). Based on this paradox, Bechtel (2011) has suggested a new, more productive category of fantasy that he terms “syncretic fantasy” (5) that can extend the limited majoritarian understandings of reality into new directions. Syncretic fantasy combines the subjective non-majoritarian fantasies arising from indigenous storytelling or traditional mythologies with majoritarian Western “realities”. From this collision of multiple cultural viewpoints about real and imaginary, new configurations of what might be possible in the future can emerge.
This paper examines how Pakistani fantasy adds to the “syncretic” element by imagining worlds that connect religious beliefs and scientific possibilities in order to bridge the traditional and modern. As a case in point, Boy of Fire and Earth by Sami Shah has Djinns as characters, creatures that Muslims unquestioningly accept as occupants of a parallel dimension to humans. Shah thus creates a fantastical story with Djinns that is “impossible” but real because it is based in Quranic testimony; and “improbable” but true because a sci-fi universe of simultaneous alternative realities is supported by quantum physics research. I argue that if one of the constructive roles of speculative fiction is foresighting, then the influence of the present Us vs Them bias that informs our vision of humanity’s future must be dismantled. Recognition of alternative speculations from non-Western literary sources can potentially bridge the divide.

References
Attebery, Brian. “The Postcolonial Fantastic”. Stories About Stories: Fantasy and the Remaking of Myth, Oxford University Press, 2014, 169-185
Bechtel, Gregory. The Word for World Is Story: Towards a Cognitive Theory of (Canadian) Syncretic Fantasy. ProQuest Dissertations Publishing, 1 Jan. 2011.


Shazia Sadaf (she/her) is an Instructor of Human Rights and Social Justice in the Institute of Interdisciplinary Studies at Carleton University, Ottawa, Canada. She holds a doctorate in Postcolonial Literature from Western University, Canada, as well as a previous PhD in English from the University of London and an MA in English Literature & Language from King’s College London, UK. Her articles have been published in Interventions: International Journal of Postcolonial Studies, Journal of Postcolonial Writing, South Asian History and Culture, ARIEL: A Review of International English Literature, and the European Journal of English Studies. She has also contributed chapters to the Routledge Companion to Pakistani Anglophone Literature (2018) and Violence in South Asia (Routledge 2019). Shazia is currently working on the manuscript of her book on human rights and Pakistani speculative fiction.   

Judith Schofield – Reading The Master and Margarita as Fantastic Literature: Rosemary Jackson’s Fantastic Subversion Outside of Anglocentric Contexts  
Mikhail Bulgakov’s The Master and Margarita is a much-studied classic of Russian literature, often discussed in relation to its political, philosophical, and religious themes. However, very little critical attention has been paid to another major strand of the novel, its use of the fantastic and its place within the fantastic canon. Despite its witches, demons and talking cats, The Cambridge Companion to Fantasy Literature makes no mention of it and does not include it within their chronology of fantasy, beginning with Beowulf in 800 AD and ending with The Hundred Thousand Kingdoms and Who Fears Death in 2010. I intend to demonstrate how The Master and Margarita performs the functions of a fantasy novel as described by Rosemary Jackson in Fantasy: The Literature of Subversion. Jackson asserts that fantasy is a means of expressing ‘the unsaid and unseen of a culture’. However, the assumed culture for much of her theory is a ‘secularised culture produced by capitalism’, i.e. a westernised and Anglocentric conception of culture. I will demonstrate how her theory both functions and requires adaptation within the Soviet-Communist context of Russia in the 1930’s. In doing so, I hope to both situate Bulgakov within the genre of fantasy and suggest ways in which fantastic theory can shift its focus away from the Anglocentric.
In this 20-minute paper, I will break Jackson’s theory down into its component parts, apply them to Bulgakov’s novel, and highlight the main areas of coherence and discrepancy between them. I will also place the novel within its historical and social context in order to explain the reasons for these discrepancies, mainly in regard to their approach to the Marvellous, or the genuinely supernatural.


Bio: Judith Schofield(she/her) is a postgraduate student on the Fantasy Mlitt program within the University of Glasgow. Her undergraduate degree is in English Literature with Creative Writing from the University of Birmingham. Her primary research areas are the Weird, Queerness within genre fiction, and genre intersections between Fantasy, Science Fiction and Horror. She is currently working on a queer fantasy/horror novel and several short stories and poems. She is a Nighting-Owl, a hybrid of the Owl and Nightingale Fantasy Mlitt cohorts.   

Parinita Shetty – Marginally Fannish: Expressing and Accessing Intersectional Perspectives in Fan Podcasts  
This paper investigates the ways in which fans use the fictional framework of their favourite media texts to raise awareness about intersectionality. It studies a selection of Harry Potter and Doctor Who fan podcasts featuring fans from groups which are under-represented or misrepresented in mainstream media and culture. The massive online fan communities of these globally popular texts attract fans from different cultures and countries.
Fans draw on their diverse personal, social, cultural, political, and ideological contexts to interpret and respond to the texts they read. Marginalised fans, whose lives are missing or stereotyped in popular culture, use fan podcasts to offer complex and nuanced perspectives. These spaces offer opportunities for intersectional conversations where fans use their favourite characters and worlds to navigate experiences which matter to them. Such conversations can raise awareness about issues which are otherwise erased in mainstream discourse.
Fan podcasts act as alternative media that allows marginalised cultures to present their own counternarratives which question taken-for-granted assumptions about them. Fans use these podcasts to challenge dominant representations and raise critical questions and reflections. Fan critiques about social justice issues function as consciousness-raising tools, allowing other fans to develop more nuanced interpretations of their favourite texts.
While mainstream fantasy media often reflects dominant perspectives, fan podcasts offer room for multiple and diverse lived experiences. Fans use the fictional framework to explore complex topics, wrestle with real-life limitations, explore real-world social, cultural and political issues, and voice their concerns and fears. This exposure to diverse perspectives and unfamiliar cultures they may not have otherwise encountered can allow fans from both marginalised and dominant cultures to think critically about the media they consume. It also has the potential to encourage reflection on the lives of others and promote understanding, respect and empathy for diverse experiences.


Parinita Shetty has worked with young people and children’s books in India in various ways – as an author, a bookseller in a children’s bookshop, a reading programme developer, and a coordinator of a children’s literature festival. She completed her M.Ed in Children’s Literature and Literacies from the University of Glasgow in 2017. She is currently a second year PhD candidate at the University of Leeds. Her research interests include children’s literature, digital media, online fan communities, critical literacy, and intersectionality. She studies fan communities and identifies as a RavenPuff. She should currently be writing but is probably watching Avatar: The Last Airbender.   

Sarah Simpson – Fantastic Ambiguity in Amparo Dávila’s ‘Final de una lucha’  
A multitude of examples of the fantastic short story are seen throughout Latin American literature. This seeming prevalence owes more than a little, however, to the historically vague definition of “the fantastic”. What is meant by this term has proven particularly difficult to define. This paper will engage with theorists of the fantastic writing from outside the Anglophone tradition, such as Jaime Alazraki and Jesús Rodero, alongside Anglophone critics, in particular Rosemary Jackson.
The paper examines the specific example of the story ‘Final de una lucha’ by Mexican author Amparo Dávila. Dávila’s work has often been classified as belonging to the fantastic, a categorisation that is due in large part to the ambiguity that permeates most of her stories. ‘Final de una lucha’ is no exception. Dávila employs a narrative voice that at first appears to give an unbiased account of events; however, over the course of the story the reader comes to doubt the ‘objectivity’ of this narrator, and indeed to question whether objective narration is even possible. Dávila plays with the inescapably subjective nature of the narrator as both perceiver and reporter of that which is perceived. The result is the co-existence of multiple interpretations of the text, none of which can be easily disregarded.
The ambiguity surrounding the narrative voice in this story lends the text a polysemy that is reflective of definitions of the fantastic given by theorists such as Alazraki and Jackson, who cite multiplicity of interpretation as being essential to this genre or mode. Thus, narrative ambiguity is seen to be intrinsically linked with the fantastic, the transgressive nature of which creates an environment in which the very concept of objective reality is called into question.


Sarah Simpson recently completed a Masters by Research in Hispanic Studies at the University of Edinburgh and holds a BA in Spanish from the University of Oxford. Her Masters research centres around the short story in Latin America, particularly women authors whose work falls within the fantastic and related genres. She is also interested in gender and sexuality studies. In October 2021 she will begin a PhD at the University of Nottingham examining the constructed categorisation of so-called ‘lesbian literature’.   

Duncan Sneddon – Fantasy and science fiction in Gaelic: an emerging current in a minority language’s literature  
Gaelic fiction publishing has seen remarkable growth over the last decade, and we can now clearly see the emergence of different fictional genres, including science fiction, fantasy, the whodunnit, and the political thriller. This paper will give a brief introduction to contemporary Gaelic fantasy and science fiction, a small but growing current in a language with a long and diverse literary tradition. The key issues will be: how Gaelic fantasy and science fiction copes with living in the shadow of the domination of English (all Gaelic speakers being bilingual with English, and Scotland being a country dominated by the English language), how this emerging genre relates to existing Gaelic literary and folkloric traditions, and the place Gaelic SFF has in the wider contemporary Gaelic literary world.


Dr Duncan Sneddon holds a PhD in Scottish History from the University of Edinburgh (2018) and taught in the Gaelic department at the University of Aberdeen from 2018 – 2019. He is currently teaching Gaelic at Sabhal Mòr Ostaig. He has published on different aspects of Gaelic folklore, literature and medieval ecclesiastical culture.   

Barbara Stevenson – Nordic and Pictish Influences in Orcadian Folklore and the Effects of Victorian Romanticising.  
Humans have inhabited Orkney since the Mesolithic age. Trading in the islands during the Neolithic period was advanced, with evidence such as Irish flints being discovered. Before the Vikings arrived in the eighth century BCE there was a strong Pictish influence. The islands were annexed to Norway by Harold Hårfagre in 875BCE. In 1468 they were pledged to Scotland as a dowry and in 1472 became part of the Scottish crown by an Act of Parliament.
Cradled between the Atlantic Ocean and North Sea, it is unsurprising that the sea features heavily in Orkney’s folk heritage. Tales of the selkie seal folk have links to the merfolk of various cultures. The Fin people, with their home under the ocean in Finfolkaheem, share similarities with the huldrefolk of Norwegian mythology and the Pictish Feins. Tangies,shape-shifting water spirits in the Scottish Highlands, become demonic sea horses in Orcadian myths and the nuggle or noggelvi has Nordic roots, but is similar to the Pictish kelpie. In the depth of the ocean lurk the Nuckelavee, a uniquely Orcadian monster, and the Taren, who is responsible for winter storms. The Mither of the Sea guards humans and her subjugation of the Taren regulates the seasons.
This article considers how Norse and Pictish influences combined to give a distinct Orcadian folklore tradition. These stories were gathered and preserved by the Victorian folklore enthusiast Walter Traill Dennison, who set them down in the Scottish Antiquary Journal. The article asks whether his romanticising of the tales removed their true purpose, of serving as cautionary tales and explanations for natural phenomena passed through generations. It also looks at the role these mythologies have in establishing a dual Celtic and Nordic identity in modern Orkney.


Bio: I am a fantasy writer living in Orkney, where I developed a curiosity for the rich folklore. I am particularly interested in stories concerning animals and the sea. I mainly write fiction and have an anthology of fantasy stories coming out next year, but I have written non-fiction pieces, including an article for my professional magazine when I was a veterinary surgeon, short filler pieces for a Scottish magazine and I have had a paper published in the Luna Press Publishing volume ‘A Shadow Within’ (2019). I have submitted a paper for their next volume to be published in 2020.   

Ana Mafalda Telhada – Fantasy in Latin-America Imaginary Cities of Macondo and Comala  
Throughout the last couple of centuries, European Colonizers’ chronicles and descriptions have been projecting an idea of an earthly paradise in the conquered lands of Latin-America, which ends up overlapping a fantastic topography with a pre-existing territory and its own reality.
On one side of this cultural shock, we have the beliefs of a pre-existing native culture and on the other the fantastic vocabulary and the values exported by a catholic Europe of the fifteenth century. The contrast between these two cultures resulted in the upcoming of the “New World” as an historical reality, in which fantasy represents one of the main sources of its identity development.
During his Nobel Prize acceptance speech, Gabriel García Márquez referred that a chronicle written by Antonio Pigafetta, who was a Florentine navigator upon his passage through American southern lands on the fifteenth Century “contained the seeds of our present-day novels, is by no means the most staggering account of our reality in that age.”
In this presentation, I intend to confirm the role and importance of fantastic narratives in the evolution of the Latin-American space’s collective memory. With this in mind, I will use places’ descriptions in Magical Realism Literature as a tool to analyze themes well-rooted in their sociocultural context, such as death, social violence and urbanistic organization.
In the conflict between the fantastic and the real, writers have found a narrative genre that seeks to give identity to the Latin America’s reality. The challenge of representing it has instigated the writing of imaginary cities, which served as themes for giving form to a society that sees magic and reality with the same measure of truth. Macondo and Comala, the cities created by Gabriel García Márquez and Juan Rulfo, respectively, will serve as study cases.


Bio: My name is Ana Mafalda Telhada. I recently finished my studies in Architecture, in University of Minho, Portugal. In 2017 I published my thesis which is entitled “Imaginary Places. A study about urban spaces in the fictional city of Macondo” and I have already participated in a couple of competitions about similar themes. I’m interested in exploring the urban space and architecture in narrative references and tales of Latin-America and European literature. Nowadays, I work as an architect in Guimarães, Portugal.   

Nazlı M. Ümit & Patrick Hart – The Phantoms of Karagöz: puppet-theatre fantasy as Ottoman Geisterspiel  
In Proben: Der Volkslitteratur der Türkischen Stämme [1899], Hungarian Turkologist Ignácz Kúnos suggests it is a mistake to describe Karagöz as a form of ‘shadow play’, because what the audience sees are not shadows but ‘phantoms’ represented by colourful puppets. Karagöz was primarily an imperial and urban practice, associated with palaces and coffeehouses, festivities and private gatherings, and many of its plots draw on details of Ottoman civic life, such as a law banning young women from sharing boats with non-Muslims (‘The Boat’), or the misunderstandings caused by illiterate scribes (‘The Public Scribe’). These quotidian components are interlaced with supernatural elements with folkloristic and mythological derivations, including witches, haunted trees and magic pots. This paper explores the seemingly seamless blending of the real and the fantastical that results, arguing for its distinctiveness from forms commonly found in Anglophone fantasy: none of Mendelsohn’s four modes (2008), for example, adequately describes it. It then asks to what extent the medium of puppet theatre might shape this distinctive relationship, taking Heinrich von Kleist’s essay ‘On the Marionette Theatre’ (1810) as a point of departure. This has often been read as driven by conflicting ideals of freedom and fears of determinism prompted by Enlightenment dreams of rational order. For Hans Urs von Balthasar (1988), Kleist chose the puppet theatre as the trope for his reflections because from a Kantian perspective, the apparently concrete world must seem a Geisterspiel, a spectral ‘play of ghosts’ or phantoms. We suggest that in the Karagöz plays’ fantastical fusion of quotidian urban life and the supernatural we find a liberatory obverse of Kleist’s struggle with Enlightenment, reflecting both the Ottoman Empire’s own distinctive relationship to Enlightenment thought, and Karagöz’s complex relation to urban high culture and to rural Anatolia.


Nazlı M. Ümit holds an MA from the Department of Drama at Exeter University, and received her PhD from the Institute of Turkology, Istanbul University, with a thesis on Turkish theatre historiography and European Orientalists. She practises Karagöz in professional performances and projects. She is currently Assistant Professor at Istanbul Kultur University, specialising in Turkish-Ottoman theatre, theatre historiography, and Karagöz. Her publications on theatre and Karagöz include Irish Theatre II: Lady Gregory (Mitos, 2012), Traditional Turkish Theatre: Karagöz Puppet Plays, ed. by Marvin Carlson and Nazlı M. Ümit (CUNY Martin E. Segal Theatre Center, 2019), and Hayal Yahut Karagöz’ün Son Perdesi ve Nev İcad Hayal Tiyatrosu (Libra, 2020).
Patrick Hart is Assistant Professor of English Language and Literature at Bilkent University in Ankara, and co-editor of the Journal of the Northern Renaissance. He has recently published on punctuation and poetic voice in the poetry of Drummond of Hawthornden, and on the fate of theatre under lockdown, and is currently writing a book on Baroque Petrarchism. He also works on Anglophone travel writing on Turkey, and is co-editor of Henrietta Liston’s Travels: The Turkish Journals, 1812-1820 (Edinburgh UP, 2020).   

Päivi Väätänen – Writing back to Anglocentrism: Genre and Stereotypes in Nnedi Okorafor’s “The Magical Negro” 
“You need to stop reading all this stupidness,” tells the titular character his readers in Nnedi Okorafor’s short story “The Magical Negro” (2013 [2004]) during his quest to wreak havoc on fantasy tropes and genre conventions that have not exactly been known for diversity and inclusiveness.
In order to transform the fantastic storyworld, the Magical Negro must leave behind his role as a subservient Hollywood caricature who is expected to die saving the white hero, Lance the Brave, from menacing black shadows. Lance sees the Magical Negro in terms of a racist stereotype: speaking a “strange dialect”, his hair “corrupted” and his skin a “horrible color” (13). However, instead of fighting that derogative representation, the Magical Negro is empowered by it. He rebels against his racist stock character fate, declaring that this is not “some kinda typical fantasy world from some kind of typical fantasy book” (13). He gets rid of Lance, becomes the main character, and leads the narrative from an Anglocentric high fantasy setting to an Afro Caribbean one by transforming into Baron Samedi, a voodoo Loa. In his new form, he strolls into the forest looking for “some hobbits, castles, dragons, princesses, and all that other sh*t” (13).
Using exaggerated stereotypes as her main deconstructive tool, Okorafor writes back to Anglocentric traditions of the fantastic genres by exploring and exposing racist conventions that equate blackness with evil, and condemn characters of colour to oblivion or minor, assisting roles. As her new main character directs his gaze “directly at you” (13) at the moment of emancipation, the narrative makes it clear that the responsibility of making the fantastic more diverse and more inclusive belongs to all of us.


Ms. Päivi Väätänen (MA) is a doctoral candidate at the University of Helsinki, Finland, and she is currently working on finishing her doctoral dissertation on African American science fiction. She has published on narrative ethics and the phenomena of Afrofuturism and Africanfuturism.   

Chengcheng You – Re-animating the Demon Child: Contemporary Appropriation and Inversion of a Chinese Fantasy Classic  
The Chinese literary genre shen Mo xiao shuo (‘novels about gods and demons’), represented by the 17th-century classics Journey to the West and Creation of Gods (fengshen yanyi), marks a departure from the orthodox literature and the hegemonic Confucian social ethics that entails. Although Creation of Gods, the epic narrative of apotheosizing a plethora of gods, is not compiled as ‘canon’ in the official literary compendium, its popular appeal has persisted to date especially after its countless contemporary interpretations, retellings and adaptations. Among these gods that are now associated with those in the Daoist pantheon, Ne Zha, a 7-year-old anti-authoritarian figure who cuts his own flesh and bones and returns them to his parents, later deified as “Third Lotus Prince”, emerges from the investiture tale as an iconic figure for animated adaptation since the 1960s. What makes Ne Zha a unique fantasy figure for animated adaptation is his childness and the liminal status he occupies (between god and demon, life and death, faith and unbelief), and, despite the Indian origin, his powerful resistance to Chinese filial piety.
Taking the original story from Creation of Gods as a point of departure, this presentation summarizes Ne Zha’s character traits in the major adaptations over different periods and investigates how these productions recapture the potential of classical novel, in spite of its religious overtones, to evoke contemporary resonances and to open up space for cultural re-articulation. Ne Zha (2019), in particular, offers an alternative form of animation|fantasy adaptation by subverting the normative expectation or closures that the original literary text warrants. Drawing upon both adaptation studies and fantasy literature research, this study aims to draw out the implications of contemporary appropriation and inversion of the Chinese fantasy classic in reshaping Ne Zha.


Chengcheng You is an Assistant Professor in the Department of English, Faculty of Arts and Humanities, University of Macau. Her publications include recent articles published in Children’s Literature in Education, Mosaic: An Interdisciplinary Critical Journal, and The Lion and the Unicorn, History of Education & Children’s Literature, and book chapters in Child Governance and Autonomy in Children’s Literature (2016) and New Directions in Children’s Gothic: Debatable Lands (2017). Her current research interests include children’s literature, environmental literature, and adaptation of Chinese classics.